deffskullz wrote:I'm wondering what i should get next for my O&G army
I have
big boss NG
shaman NG
60 spearmen NG
20 bowman NG
9 fanatics
15 spider riders (spears and 3 musicians)
2 squig herds
2 spear chukkas
3 trolls
im wondering if there is anything blaringly obvious im missing
wondering about a doom diver or a rock lobber
and would a squad of black orcs look odd in a themed list that looks like this
Things you might want to consider:
1) Do you have netters for your Spearmen? 35pts for what's usually a 33% increase in durability (-16.67% wounds, +16.67% armor saves passed) when your opponent's S4 or S5, with still a 16.67% increase in durability for S3 or less. For bowmen it's less important, but for something you plan to get stuck-in netters can be a life saver.
2) A third hero choice. Right now you have two hero choices, but a third would be a good bet in a Goblin army. I'd personally suggest either a regular Goblin Big Boss for the additional leadership (Ld7 = Likely to pass average
Ld. check), or another Shaman for additional dispel dice / casting power.
3) Increased unit sizes. Are those Spearmen two thirty-big units, or three twenty-big? Is that two herds of squigs as in 6 squigs & four handlers, or are there more? Goblin units become effective due to size: Squigs may be WS4 and S5 with A2 each, but against most armies that's still only 4 wounds caused by a 6-wide front of all-Squigs - before armor saves to boot. Without ranks to the Squigs, they'll likely break and explode early.
Black Orcs would be a good unit to take if you're playing competitively, being
Ld. 8, T4, with a 4+/3+ save from shooting /
HtH. However, they don't fit your current theme of a Goblin-heavy army. Regular Orc Boyz would be understandable, but a jump from Goblin to Black Orc is a bit much.