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Made in il
Fresh-Faced New User






Ok, well I came up with this person as a character to use in games I just play for fun. First is the Commander and the 2nd is the retinue/unit type. Point listings by each section is what i rationalized the costs being for the bonuses in each category. These guys are for an IG army. As in their mostly human.

High Lord-Commander Maxentius:
Total Point cost: 220
WS BS S T W I A Ld Sv 50 points for stat boost. (Company Commander base)
5 5 5 4 3 4 4 10 4+
Special Rules: 100 points
High Commander – Functions as Senior officer except can issue 3 orders, including the following special order(s):
It’s Only a Flesh Wound – The ordered unit counts as having a toughness value 1 higher than their regular value until the start of the controlling players next turn.
Independent Character – unless joined by Marauders (becomes an independent character if they die)
Deep Strike
Controlled Descent – If they would scatter when they Deep Strike, they may choose to instead scatter in the opposite direction or reduce the scatter distance by their BS level.
Follow My Lead – May select one of the following special abilities after deployment & before the 1st turn.
-Relentless Assault – Governor Maxentius and any friendly infantry units within 9”(12” when not locked in melee)gain the Furious Charge, Counter-Attack, & Stubborn universal rules. Does not affect Ratlings, Conscripts, Sanctioned Psykers, or any unit that contains models with heavy weapons.
-Mobile Front – Governor Maxentius and any friendly infantry units within 9”(12” when not locked in melee) gain the Fleet, Hit & Run, and Move Through Cover universal rules. Does not affect Ogryns or any unit that contains models with heavy weapons
-Defensive Formation – Friendly infantry units within 12” may choose to gain the Slow and Purposeful & Stubborn universal rules. Does not affect Ogryns or Ratlings. Heavy Weapons Squads and units that replaced 2 infantry models for a Heavy Weapons Team may not move in the first turn of combat if within the auras radius and may not fire as if they had the relentless rule until turn 3.
Stubborn: This rule extends onto any unit he is attached to and onto himself..
Enhanced: Through extensive bionic enhancements, experience, and skill, Maxentius’s speed, strength, and resilience have been increased to be much greater than that of a normal human. (stat increase already factored into his stats)
Eternal Warrior
Resilient: Has the Feel no Pain universal rule.

Wargear: 70 points
Carapace Armor Frag and Krak Grenades Ragnarok Snare Mines
Storm Bolter Rosarius Jump Pack Vox Bolt Pistol

Ragnarok – Created by Maxentius himself, it functions as a Master-Crafted Power Weapon that may re-roll 1 failed to wound result each player turn and increases the strength of the user on a to-hit roll of 6.
Maxentius may be accompanied by up to two Marauders.

Marauder: 70 points
WS BS S T W I A Ld Sv
5 5 4 3 2 4 2 9 4+
Unit Composition: 1-3 Marauders
Special Rules:
Deep Strike
Controlled Descent – If they would scatter when they Deep Strike, they may choose to instead scatter in the opposite direction or reduce the scatter distance by their BS level.
Protector - (Functions as Look Out! Arrghh... except that an additional wound can be allocated to each Marauder)
Stubborn
Specialist – All Marauders must select one of the following(all Marauders in unit must have same one):
Bombs Away! – Gain Melta-Bombs, Snare Mines, and replace Lasgun with a Grenade Launcher and the Overload rule
Invisible & Invincible – Gain Refractor Field, Camo-Cloak, & the Infiltrate universal rule.
Gear Check – Gain another Bolt Pistol, replace Lasgun with Hellgun, Snare Mines, and the Quick-Draw special rule
Quick-Draw: During the shooting phase, a Marauder may fire two pistols or any other single gun.
Overload – Upon death, may detonate their jump pack and all grenades carried for a Str 4 AP– attack that uses the Blast template centered on the Marauder.

WarGear:
Carapace Armor Bolt Pistol Power Weapon Frag Grenade
Jump Pack Lasgun Vox Krak Grenades

Their not that refined, but was mainly just wondering if you all thought they seemed remotley feasible.
   
Made in us
Nigel Stillman





Austin, TX

This is actually some really cool stuff!

For Maxentius, is it 220+ the cost of a CCS or is he just 220?

"It's only a Flesh Wound" is funny but might be too powerful like with Ogryns who granted may not pass it much and a squad of a lot of conscripts. Otherwise it's fine.

A lot of the stuff is really confusing and should be formatted a bit better. Like he has the High Commander thing, and then should have Independent Character.

Then you can show the order, and then his other stuff. Seems fine to me, but I suggest playtesting it out as the Marauders seem way too expensive.
   
Made in il
Fresh-Faced New User






For the cost, he is by himself, not part of a CCS, mainly was just saying where i based some of his costs from.
For the other parts, I don't know how to get them to seperate into different areas and get spacings. It shifts back to the far left and shortens the gaps.

Marauder cost i'll try playtesting, they are meant to be a mix of Lord Commissar, Tau Bodyguards, and Super-Kasrkins.
   
Made in il
Fresh-Faced New User






OK, this is a re-post of the stats and such for Maxentius and the Marauders. Used periods to make spaces. I added 1 attack to the Marauders and added a 6+ invul. save to the Gear Check rule they can choose. This format easier to read and more clear?

High Lord-Commander Maxentius:
Total Point cost: 220
WS BS S T W I A Ld Sv (50 points for stat boost)
5... 5.. 5 4 3 4 4 10 4+
Special Rules: 100 points
High Commander – Functions as Senior officer except can issue 3 orders, including the following special order(s):
.....-It’s Only a Flesh Wound – The ordered unit counts as having a toughness value 1 higher than their regular value until the start of the controlling players next turn.
Independent Character – unless joined by Marauders (becomes an independent character if they die)
Deep Strike
Controlled Descent – If he would scatter when they Deep Strike, they may choose to instead scatter in the opposite direction or reduce the scatter distance by their BS level.
Follow My Lead – May select one of the following special abilities after deployment & before the 1st turn.
....-Relentless Assault – Governor Maxentius and any friendly infantry units within 9”(12” when not locked in melee)gain the Furious Charge, Counter-Attack, & Stubborn universal rules. Does not affect Ratlings, Conscripts, Sanctioned Psykers, or any unit ....that contains models with heavy weapons. The Stubborn universal rule will still affect units with heavy weapons.
....-Mobile Front – Governor Maxentius and any friendly infantry units within 9”(12” when not locked in melee) gain the Fleet, Hit & Run, and Move Through Cover universal rules. Does not affect Ogryns or any unit that contains models with heavy weapons
....-Defensive Formation – Friendly infantry units within 12” may choose to gain the Slow and Purposeful & Stubborn universal rules. Does not affect Ogryns or Ratlings. Heavy Weapons Squads and units that replaced 2 infantry models for a Heavy ....Weapons Team may not move in the first turn of combat if within the auras radius and may not fire as if they had the relentless rule until turn 3.
Stubborn: This rule extends onto any unit he is attached to and onto himself..
Enhanced: Through extensive bionic enhancements, experience, and skill, Maxentius’s speed, strength, and resilience have been increased to be much greater than that of a normal human. (stat increase already factored into his stats)
Eternal Warrior
Resilient: Has the Feel no Pain universal rule.

Wargear: 70 points
Carapace Armor ...Frag and Krak Grenades.... Ragnarok ....Snare Mines
Storm Bolter ........Rosarius ..................Jump Pack ....Vox ..........Bolt Pistol

Ragnarok – Created by Maxentius himself, it functions as a Master-Crafted Power Weapon that may re-roll 1 failed to wound result each player turn and increases the strength of the user by 1 on a to-hit roll of 6.
Maxentius may be accompanied by up to two Marauders.

Marauder: 70 points
WS BS S T W I A Ld Sv
5 ...5 .4 3 2 4. 3 9. 4+
Unit Composition: 1-3 Marauders
Special Rules:
Deep Strike
Controlled Descent – If they would scatter when they Deep Strike, they may choose to instead scatter in the opposite direction or reduce the scatter distance by their BS level.
Protector - (Functions as Look Out! Arrghh... except that an additional wound can be allocated to each Marauder)
Stubborn
Specialist – All Marauders must select one of the following(all Marauders in unit must have same one):
....-Bombs Away! – Gain Melta-Bombs, Snare Mines, and replace Lasgun with a Grenade Launcher and the Overload rule
....-Invisible & Invincible – Gain Refractor Field, Camo-Cloak, & the Infiltrate universal rule.
....-Gear Check – Gain another Bolt Pistol, replace Lasgun with Hellgun, Snare Mines, a 6+ invul. save, and the Quick-Draw special rule
**Quick-Draw: During the shooting phase, a Marauder may fire two pistols or any other single gun.
**Overload – Upon death, may detonate their jump pack and all grenades carried for a Str 4 AP– attack that uses the Blast template centered on the Marauder.

WarGear:
Carapace Armor ..Bolt Pistol... Power Weapon ...Frag Grenade
Jump Pack .......Lasgun ........Vox ........Krak Grenades

This message was edited 1 time. Last update was at 2009/10/20 12:12:56


 
   
Made in il
Fresh-Faced New User






Do you all think it would make sense/match to make Maxentius a High Lord of Terra or at least a person rising in power within the Imperium?
   
Made in gb
Lord of the Fleet






London

These are some really interesting characters. I would have no objection playing against them.
   
Made in us
Crazed Spirit of the Defiler





Two Rivers, WI

I can't think of any specific high lords of terra, so you can probably use the term without too many complaints.

   
Made in il
Fresh-Faced New User






@ Valkyrie : Thanks

@ Everyone: Actually, how much fluff is out there on the High Lords of Terra anyway?
   
Made in us
Longtime Dakkanaut





It seems fair enough on its face, I'd need to play-test it to have a feel for the cost (there are so many special effects available its hard to just go by my gut).

My only real comment is that I dislike the variable ranges based on being in melee, I'd just go with a flat 12, and if you want melee to penalize them have it remove them outright. Thats more consistent with other, similar rules.

Jack



The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. 
   
Made in il
Fresh-Faced New User






For the auras on Maxentius, do you all think it would match better if "Relentless Assault" was 9" normally and 12" when he is in melee? The other two would stay the same.
   
Made in us
Nigel Stillman





Austin, TX

If he was a High Lord of Terra I'd give him a 2+ save, a 4+ invulnerable, and like WS, BS, and I 6.
   
Made in us
Longtime Dakkanaut





MadMonkeyMcKnight wrote:For the auras on Maxentius, do you all think it would match better if "Relentless Assault" was 9" normally and 12" when he is in melee? The other two would stay the same.

I guess I don't understand why you want it to be variable based on being in combat.
Vladsimpaler wrote:If he was a High Lord of Terra I'd give him a 2+ save, a 4+ invulnerable, and like WS, BS, and I 6.

I get the saves (as such a high ranking guy would likely have awesome equipment) but why would his stats necessarily be so high?

Personally, if I were going to try and play a highlord the Inquisitor Lords and retinue would be my starting point as they let you flexibly represent all sorts of high ranking Imperials.

Jack

This message was edited 1 time. Last update was at 2009/10/23 20:11:15



The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. 
   
Made in il
Fresh-Faced New User






Variable auras are meant to make them match a bit more with their name.
Relentless Assault is meant to give the idea of constantly pressing forward (and often through assaults) so when he's in melee his troops are inspired.
Mobile Front is with the idea that the army is meant to be moving fast and being stuck in melee infringes on his ability to move quickly and give orders
Defensive Formation is holding the line basically so I just wanted a larger aura range from the start.

@Vladsimpaler- I imagine my character as being the High Lord of the Imperial Guard. He also has a 4+ inv save. But changing his armor to power armor or artificer armor makes sense still.

@Everyone- Do you all have any other suggestions as to how to make this character match the fluff more or be more balanced(if necessary)?
   
 
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