Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2009/10/19 19:47:33
Subject: Area effects and units in combat
|
 |
One Canoptek Scarab in a Swarm
|
1. Can you target units in combat with "blast" area of effect weapons?
2. If not, and the scatter ends up with the template over the unit, what happens? (just whatever figure is under the blast gets hit I presume?)
3. Any difference for flamers?
|
" Back off man .... I'm a scientist." Peter Venkman
"Yes sir, there is a vegitarian option....... you can &^*$ off !" Frankie Boyle |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/19 19:51:16
Subject: Area effects and units in combat
|
 |
Huge Bone Giant
|
1. No.
2. You are correct - resolve hits versus models covered.
3. No.
|
"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/19 20:00:16
Subject: Re:Area effects and units in combat
|
 |
Combat Jumping Ragik
|
No, you may NEVER target a unit in CC unless specifically stated otherwise (see vindicare assasin)
As long as they weren't the target just resolve hits as they are. Friend & Foe alike.
Aside from not scattering, no.
|
Trade rules: lower rep trades ships 1st. - I ship within 2 business days, if it will be longer I will contact you & explain. - I will NOT lie on customs forms, it's a felony, do not ask me to mark sales as "gifts". Free shipping applies to contiguous US states. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/19 20:27:04
Subject: Area effects and units in combat
|
 |
Hanging Out with Russ until Wolftime
|
kirsanth wrote:1. No.
2. You are correct - resolve hits versus models covered.
3. No.
kirsanth is correct, so sayeth the Gwar!
|
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/19 21:06:08
Subject: Area effects and units in combat
|
 |
Battlefield Professional
|
kirsanth wrote:2. You are correct - resolve hits versus models covered.
I'm not sure I agree.
Sadly I'm at work and don't have my books to hand, but I'm sure blast template wounds are resolved just like standard fire wounds to a squad, aren't they? I.e., the controlling player of the 'victim' unit assigns wounds as he sees fit. So, even if your scattered blast template scattered over a heavy weapon team in squad in combat for example, your opponent could still just remove a standard guardsman.
Unless I'm completely and hopelessly mistaken of course, as I said, I don't have my books with me
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/19 21:10:38
Subject: Area effects and units in combat
|
 |
Numberless Necron Warrior
|
Tantras wrote:kirsanth wrote:2. You are correct - resolve hits versus models covered.
I'm not sure I agree.
Sadly I'm at work and don't have my books to hand, but I'm sure blast template wounds are resolved just like standard fire wounds to a squad, aren't they? I.e., the controlling player of the 'victim' unit assigns wounds as he sees fit. So, even if your scattered blast template scattered over a heavy weapon team in squad in combat for example, your opponent could still just remove a standard guardsman.
Unless I'm completely and hopelessly mistaken of course, as I said, I don't have my books with me
In 4th ed this was the case (whatever's under the blast template takes the wounds) but now they can be allocated to anyone in the same squad.
|
I own and play:
Space Marines (all flavours)
Tau Empire
Tyranids
Necrons |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/19 21:11:50
Subject: Re:Area effects and units in combat
|
 |
One Canoptek Scarab in a Swarm
|
1. No.
2. You are correct - resolve hits versus models covered.
3. No.
Short ... sweet ... just the way I like it.
Ta very much chuck
|
" Back off man .... I'm a scientist." Peter Venkman
"Yes sir, there is a vegitarian option....... you can &^*$ off !" Frankie Boyle |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/20 16:14:27
Subject: Area effects and units in combat
|
 |
[DCM]
Tilter at Windmills
|
I think what he meant was that you determine the number of hits by seeing who’s covered, regardless whether friend or foe.
As noted, in 5th ed (and 4th, IIRC; 3rd was the edition that required taking the models actually covered), while the models covered determine how many hits are suffered, the owning player still chooses which to remove as casualties, like usual.
|
Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/20 16:19:56
Subject: Area effects and units in combat
|
 |
Huge Bone Giant
|
True.
"Resolve the number of hits based upon the number models covered in each unit"
|
"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/20 16:55:54
Subject: Area effects and units in combat
|
 |
Hurr! Ogryn Bone 'Ead!
|
So I want to take this a bit further... if you don't mind me hijacking your thread a tad. We have play template weapons (flamers specifically) as you cannot target squads locked up into melee. However, we have created situations where models in melee were between the firer and the actual target of the flamer. I wanted to know if the template can be fired at a squad that is not in melee, even if the tail of the template falls over a squad that is in melee; think of it like a blast scattering over a unit in CC. It was not the initial target, but the template just fell that way. So far we have not allowed this, but I wanted to know what everyone else thought.
|
This message was edited 1 time. Last update was at 2009/10/20 16:56:16
Lt. Lathrop
DT:80+S++G++M-B++IPw40k08#+D++A+/rWD-R++T(T)DM+ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/20 17:20:22
Subject: Area effects and units in combat
|
 |
Battlefield Professional
|
Lt Lathrop wrote:So I want to take this a bit further... if you don't mind me hijacking your thread a tad. We have play template weapons (flamers specifically) as you cannot target squads locked up into melee. However, we have created situations where models in melee were between the firer and the actual target of the flamer. I wanted to know if the template can be fired at a squad that is not in melee, even if the tail of the template falls over a squad that is in melee; think of it like a blast scattering over a unit in CC. It was not the initial target, but the template just fell that way. So far we have not allowed this, but I wanted to know what everyone else thought.
I'd allow it, as long as at no point did you touch one of your own models in the same melee.
Hmm, actually, melee is supposed to be a swirling mass of bodies, friend and foe alike, maybe it would be simpler to disallow it on the basis that you would likely hit an ally.
Yes, the second one... I think...
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/20 22:32:59
Subject: Area effects and units in combat
|
 |
Lord of the Fleet
|
Interesting, the current rules do not have any prohibition on targeting enemy models locked in combat with a flamer.
However, that squad could not be the declared target of your shooting and you must cover "as many models as possible in the target unit" (emphasis mine) so it's not going to be useful very often.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/20 22:43:00
Subject: Area effects and units in combat
|
 |
Huge Bone Giant
|
Their is a prohibition from targeting a unit in CC with ranged weapons.
|
"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/20 23:16:43
Subject: Re:Area effects and units in combat
|
 |
Battlefield Professional
|
How far could you go with this though?
Picture Guardsman Marbo with his mighty demolition charge - he nominates the Chaos Rhino on the other side of the battlefield to throw at, but he can't quite reach. But wait, it turned out quite well! It's not his fault he could only throw it as far as the squad of Khorne Beserkers in front of him who were thrashing his mates badly...
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/20 23:37:21
Subject: Re:Area effects and units in combat
|
 |
Waaagh! Warbiker
|
Tantras wrote:How far could you go with this though?
Picture Guardsman Marbo with his mighty demolition charge - he nominates the Chaos Rhino on the other side of the battlefield to throw at, but he can't quite reach. But wait, it turned out quite well! It's not his fault he could only throw it as far as the squad of Khorne Beserkers in front of him who were thrashing his mates badly...
if the rhino is out of his range, he wouldn't be able to fire the demo charge that round at all.
|
In the fight between you and the world, back the world.
-Frank Zappa
2k+
1850 8/4/3
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/20 23:46:51
Subject: Re:Area effects and units in combat
|
 |
Proud Phantom Titan
|
Fizzywig wrote:Tantras wrote:How far could you go with this though?
Picture Guardsman Marbo with his mighty demolition charge - he nominates the Chaos Rhino on the other side of the battlefield to throw at, but he can't quite reach. But wait, it turned out quite well! It's not his fault he could only throw it as far as the squad of Khorne Beserkers in front of him who were thrashing his mates badly...
if the rhino is out of his range, he wouldn't be able to fire the demo charge that round at all.
no he would be able to fire it ... but if out of range its an auto miss.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/21 00:00:26
Subject: Area effects and units in combat
|
 |
Been Around the Block
|
Scott-S6 wrote:Interesting, the current rules do not have any prohibition on targeting enemy models locked in combat with a flamer.
However, that squad could not be the declared target of your shooting and you must cover "as many models as possible in the target unit" (emphasis mine) so it's not going to be useful very often.
Page 40 says that templates and blast can not be deliberately set over any models in CC.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/21 00:17:51
Subject: Re:Area effects and units in combat
|
 |
Regular Dakkanaut
Chicago, IL
|
quick follow up - so we agree that you cannot deliberately target troops in CC with a template or blast marker.
However, if a blast does deviate on top of your opponent and causes enough wounds to cause a leadership check which they then fail, what happens then?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/21 00:30:29
Subject: Re:Area effects and units in combat
|
 |
Hanging Out with Russ until Wolftime
|
bluedevil27 wrote:quick follow up - so we agree that you cannot deliberately target troops in CC with a template or blast marker. However, if a blast does deviate on top of your opponent and causes enough wounds to cause a leadership check which they then fail, what happens then?
Models locked in Close Combat do not take the test for 25% casualties. Page 44, BRB
|
This message was edited 2 times. Last update was at 2009/10/21 00:31:31
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/21 00:32:55
Subject: Re:Area effects and units in combat
|
 |
Incorporating Wet-Blending
|
bluedevil27 wrote:quick follow up - so we agree that you cannot deliberately target troops in CC with a template or blast marker.
However, if a blast does deviate on top of your opponent and causes enough wounds to cause a leadership check which they then fail, what happens then?
Nothing. The situation will never arise.
BGB pg 44 wrote: A unit that is locked in close combat does not have to take Morale checks for taking 25% casualties.
|
Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/21 08:06:15
Subject: Area effects and units in combat
|
 |
Growlin' Guntrukk Driver with Killacannon
|
caddock wrote:
Page 40 says that templates and blast can not be deliberately set over any models in CC.
"While blast markers and templates may not be
deliberately placed such that they cover any models
locked in combat, they may end up there after
scattering and will then hit any models they touch
(friends and foes!)."
I had always assumed this meant that, since they cannot scatter and are always deliberately placed, most templates could not be placed so that they affect units locked in assault.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/21 09:18:06
Subject: Re:Area effects and units in combat
|
 |
Norn Queen
|
However, we have created situations where models in melee were between the firer and the actual target of the flamer
Would there not be LOS issues here?
|
Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/21 11:51:47
Subject: Area effects and units in combat
|
 |
Decrepit Dakkanaut
|
Yes, you cannot, ever, place a template such that it covers models in combat OR friendly models. IT makes no difference whether or not the combat is your target or not you can NEVER place it. Sorry, no burning the combat "by accident" - the only way to hit things in combat, following the usual targetting rules, is to have a scattering blast or template - lots of th former, cant think of any of the latter that isn't Apocalypse.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/22 17:01:30
Subject: Area effects and units in combat
|
 |
Hurr! Ogryn Bone 'Ead!
|
If I fire a flamer over the top of a melee to hit a squad behind it, I didn't deliberately place the template on the squads in CC. I was trying to hit the guys in back, and I was trying to cover as many models in that squad as I could. It is just a shame that the back half of the template landed on the CC.
To me the very fact that templates were mentioned in the scatter "oops" rule means that there are situations where templates could wound someone in CC, and thus needed to be included in the "who takes the wounds" clarification in the rule.
|
Lt. Lathrop
DT:80+S++G++M-B++IPw40k08#+D++A+/rWD-R++T(T)DM+ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/22 17:43:47
Subject: Area effects and units in combat
|
 |
Growlin' Guntrukk Driver with Killacannon
|
Lt Lathrop wrote:If I fire a flamer over the top of a melee to hit a squad behind it, I didn't deliberately place the template on the squads in CC. I was trying to hit the guys in back, and I was trying to cover as many models in that squad as I could. It is just a shame that the back half of the template landed on the CC.
Did you deliberatly place the template so that it covered models locked in combat before scattering (which it can't do)? Yes? Then it's an invalid placement. It's that simple. Any placement that covers locked models is simply an invalid choice, it doesn't matter how many models of the target unit you cover. Just like how you wouldn't automatically template half your squad if it would score you an extra hit on the target... you cover as many as you can with a valid placement choice.
|
This message was edited 1 time. Last update was at 2009/10/22 17:51:15
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/22 17:47:54
Subject: Re:Area effects and units in combat
|
 |
Regular Dakkanaut
|
Shas'O Dorian wrote:No, you may NEVER target a unit in CC unless specifically stated otherwise (see vindicare assasin)
As long as they weren't the target just resolve hits as they are. Friend & Foe alike.
Aside from not scattering, no.
Its a shame as well, the last game i played there was a full squad of tactical marines in melee with a full squad of greyhunters
close to the size of a large blast temp in a free for all game, such a tasty target for a basalisk.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/22 18:28:18
Subject: Re:Area effects and units in combat
|
 |
Junior Officer with Laspistol
|
Ennkay wrote:Shas'O Dorian wrote:No, you may NEVER target a unit in CC unless specifically stated otherwise (see vindicare assasin)
As long as they weren't the target just resolve hits as they are. Friend & Foe alike.
Aside from not scattering, no.
Its a shame as well, the last game i played there was a full squad of tactical marines in melee with a full squad of greyhunters
close to the size of a large blast temp in a free for all game, such a tasty target for a basalisk.
Free-for-all games can follow different rules. I think if you have the big rulebook it even covers rules for firing into CC in a "free-for-all" not sure which page though.
|
Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/10/22 18:29:24
Subject: Area effects and units in combat
|
 |
Huge Bone Giant
|
Page 273.
|
"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
|
 |
 |
|