I finally buckled and picked up a Tau codex last week. They look too cool to pass up. I'm trying to make the most competitive army I can for 2000 points. I've been fiddling with army lists, and this is what I've come up with so far:
Shas'
el: missile pod, plasma rifle,hard-wired multitracker, targeting array - 97
2x 3 Crisis suits: missile pod, plasma rifle, multitracker
- team leader: missile pod, hard-wired multitracker and drone controller, 2 shield drones, targeting array - 231 each (462 total)
3 Crisis suits: flamer, twin-linked missile pod
- team leader: hard-wired drone controller, 2 gun drones - 166
13 Kroot, 10 Kroot Hounds - 151 each (302 total)
6 Fire Warriors - 60
8 Pathfinders
- Devilfish: disruption pod - 181
2x 3 Broadside suits: Advanced Stabilization System
- team leader: Advanced Stabilization System, hard-wired target lock, drone controller, and 2 shield drones - 280 each (560 total)
Hammerhead: railgun, 2 burst cannons, target lock, multitracker, disruption pod - 170
1998 points
I'm concerned that I won't be able to deal with hordes well. I have a grand total of 1 pie plate and not a whole lot of small arms fire. I considered substituting a flamer for a plasma rifle on one of the Crisis suits in each unit. I know the range mixing thing is bad, but 3 extra flamers would go a long way towards solving the horde problem. It would also allow me to abuse wound allocation fully and give me a few extra points for some more Kroot or Hounds. To me, the missile pod/plasma rifle seems like the best weapon combo, but am I missing out by not including some fusion blasters? It sure would be nice to have some melta around, but it seems like Crisis suits are better...erm...suited for long-range combat rather than getting stuck in close. Also, I feel like I have vehicles covered pretty well with 7 railguns and 9 missile pods.
On a related note, I've been trying to decide whether Kroot or Kroot hounds would be the better close-range horde control for me. Kroot would allow some extra damage at range, but it seems like assault is pretty much inevitable. Are the few extra shots at 24" worth sacrificing the killing power and speed in
CC that Hounds bring? I'm inclined to stick with Hounds, but I dunno.
Finally, the army seems a bit one-dimensional. That is, it isn't terribly mobile and just shoots the crap out of everything. Is it good enough at that one dimension to survive? I was trying to think of a way to include some Piranhas as sacrificial road blocks that might take down a vehicle or two, but I'm infatuated with the battle suits and find paying 75 points (after upgrades and stuff) for a flimsy, short-ranged vehicle with little firepower pretty tough to swallow.
Anyway, comments and criticism are more than welcome. I hope I haven't done too badly with my first Tau list.