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Made in us
Cackling Chaos Conscript





Chicago



Can a soul grinder that arrives run after it deep strikes? It can’t shoot, right because it moved at cruising speed?

As all deep strikers treat DT as dangerous, how do you resolve a drop pod that breaks it’s self upon landing. Since it’s moved too fast, it get destroyed, but do the marines inside get out OK or do they have to take a pin test?





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This message was edited 1 time. Last update was at 2009/10/21 14:16:34


The handsome face of 2T1C 
   
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The Great State of Texas

moving


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I can answer the first Q on the soulgrinder. They are walkers and act akin to infantry aka they can run when they deepstrike or shoot. They cannot assault or both run and shoot.

This message was edited 1 time. Last update was at 2009/10/21 14:19:14


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Soul Grinders when they deep strike, may do the following:

Movement:
No Further Movement Possible.

Shooting:
Shoot or Run

Assault:
Nothing.

This message was edited 1 time. Last update was at 2009/10/21 14:34:52


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Chubs wrote: Can a soul grinder that arrives run after it deep strikes? It can’t shoot, right because it moved at cruising speed?


Walkers don’t have a Cruising Speed. They can shoot or run when they DS, just like infantry. And cannot assault. Again, just like infantry.

Chubs wrote:As all deep strikers treat DT as dangerous, how do you resolve a drop pod that breaks it’s self upon landing.


Where are you getting this?

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Walkers move as infantry & may always fire all weapons. However it may not assault.

As to your second question I don't understand what you mean, i've never heard that before.

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Pages 57 for vehicles, and 95 for DS.

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Mannahnin wrote:
Chubs wrote:As all deep strikers treat DT as dangerous, how do you resolve a drop pod that breaks it’s self upon landing.


Where are you getting this?
The only thing I can think of is the Grav Chute deployment from a Valkyrie that moved Flat Out. Even then, it's only if they scatter.

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Chubs wrote:As all deep strikers treat DT as dangerous, how do you resolve a drop pod that breaks it’s self upon landing. Since it’s moved too fast, it get destroyed, but do the marines inside get out OK or do they have to take a pin test?
Errrm... What?

Drop Pods count as moving Cruising Speed.
If they fail a Dangerous Terrain test, they suffer a Weapon Destroyed, as they are already Immobilised.
Why By The Most Holy Golden Holy Throne on Most Holy Terra™ did you think they are destroyed if they fail the test?


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DogOfWar wrote:
Mannahnin wrote:
Chubs wrote:As all deep strikers treat DT as dangerous, how do you resolve a drop pod that breaks it’s self upon landing.


Where are you getting this?
The only thing I can think of is the Grav Chute deployment from a Valkyrie that moved Flat Out. Even then, it's only if they scatter.

DoW
It's only if they scatter and Deepstrike Mishap, not if they fail a Dangerous Terrain Test

This message was edited 1 time. Last update was at 2009/10/21 16:21:32


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Drop Pods shoudn't mishap anyway if they have an Inertial Guidance System (notice the use of the word "shoudn't" rather than "can't")
   
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Valkyrie wrote:Drop Pods shoudn't mishap anyway if they have an Inertial Guidance System (notice the use of the word "shoudn't" rather than "can't")
They can mishap its just rarer .... since you can still land off the table.
   
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Chicago

I'm a bit of dumb dumb... I confused myself thinking the pod was moving at 'flat out' , not crusing speed. The second question is moot, the pod can't be destroyed by DSing into DT... at worst is gets it's weapon blown off.

Thanks on the first one, Soul grinder can shoot the turn it comes in (OR could run, but not assualt). Does anyone have a page ref for deep striking walkers?


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Chubs wrote:Does anyone have a page ref for deep striking walkers?
Page 95. It is the Page ref for deep striking anything.

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Tri wrote:
Valkyrie wrote:Drop Pods shoudn't mishap anyway if they have an Inertial Guidance System (notice the use of the word "shoudn't" rather than "can't")
They can mishap its just rarer .... since you can still land off the table.


You can also be an idiot and place it right on top of another unit, though the effects of an insufficient scatter when this happens are debatable.
   
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Frazzled wrote:moving


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I can answer the first Q on the soulgrinder. They are walkers and act akin to infantry aka they can run when they deepstrike or shoot. They cannot assault or both run and shoot.


Almost soul grinders are fleet so the turn after they DS they can run and shoot.
   
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deviant cadaver wrote:
Frazzled wrote:moving


Automatically Appended Next Post:
I can answer the first Q on the soulgrinder. They are walkers and act akin to infantry aka they can run when they deepstrike or shoot. They cannot assault or both run and shoot.


Almost soul grinders are fleet so the turn after they DS they can run and shoot.
Wait what? stop go read the fleet rules? You can assault after running .. nothing more.

They can shoot or run ... if they run they can still assault

This message was edited 2 times. Last update was at 2009/10/22 01:09:58


 
   
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Not run and shoot.
Either one, sure.
Fleet is unrelated.


ninja Tri ftw

This message was edited 1 time. Last update was at 2009/10/22 01:09:22


"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

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Yes, Please, read the rules before posting kthnx

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