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Made in au
Neophyte Undergoing Surgeries




Sydney, Australia

Hey guys
I was looking at expanding my SM army to 1500 pts, and I really want to grab some assault termies in a LR, they look awesome as I would like to take a stab at converting a few of em
BUT
I was wondering what would be the best HQ to lead the squad and what equipment he should have. I have seen libs as pretty effective but a chaplain also sounds too good to pass up
I know it may be all my eggs in one basket, but I don't mind because it will be one kickass basket


Getting back into the swing of things
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I'd opt for a Chaplain.
His ability to re-roll to hit on the charge (and with a LR you should get the charge) is prizeless.
I'd take an LRC and 5 to 7 Assault Termies with TH/SS.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in au
Neophyte Undergoing Surgeries




Sydney, Australia

Awesome, I'd like to try a kitbash of a chaplain too
But just on the termies, I shouldn't take any LC's at all? I thought with the Chaplain's re-rolls that they would be quite the ferocious

Getting back into the swing of things
 
   
Made in us
Speedy Swiftclaw Biker




Phoenix, AZ

Can run a null zone lib, and just leave him inside the raider.. Theres no need for him to jump out.

And as was said, the chaplain can help you get that "HULK SMASHHHHH" feeling.


For lightning claws, 2 would be fine if you are running a chaplain and have 7 in a crusader.

EDIT: lightning claw answer

This message was edited 2 times. Last update was at 2009/10/25 10:07:57


   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Btone wrote:Awesome, I'd like to try a kitbash of a chaplain too
But just on the termies, I shouldn't take any LC's at all? I thought with the Chaplain's re-rolls that they would be quite the ferocious

All my Assault Termies have TH/SS.
Much more bang for the bugs, not only against troops but also vs tougher units like MC's.
They'll hit last but who cares as they have an inv save.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Preacher of the Emperor




Boston, MA

Both a Chaplain and a Librarian with Null Zone & either Avenger or Vortex of Doom in Terminator Armor are good complements to a Terminator Assault Squad. If you play alot of Eldar or psyker heavy chaos, take a Librarian for the Phsyic Hood defenses. If you play alot of MEQs or Orcs, take a chaplain to make the charge really cripple a unit.

As for the LC/TH mix, I recommend about a 40/60 split. In a squad of 6 assault termies, I would run 2 lightning claws and 4 thuner hammers. The lightning claws provide 8 IN4 attacks on the charge that can clean out regular attacks before your opponent swings, helping to protect your TH termies for the second half of the round. A quick math hammer example, suppose you charge a squad of 20 orc boys with a powerklaw nob.

Only THs:
19 orcs swing, 38 attacks, 19 hits, 6.3 wounds, 1 dead terminator

5 TH termines swing, 15 attacks, 7.5 hits, 6.25 wounds, ~6 dead boys

Ork Nob swings, 3 attacks, 1.5 hits, 1.25 wounds, ~0.41 dead terminators

Terminators win by 4 or 5 on average, but at the cost of 1-2 dead

Mixed squad:
2 LCs swing, 8 attacks, 4 hits, 3 wounds, 3 dead boys

16 orcs swings, 32 attacks, 16 hits, 5.33 wound, 0.88 dead terminator (IMPORTANT: Wound can be allocated to LC who has already done his damage)

4 Thunder Hammers swing, 12 attacks, 6 hit, 5 dead boys

Ork Nob swings, 3 attacks, 1.5 hits, 1.25 wounds, ~0.41 dead terminators

Terminators win combat by 7 or 8, at the cost of 0-1 dead

The numbers go even more in the mixed squads favor with a chaplain attached as the LCs will improve to 6 hits and 4.5 wounds on average, reducing the orc odds of killing a terminator before he can strike.
   
Made in us
Fixture of Dakka



Chicago, Illinois

The ultimate bad ass assault unit is the following.


3 TH and SS ; 4 LC terms
Chaplain Cassius
Khan on Foot
Crusader

Its like 600+ points but hilarious in all regards.



If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in au
Neophyte Undergoing Surgeries




Sydney, Australia

Thanks for the advice guys, I'll definately grab cassius with 2 LC/5TH-SS Termies for the LRC
Don't think anything will get through that in 1 piece

Getting back into the swing of things
 
   
 
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