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![[Post New]](/s/i/i.gif) 2009/10/25 09:17:59
Subject: Building the perfect sledgehammer
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Neophyte Undergoing Surgeries
Sydney, Australia
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Hey guys
I was looking at expanding my SM army to 1500 pts, and I really want to grab some assault termies in a LR, they look awesome as I would like to take a stab at converting a few of em
BUT
I was wondering what would be the best HQ to lead the squad and what equipment he should have. I have seen libs as pretty effective but a chaplain also sounds too good to pass up
I know it may be all my eggs in one basket, but I don't mind because it will be one kickass basket
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Getting back into the swing of things
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![[Post New]](/s/i/i.gif) 2009/10/25 09:49:45
Subject: Building the perfect sledgehammer
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Ladies Love the Vibro-Cannon Operator
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Well, I'd opt for a Chaplain.
His ability to re-roll to hit on the charge (and with a LR you should get the charge) is prizeless.
I'd take an LRC and 5 to 7 Assault Termies with TH/ SS.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/10/25 10:00:27
Subject: Re:Building the perfect sledgehammer
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Neophyte Undergoing Surgeries
Sydney, Australia
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Awesome, I'd like to try a kitbash of a chaplain too
But just on the termies, I shouldn't take any LC's at all? I thought with the Chaplain's re-rolls that they would be quite the ferocious
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Getting back into the swing of things
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![[Post New]](/s/i/i.gif) 2009/10/25 10:00:36
Subject: Re:Building the perfect sledgehammer
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Speedy Swiftclaw Biker
Phoenix, AZ
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Can run a null zone lib, and just leave him inside the raider.. Theres no need for him to jump out.
And as was said, the chaplain can help you get that "HULK SMASHHHHH" feeling.
For lightning claws, 2 would be fine if you are running a chaplain and have 7 in a crusader.
EDIT: lightning claw answer
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This message was edited 2 times. Last update was at 2009/10/25 10:07:57
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![[Post New]](/s/i/i.gif) 2009/10/25 10:41:26
Subject: Re:Building the perfect sledgehammer
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Ladies Love the Vibro-Cannon Operator
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Btone wrote:Awesome, I'd like to try a kitbash of a chaplain too
But just on the termies, I shouldn't take any LC's at all? I thought with the Chaplain's re-rolls that they would be quite the ferocious
All my Assault Termies have TH/ SS.
Much more bang for the bugs, not only against troops but also vs tougher units like MC's.
They'll hit last but who cares as they have an inv save.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/10/25 11:45:55
Subject: Re:Building the perfect sledgehammer
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Preacher of the Emperor
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Both a Chaplain and a Librarian with Null Zone & either Avenger or Vortex of Doom in Terminator Armor are good complements to a Terminator Assault Squad. If you play alot of Eldar or psyker heavy chaos, take a Librarian for the Phsyic Hood defenses. If you play alot of MEQs or Orcs, take a chaplain to make the charge really cripple a unit.
As for the LC/TH mix, I recommend about a 40/60 split. In a squad of 6 assault termies, I would run 2 lightning claws and 4 thuner hammers. The lightning claws provide 8 IN4 attacks on the charge that can clean out regular attacks before your opponent swings, helping to protect your TH termies for the second half of the round. A quick math hammer example, suppose you charge a squad of 20 orc boys with a powerklaw nob.
Only THs:
19 orcs swing, 38 attacks, 19 hits, 6.3 wounds, 1 dead terminator
5 TH termines swing, 15 attacks, 7.5 hits, 6.25 wounds, ~6 dead boys
Ork Nob swings, 3 attacks, 1.5 hits, 1.25 wounds, ~0.41 dead terminators
Terminators win by 4 or 5 on average, but at the cost of 1-2 dead
Mixed squad:
2 LCs swing, 8 attacks, 4 hits, 3 wounds, 3 dead boys
16 orcs swings, 32 attacks, 16 hits, 5.33 wound, 0.88 dead terminator (IMPORTANT: Wound can be allocated to LC who has already done his damage)
4 Thunder Hammers swing, 12 attacks, 6 hit, 5 dead boys
Ork Nob swings, 3 attacks, 1.5 hits, 1.25 wounds, ~0.41 dead terminators
Terminators win combat by 7 or 8, at the cost of 0-1 dead
The numbers go even more in the mixed squads favor with a chaplain attached as the LCs will improve to 6 hits and 4.5 wounds on average, reducing the orc odds of killing a terminator before he can strike.
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![[Post New]](/s/i/i.gif) 2009/10/25 19:27:25
Subject: Building the perfect sledgehammer
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Fixture of Dakka
Chicago, Illinois
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The ultimate bad ass assault unit is the following.
3 TH and SS ; 4 LC terms
Chaplain Cassius
Khan on Foot
Crusader
Its like 600+ points but hilarious in all regards.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2009/10/27 04:00:16
Subject: Re:Building the perfect sledgehammer
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Neophyte Undergoing Surgeries
Sydney, Australia
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Thanks for the advice guys, I'll definately grab cassius with 2 LC/5TH- SS Termies for the LRC
Don't think anything will get through that in 1 piece
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Getting back into the swing of things
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