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Made in us
Mysterious Techpriest







Two questions for those who use them.

-Do you fire all missiles as soon as possible or one by one as tactically prudent?

-When you've used them all up, what do you do? Do you just Tank Shock the now-useless chassis whenever convenient?

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Made in ca
Wicked Canoptek Wraith




Vancouver, BC

1) Fire the missiles as soon as possible, always.

2) If you've used them all up, the Manticore has done its job. The heavy flamer can do some damage if there are some infantry nearby.

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Made in us
Longtime Dakkanaut





Owain wrote:
-Do you fire all missiles as soon as possible or one by one as tactically prudent?


Your question confuses; you may only fire a single shot (of its 4) per turn in the current rules in the Ig codex so its always "one by one".

As to the second I tend to leave the bog standard Heavy Bolter on it as once its empty its generally not near enough to anything to flame them, but it can plink a few stragglers or the like with the range on the HB.

Jack


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Made in us
Terminator with Assault Cannon





Fire all four missiles if you get the chance. After all, the enemy will usually be most clustered in the first few turns, before they can maneuver out of their deployment zone. In some cases (mass reserve deployments), you may want to hold back, but against normal deployments, fire away every round. This also minimizes the impact of losing the Manticore or suffering a Weapon Destroyed result.
   
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[DCM]
Tilter at Windmills






Manchester, NH

Jackmojo wrote:
Owain wrote:
-Do you fire all missiles as soon as possible or one by one as tactically prudent?


Your question confuses; you may only fire a single shot (of its 4) per turn in the current rules in the Ig codex so its always "one by one".


I think it's just slightly confusing phrasing, and that what he meant was, do people ever choose NOT to fire on a given turn so as to have enough missiles to last the game. In answer to that, I agree with Fetterkey. You're almost always going to want to shoot as fast as possible to do damage earlier and to reduce the number of shots you lose if/when the vehicle eventually gets killed. Some situations (like when your opponent deploys most/all of his stuff in reserve) may create exceptions.

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Made in jp
Rough Rider with Boomstick






I agree. Fire them as soon as feasible. However if there is a situation where your units are intermingled with the opponent then you have to be selective in order to avoid the rounds smashing into your own units, unless the situation is desperate.

And I prefer to use the heavy bolter than the heavy flamer, but that is also because my model is built that way!



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Made in de
Boosting Black Templar Biker




Blaze away at all times it is. Why would you keep back those shots when your opponent is likely to kill the manticore asap? (I haven't seen a Manticor make it past turn 3 without it or at least the weapon being destroyed)

For hull i'd prefer that HF though. Thus the manticore can punish any flankers/deep striking units or whatever getting clos to kill it and fail. And once the missiles are gone in which ever way, you can speed forwards (perhaps ram something) and roast hordes or become a beautiful piece of terrain





 
   
Made in us
Longtime Dakkanaut





Fire every round you can and you have a target. The game might end on turn 5 and if you run out of ammo you probably did your points in damage or more
   
 
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