So, an old user (well, for a couple of years) with a new account. Restarting my Eldar after my last attempt was curtailed by exams, study, music etc. Been a
40k player for a bit though, and competitively at that, but I just want to play semi-competitive/casual games at my local club for the moment - so not allowing myself Eldrad, or a Seer Council (partly because of monetary issues as well).
However, still want to create a fairly rock hard list - obviously could be quite a bit harder - but thought I'd go for a bit of fun and have a nice big unit 'o' death - in kilter with the large number of
MEQ armies nearby.
Also a project to help my modelling and painting - as I invent a new craft world etc.
Without further ado...
Counts-as Yriel (155)
O.K. - too good to miss, I'll have fun converting him, and adds a nice bit of 'umph'
Farseer: w/Fortune, Doom, Spirit Stones, RofWard. (145)
Standard build, complements the Banshees well, and could Fortune the bikes whilst in transit/cover save of boosting grav-tanks)
Both with:
10xBanshees: w/Exarch: w/Exec/M.Swords, Acrobat (187)
Standard build, and against everything but MCs the two weapons options are fairly equal when math-hammered - eat MEQs for breakfast, Genestealers, Death Company all fear this unit
6xFire Dragon (96)
No points for a Falcon, but they'll do fine as a suicide unit versus Land Raiders etc., nand add a little anti-MCs,etc.
2xWave Serpent: w/
EML, Spirit Stones (260)
5x Dire Avenger (60)
5x Dire Avenger (60)
In Falcons, used this unit before and is incredibly effective in points/KP denial, and capturing objectives
6x JB: w/2x Shr.Can. (152)
Would like an embolden warlock but no points, good for objective capturing, and transport-side-armour-shooting
2xFalcon: w/Holos, Spirit
Sts.,
EML (360)
Do the job they need to, and add a little anti-tank
25 points spare - what to do with them? Could stick
BLs on some of the transports, or just shuricannons on the Falcons for a little extra fire power when sitting on objectives. RofWit.? A fire Dragon and summat - or DB. flamer exarch?
Anyway, key is to remove opposition's mobility, shove the Banshee squad up their throat, etc. Won't go into detail but I know what to do with them. Yriel can go solo for a bit of bombing, Anti-
MEQ and vehicle is farily covered, anti-horde has
EML templates, possible Shuricannons, Yriel bomb etc.
11
KPs is a little high, but most of them are fairly sturdy, model count is low but they're Eldar... And I've played with lower in other forces etc, 4 Grav-tanks is a good number for target saturation.
That's about it really, I don't have any of the models (had to sell my old force), so fairly flexible, constructive criticism please - no 'Banshees suck against hordes
lol noob' or 'get this unit it pwns.'

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Thank you for reading, and for any responses.