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Made in gb
Guarding Guardian




England

So, an old user (well, for a couple of years) with a new account. Restarting my Eldar after my last attempt was curtailed by exams, study, music etc. Been a 40k player for a bit though, and competitively at that, but I just want to play semi-competitive/casual games at my local club for the moment - so not allowing myself Eldrad, or a Seer Council (partly because of monetary issues as well).

However, still want to create a fairly rock hard list - obviously could be quite a bit harder - but thought I'd go for a bit of fun and have a nice big unit 'o' death - in kilter with the large number of MEQ armies nearby.

Also a project to help my modelling and painting - as I invent a new craft world etc.

Without further ado...

Counts-as Yriel (155)
O.K. - too good to miss, I'll have fun converting him, and adds a nice bit of 'umph'

Farseer: w/Fortune, Doom, Spirit Stones, RofWard. (145)
Standard build, complements the Banshees well, and could Fortune the bikes whilst in transit/cover save of boosting grav-tanks)

Both with:

10xBanshees: w/Exarch: w/Exec/M.Swords, Acrobat (187)
Standard build, and against everything but MCs the two weapons options are fairly equal when math-hammered - eat MEQs for breakfast, Genestealers, Death Company all fear this unit

6xFire Dragon (96)
No points for a Falcon, but they'll do fine as a suicide unit versus Land Raiders etc., nand add a little anti-MCs,etc.

2xWave Serpent: w/EML, Spirit Stones (260)

5x Dire Avenger (60)

5x Dire Avenger (60)

In Falcons, used this unit before and is incredibly effective in points/KP denial, and capturing objectives

6x JB: w/2x Shr.Can. (152)
Would like an embolden warlock but no points, good for objective capturing, and transport-side-armour-shooting

2xFalcon: w/Holos, Spirit Sts., EML (360)
Do the job they need to, and add a little anti-tank

25 points spare - what to do with them? Could stick BLs on some of the transports, or just shuricannons on the Falcons for a little extra fire power when sitting on objectives. RofWit.? A fire Dragon and summat - or DB. flamer exarch?

Anyway, key is to remove opposition's mobility, shove the Banshee squad up their throat, etc. Won't go into detail but I know what to do with them. Yriel can go solo for a bit of bombing, Anti-MEQ and vehicle is farily covered, anti-horde has EML templates, possible Shuricannons, Yriel bomb etc.

11 KPs is a little high, but most of them are fairly sturdy, model count is low but they're Eldar... And I've played with lower in other forces etc, 4 Grav-tanks is a good number for target saturation.

That's about it really, I don't have any of the models (had to sell my old force), so fairly flexible, constructive criticism please - no 'Banshees suck against hordes lol noob' or 'get this unit it pwns.' .

Thank you for reading, and for any responses.

This message was edited 3 times. Last update was at 2009/10/26 12:09:21


Well, lost my password and e-mail account for my old account on here - so here I am again!

War is much too important a matter to be left to the generals.
- Georges Clemenceau

War is mainly a catalogue of blunders.
- Winston Churchill

War is a series of catastrophes which result in victory.
- Georges Clemenceau
 
   
Made in au
Malicious Mandrake





First off, great list. It has style and symmetry, whilst remaining competetive, so congrats for that. That said, improvements. Consider melding the DA's into one unit, and cutting out both Falcons for a wave serpent w/ TL shurikan and stones (for the 10 DA's), and 2 holo-feild Fire prism's. Drop the Fire dragons, as they don't have a transport and will prove useless. Use the points to get more troops such as additional jetbikes.

Follow my advice, or don't follow my advice, either way you have an excellent list!

*Click*  
   
Made in gb
Guarding Guardian




England

Umm, Fire Dragons have a wave serpent... Sorry not clear, beneath them and Banshees are 2x Wave Serpent.

Thank you for the praise though - I love symmetry it gotta be said...

Yeah that was one idea (RE: Dire Avengers) - or simply dropping one unit (240) for a lone fire prism and jetbikes - but I've used these units the most - and boy they work so well - they never get out of their transports basically, unless they're just mopping up survivors of Ork mobs endgame etc. Falcons are just so damned tough though - come down to playtesting I think.

Thank you for the ideas - they were helpful - if I do go with 10 DAs it might be better to change them into triple flamer Storm Guardians (as in, with Warlock)? If I want them to do anti-hordeness...

Well, lost my password and e-mail account for my old account on here - so here I am again!

War is much too important a matter to be left to the generals.
- Georges Clemenceau

War is mainly a catalogue of blunders.
- Winston Churchill

War is a series of catastrophes which result in victory.
- Georges Clemenceau
 
   
Made in gb
Space Marine Scout with Sniper Rifle




As said before, the Symmetry in the list is brilliant and will look nice on the table due to this (Armies that have a certain symmetry to them look more believable I find).

The redundancy the symmetry brings with it will also be useful. You might refer to that as Target Saturation I believe?

Improvements... Well in my opinion it looks pretty capable so i'd say less improvements and more changes in style because as you said, you didn't want an overly competitive army list.

I'd swap the Falcons out, they are tough old birds but their transport ability is too low in my opinion and with the nerf to their sniping abilities they aren't so useful as before when they could move 6" blast away with Pulse lasers and another weapon and still get the only glancing hit benefits!

In return i'd up the Dire Avengers to a 1 10 man squad, if not then something you seriously need to consider is a kitted out Exarch. Or even just Bladestorm. If you are worried about hoard armies then Bladestorm will make the Avengers exceptionally effective.

10 Man squad in a transport, jumps out, 30 Shots from 18" range into a hoard... BS4 S4 AP5 shots no less, next turn back in the transport and redeploy. If your up against very fast enemies consider defend and a shimmer shield for the -1 attack to opponents hoards. Will make a considerable difference

So yeah, I would drop the Falcons add in 2 Wave serpents with Shuriken Cannon's, Use the spare 100 points, your spare 25 points to up the DA unit's to stronger squads and give them an exarch with Bladestorm.

Suddenly you have Fire Dragons for Anti-Tank, Banshee's as a very solid counter assault, 2 Units of DA capable of throwing out a solid amount of shots to deal with hoards, Jet Bikes for Flanking and still have 4 Grav Tanks for target saturation. Waveserpents aren't exactly pushovers either!

This message was edited 2 times. Last update was at 2009/10/26 13:19:12


   
Made in cn
Wicked Warp Spider






All brutoni's points are valid - if you don't want to change your list much though, I would just drop a banshee or two (the squad would still be deadly, assuming you're supporting it with the farseer) and get that warlock for the jetbike squad.

Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts

Corregidor 700 pts
Acontecimento 400 pts 
   
Made in gb
Space Marine Scout with Sniper Rifle




Oh and another point about Wave serpents is that currently due to the large number of mech armies people are using a lot of melta weapons. If you are using banshee's, Dire Avengers and Dragons you are putting yourself in melta range for all 3 of those units and definitely with 2 of them. The Wave serpent can negate a large mount of a melta's effectiveness and still has armour 12 to the front and side!

   
Made in gb
Guarding Guardian




England

Thank you all for your replies - the amended list hopefully adresses some of those questions...

Right - new list - due to comments on other forums, and this forum - and my own feelings.

Main concern being that the troop choices don't support the aggressive part of the list well enough- and the jet bikes are horribly exposed.

I have run successfully with 2 troop choices before and am willing to go that route again.

Counts-as Yriel (155)

Farseer: w/Spirit Stones, Fortune, Doom, RofWard., (145)

9xBanshee: w/ Exarch:w/ Exec./Mswds., Acrobat (171)
in/ Wave Serpent: w/Shuri., Sp. Stones (110)

6xFire Dragon (96)
in/ Wave Serpent: w/Shuri., Sp.Stones (110)

6xFire Dragon (96)
in/ Wave Serpent: w/Shuri., Sp.Stones (110)

5xDire Avenger (60)
in/ Falcon: w/ Shuri, Shuri, Holo-fields, Sp.Stones (175)

10xStorm Guardian: w/2x Flamer, Destructor Warlock (127)
in/ Wave Serpent: w/ BL, Sp. Stones (145)
Hmm - whether the 'lock should have Destructor, or run with Embolden like Moc065/Lazarus have used (having scanned 40kOnline), is a dilemma.

So, 5 vehicles adds a little more saturation, the list is more effectively aggressive, and anti-horde and anti-tank/MC is covered even better - I kept a DAVU Serpent simply because of points constraints - I could swap a Fire Dragon unit for a Fire Prism - and have points left to boost the Dire Avengers - but that would really be swapping tit-for-tat in terms of agressive units.

Could fiddle around with Fire Dragon unit's and Banshee unit's number of members if needed. In addition, if the Storm Guardian unit's Warlock has Embolden then the Farseer gets a spear.

This message was edited 2 times. Last update was at 2009/10/27 18:03:00


Well, lost my password and e-mail account for my old account on here - so here I am again!

War is much too important a matter to be left to the generals.
- Georges Clemenceau

War is mainly a catalogue of blunders.
- Winston Churchill

War is a series of catastrophes which result in victory.
- Georges Clemenceau
 
   
 
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