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![[Post New]](/s/i/i.gif) 2009/10/26 14:07:06
Subject: Daemonhunter Smoke Launchers
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Lord of the Fleet
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I've just noticed that the Daemonhunters Codex contains their own rules for smoke launchers, much like the Nemesis Weapon debate. When used, "any penetrating hits count as glancing hits", which means that a GK vehicle that has popped smoke will be much harder to destroy than any other vehicle that has used the launchers.
Is this possible or should the rules in the Codex be changed to the regular rules of smoke launchers? Like I said earlier, this kinda falls into the same debate as "Nemesis Weapons and Instant Death", so I thought I should check on Dakka.
Thanks,
Valkyrie
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![[Post New]](/s/i/i.gif) 2009/10/26 14:18:28
Subject: Daemonhunter Smoke Launchers
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Shas'la with Pulse Carbine
Tau Player
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Not really as unclear as the nemisis force weapon... the last paragraph of p62 BRB under "Smoke Launchers" is fairly clear.
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This message was edited 1 time. Last update was at 2009/10/26 14:19:22
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![[Post New]](/s/i/i.gif) 2009/10/26 14:18:33
Subject: Daemonhunter Smoke Launchers
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Loyal Necron Lychguard
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That's how smoke used to work, and that is how DH smoke works until they get a new codex or some errata.
Searchlights are in a similar position. Prior to 5th edition every codex's searchlights worked slightly differently.
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![[Post New]](/s/i/i.gif) 2009/10/26 14:52:43
Subject: Daemonhunter Smoke Launchers
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Hanging Out with Russ until Wolftime
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Yup, Dæmonhunters use their own rules, not the BRB ones.
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2009/10/26 15:06:42
Subject: Re:Daemonhunter Smoke Launchers
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Combat Jumping Ragik
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Codex trumps BGB. Even if it is an old codex, providing it's the latest edition. Such as DE grotesques "feel no pain" which grants them immunity from any weapon below Str 6. Provided you are using the latest edition of the codex you use the codex rules.
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![[Post New]](/s/i/i.gif) 2009/10/26 15:44:10
Subject: Daemonhunter Smoke Launchers
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Trigger-Happy Baal Predator Pilot
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Yeah dude Codex trumps BGB. Plus we (DH players including myself) need all the help we can get when we play our pure DH armies.
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![[Post New]](/s/i/i.gif) 2009/10/26 21:41:43
Subject: Daemonhunter Smoke Launchers
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Anti-Armour Swiss Guard
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If your vehicle is actually obscured, you get that in addition to the smoke in your codex.
So, a 4+ cover save AND damage downgrade.
DH don't entirely suck. They have to have some small benefit.
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I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
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![[Post New]](/s/i/i.gif) 2009/10/26 21:42:25
Subject: Daemonhunter Smoke Launchers
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Hanging Out with Russ until Wolftime
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chromedog wrote:If your vehicle is actually obscured, you get that in addition to the smoke in your codex.
So, a 4+ cover save AND damage downgrade.
DH don't entirely suck. They have to have some small benefit.
Along with Eternal Warrior Bypassing Force Weapons
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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