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Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

NON DCMS ARE WELCOME TOO!!

More about the game here...

http://www.engarde.co.uk/index.html#Top

You don't need to buy the rules because I've got them. Some bits will be adapted for online play and I will issue a summary and the key tables to all players.

The game will run on a weekly turnaround. As a player you simply send in four orders to six orders per turn, and spend a bit of time plotting amongst yourselves.

Results will be published in a weekly news bulletin, in a thread dedicated to the game.

I will limit the number of players to 24 until I am happy I could run it for more.

Post below if you are interested. It takes a fair bit of setting up by the GM so I won't bother unless I get 12 players minimum. I won't initially accept more than 24 players as it could all get a bit too much.


En Garde -- a synopsis of the game.

In a campaign of En Garde, players recreate the social life of gentlemen in Paris in the early 17th century as depicted in films such as The Three Musketeers.

The object of the game is to rise to the highest social level. This is done by gaining status points by various activities, conniving, and using influence to gain rewarding appointments.

For example:
Joining a fashionable club or regiment; Having a beautiful mistress; Gambling; Duelling and winning; Toadying to your superiors; Becoming a General; Etc. etc.

One turn lasts a month (takes a week to play) and contains four action phases -- weeks -- plus some non-action items such as applying for or paying back loans.

A typical turn might look like this.

June, 1625, Orders for Aramis, Social Level 5. (emailed privately to the GM)

Misc. Borrow 100 pistoles from a moneylender and consume conspicuously this month (-15 Pistoles)

Week One: Apply to join the Queen’s Own Carabiniers as a lieutenant.
Week Two: Go to Red Duke’s club to toady with the Count of Amalfi. Gamble until losing.
Week Three: Go to my own club and carouse.
Week Four: Go to my mistress’s house

Results (emailed privately to the player)
Week One: Accepted. Gain 5 Status Points. -10 Pistoles.
Week Two: +10 SPs. Won 25 Pistoles.
Week Three: +1 SP. -5 Pistoles
Week Four: Met a rival at the door. A duel ensued. Aramis lost and suffered 27 Endurance points of wounds. -1SP.

Month end +18 SPs. Aramis gains a Social Level and becomes SL6.

Blah blah, etc, more boring details about Pistoles (money.)

For the amusement of all the players, the more newsworthy of these events will be written up in the monthly campaign newspaper.

This message was edited 4 times. Last update was at 2009/11/21 12:45:44


I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

Hi all -- campaign update.

All interested DCMs have been recruited so the campaign is now open DCMs as well!!

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Prospector with Steamdrill





Berkshires, Massachusetts, USA

I am in!

Who knew being a French Dandy could be so much fun?

"Hige sceal pe heardra, heorte pe cenre, mod sceal pe mare pe ure maegen lytlao"

"Will shall be the sterner, heart the bolder, and spirit the greater as our strength lessens."
-English Proverb 
   
Made in au
Fresh-Faced New User




Just off the Street of the Gods, Karrakara.

I'd like to play.
   
Made in us
[MOD]
Solahma






RVA

I'll play if you'll have me.

   
 
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