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![[Post New]](/s/i/i.gif) 2009/10/29 17:55:53
Subject: difficult terrian tests
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Longtime Dakkanaut
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bad difficult terrian rolls can really suck the fun out of game.
during one such game I was thinking that it would be cool to allow you to move your full distance in difficult terrian if you took a dangerous terrian test.
so a squad of 30 orks that want to move at full speed then charge at full speed through difficult terrian
would roll 30 dangerous terrian tests killing 5 then during the assualt phase doing it again losing another 4 so on average you would give up 9 models to get that 12" movement.
10 marines would give up 3 guys for the same 6 and 6 move.
also if you lost 25% of your unit you would have to take a break test as normal
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![[Post New]](/s/i/i.gif) 2009/10/29 18:13:06
Subject: difficult terrian tests
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Mysterious Techpriest
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How does running faster through tangled brush suddenly make it lethal? Difficult terrain slows you down because you just don't know how to get through it any faster. The skill and agility to pass through it is represented adequately by the Move Through Cover rule and the proposed mechanic seems unrealistic.
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DQ:90S++G+M++B++I+Pw40k04+D++++A++/areWD-R+++T(M)DM+
2800pts Dark Angels
2000pts Adeptus Mechanicus
1850pts Imperial Guard
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![[Post New]](/s/i/i.gif) 2009/10/29 18:32:16
Subject: difficult terrian tests
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Longtime Dakkanaut
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have you ever run in the woods. the likely hood of running into a branch or twisting an ankle goes way up
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![[Post New]](/s/i/i.gif) 2009/10/29 18:44:53
Subject: difficult terrian tests
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Fixture of Dakka
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Yeah but it's hard to twist an ankle or break your neck when you're wearing power armor.
Love the avatar BTW.
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Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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![[Post New]](/s/i/i.gif) 2009/10/30 03:16:52
Subject: difficult terrian tests
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Alessio Cavatore
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How about you get the choice to move d6 inches and risk rolling an injury [on a result of a 1], or you could choose to move carefully through the terrain, but only at d3 inches instead [ignoring wounds when 1`s are rolled]. What do you think? Of course you must decide how you will move before you roll.
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![[Post New]](/s/i/i.gif) 2009/10/31 17:08:16
Subject: difficult terrian tests
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Regular Dakkanaut
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You do realize that this is much worse than the current difficult terrain system, right?
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![[Post New]](/s/i/i.gif) 2009/11/01 07:55:20
Subject: Re:difficult terrian tests
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Nigel Stillman
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Isn't this dangerous terrain, not difficult terrain?
Very confused right now.
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![[Post New]](/s/i/i.gif) 2009/11/02 17:05:08
Subject: difficult terrian tests
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Pyromaniac Hellhound Pilot
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How does running faster through tangled brush suddenly make it lethal? Difficult terrain slows you down because you just don't know how to get through it any faster. The skill and agility to pass through it is represented adequately by the Move Through Cover rule and the proposed mechanic seems unrealistic.
I think this is a good example of how most people don't seem to understand the Wounding mechanic of WH40k. Taking a would does not just mean that the model is killed outright. In that case there would be no multi-wound models, as a shot to the heart or head will kill anything (that we understand) regardless of how tough they are. Wounds can represent a myriad of possible injuries from the temporarily incapacitated, to permanently maimed, and, of course, death. Similarly, failing to Wound a model does not mean they were not affected, the resulting injury was just not enough to render them battlefield incapable/incapacitated, such as a flesh wound or a big headache.
So the idea of turning Difficult Terrain tests where a unit is forced to clamber through complex terrain features slowly, but relatively safely, into a rash rush through such terrain, dangerously, and incurring possible injury is not too far fetched. So instead of maneuvering over logs and carefully trudging through bushes and brush, the unit is haphazardly leaping over obstacles and powering through the foliage! So where a model is making sure they will clear the log and not landing on loose bramble, they are instead hurling themselves through, possibly catching a foot and smashing their face on the ground. Again, instead of making sure footing is sure through bramble and the model is not going to drop a foot into a low spot, they are instead running headlong through the terrain, possibly getting a foot snagged and falling on their faces or twisting and breaking their ankle! Or the more humorous scenario where they clothesline themselves on a low limb or getting garroted by a hang-me-up.
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Just because anyone agrees with anyone, doesn't mean they are correct. Beware the thin line between what is "Correct" and what is "Popular." |
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![[Post New]](/s/i/i.gif) 2009/11/02 17:23:05
Subject: difficult terrian tests
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Fixture of Dakka
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I still fail to see how any sort of non-exploding terrain could possibly harm a person in power armor that shrugs off bolter rounds. Though it does make for an amusing scenario...
"Big mean marine walks steadfastly through a hail of gunfire to only be taken out of combat by slipping on a rock."
If that's all it takes, I'll fill the center of the field with debris so anybody wanting to melee my firwarriors to death has to lose some people along the way AND be shot up. I like it! You sir are a closet Tau lover. :-)
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Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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![[Post New]](/s/i/i.gif) 2009/11/02 17:35:45
Subject: difficult terrian tests
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Never-Miss Nightwing Pilot
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Are you trying to get across the point that difficult terrain and dangerous terrain are the same thing?
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"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2009/11/02 19:21:25
Subject: difficult terrian tests
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Frenzied Berserker Terminator
In your squads, doing the chainsword tango
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agnosto wrote:I still fail to see how any sort of non-exploding terrain could possibly harm a person in power armor that shrugs off bolter rounds. Though it does make for an amusing scenario...
"Big mean marine walks steadfastly through a hail of gunfire to only be taken out of combat by slipping on a rock."
Slipped on a rock, damaged the sensors in the helmet, took it off to get sniped in the head  (yeah chances chances but it can happen  )
Basically if you roll a 1 it isn't always the terrain is that difficult to clamber they only move 1". As they approach the terrain, they are checking sensors, looking for potential cover, potential dangers etc. It could be that your mangs are simply approaching the rocky outcrop 2" away very very cautiously because of that odd noise they heard approaching it. After all they don't have a birds eye view like the players
So if the OP wanted to make this a fun Garage rule, then yeah i wouldn't mind it every now and then on a board stacked to the boondocks with area/difficult terrain (jungle board spring to mind). But an actual rule change? Don't really see why its needed/being accepted
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