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![[Post New]](/s/i/i.gif) 2009/10/29 22:38:01
Subject: Ork 1500pts - good start?
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Mekboy Hammerin' Somethin'
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I have been painting up my Orks and this is my 1500pts painting goal army as it stands of now.
Good, Bad, Indifferent? Suggestions?
I got 40 of the boyz painted as of now, dying to field them
HQ
Warboss - Power Claw, Twin-Linked Shoota, Eavy Armour, Cybork body
Big Mek - Kustom Force Field
Troops
Ork Boyz, 20 - Slugga, Choppa, Rokkit Launcha, Rokkit Launcha ,
Nob - Power Claw, Bosspole
Ork Boyz, 20 - Slugga, Choppa, Rokkit Launcha, Rokkit Launcha,
Nob - Power Claw, Bosspole
Ork Boyz, 30 - Shoota, Big Shoota, Big Shoota, Big Shoota
Nob - Power Claw, Bosspole
Ork Boyz, 30 - Slugga, Choppa
Nob - Power Claw, Bosspole
Elites
Lootas, 12
Lootas, 12
Fast Attack
Deffkoptas, 3 - TL Rokkit Launcha
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This message was edited 1 time. Last update was at 2009/10/29 22:39:22
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![[Post New]](/s/i/i.gif) 2009/10/30 02:09:27
Subject: Re:Ork 1500pts - good start?
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Squishy Squig
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I think the general agreement is that due to the low BS of the Boyz, your shots from the upgrade weapons have a low chance of hitting, so they aren't worth it.
You could save a fair number of points on them. Also, it might be worth it to take all shoota boyz in a foot-slogging army like this. They're nearly as good slugga boyz in close combat, and can throw a LARGE number of shots at other troops.
Your Deffkoptas will be good at taking out light vehicles and provide another axis of threat, but you're pretty low on anti armor. (Yes I know I told you to take out the Rokkits.) Your PowerKlawz, and Lootaz will do for light vehicles. And your Koptaz can do for AV14, but barely.
Maybe some Rokkit Buggies (They're also Twin Linked, which gives them a better chance to hit.)
Big Gunz, (also versatile against a horde army)
Or some Killa Kanz (which move at the same speed as your foot sloggers, and also benefit from KFF) with Kustom Mega Blastas which would also help against Termies or other 2+ armor saves.
It basically comes down to the fact that Orkz suck at AV14, and so we have to throw volume at the problem if we can.
Other than that, looks like a nice start to a Green Tide army.
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![[Post New]](/s/i/i.gif) 2009/10/30 05:48:25
Subject: Re:Ork 1500pts - good start?
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Bounding Assault Marine
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Same comments as Haelix,
Definitly look into Rokkit Buggies, as nice as the scout and flanking skills that Deffkoptas give you they just run away to easy.
-Remove the Special weps on the Boyz squads
- Change to Rokkit buggies
In doing so you earn a healthy 105 points to play with.
In order to give yourself some template & Power wep options I'd go with a group of 7 Burna Boys to support your boyz as they take on tough targets.
List comes out to exactly 1500
HQ -- 155pts
SAME
Troop -- 775pts
2 x 20 Boyz + Nob + PK + BP
2 x 30 Boyz +Nob + PK + BP
LEET -- 465pts
2 x 12 Lootas
7 x Burnas
Fast Attack -- 105pts
3 x Warbuggies + TL Rokkits
Otherwise you could add more Lootas / Tankbustas (oh My!!) / more Rokkit Buggies
Or just keep it as it is and see what happens.
Good list
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.. Black Forest .. Red Sea .. |
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![[Post New]](/s/i/i.gif) 2009/10/30 15:14:37
Subject: Ork 1500pts - good start?
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Tower of Power
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Kombi skorcha on the boss as it costs the same points and you can use it before assault. Twin-linked shoota won't let you hit a lot. Attack squig wouldn't hurt for that extra attack either.
Seems ok to me other than that. Oh, try and throw a buzzsaw on one of the deffkopters. Can come in useful.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2009/10/30 16:44:12
Subject: Ork 1500pts - good start?
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Mekboy Hammerin' Somethin'
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Rokkit boyz can help if you are short on armor killing units but you will only get about 1 hit pr 3 shots.
the big mek can help but he is not so good on troops only giving a +5 cover save. not saying that it wont help but i would think about spend thing points on some thing more useful.
attack squig is a must on the warboss. lol 6 S10 attacks on a assault. as Mercer said the bosspole is not very good on the boss (you get a 92% chance of passing with a L10).
this will help some.
http://www.heresy-online.net/forums/showthread.php?t=40797
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![[Post New]](/s/i/i.gif) 2009/10/30 18:15:07
Subject: Re:Ork 1500pts - good start?
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Mekboy Hammerin' Somethin'
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Haelix wrote:Maybe some Rokkit Buggies (They're also Twin Linked, which gives them a better chance to hit.)
Big Gunz, (also versatile against a horde army)
Or some Killa Kanz (which move at the same speed as your foot sloggers, and also benefit from KFF) with Kustom Mega Blastas which would also help against Termies or other 2+ armor saves.
Rokkit Buggies huh? I was planning on getting some Killa Kanz. But I guess need to throw the math hammer at BS2 twin-linked rokkit vs. BS3 rokkit...
thanks for the advice everyone
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![[Post New]](/s/i/i.gif) 2009/10/30 18:21:02
Subject: Re:Ork 1500pts - good start?
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Growlin' Guntrukk Driver with Killacannon
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General_Chaos wrote:Haelix wrote:Maybe some Rokkit Buggies (They're also Twin Linked, which gives them a better chance to hit.)
Big Gunz, (also versatile against a horde army)
Or some Killa Kanz (which move at the same speed as your foot sloggers, and also benefit from KFF) with Kustom Mega Blastas which would also help against Termies or other 2+ armor saves.
Rokkit Buggies huh? I was planning on getting some Killa Kanz. But I guess need to throw the math hammer at BS2 twin-linked rokkit vs. BS3 rokkit...
thanks for the advice everyone
Buggies aren't bad, but if you've got the points Kans (and often koptas) are better choices.
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![[Post New]](/s/i/i.gif) 2009/10/30 21:52:14
Subject: Ork 1500pts - good start?
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Death-Dealing Ultramarine Devastator
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Change the sluggas to shootas. If you have Boyz on foot, they should have shootas.
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In the kingdom of the blind, the one eyed man is king. |
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![[Post New]](/s/i/i.gif) 2009/10/31 07:21:00
Subject: Re:Ork 1500pts - good start?
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Automated Space Wolves Thrall
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lol imho a squad of 30 boys with a nob wiht a pk is a nob with a pk that has 30 wounds
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Ghazghkull Thraka has da good plan,
but mine is da best plan!
- 4200
- 1500
"2. If you're going to go shooty, make it SHOOTY. You don't want "erm...dakka dakka" You don't even want "dakka dakka dakka dakka" You want "WTFDAKKADAKKAOMGLOLDAKKADAKKAMOARDICEDAKKADAKKASTILLMYTURNDAKKADAKKADAKKADAKKADAKKAURDEADNOWDAKKADAKKA".
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![[Post New]](/s/i/i.gif) 2009/10/31 17:42:48
Subject: Ork 1500pts - good start?
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Mekboy Hammerin' Somethin'
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glon52 wrote:Change the sluggas to shootas. If you have Boyz on foot, they should have shootas.
But shouldn't I be running instead of shooting?
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![[Post New]](/s/i/i.gif) 2009/10/31 18:40:40
Subject: Ork 1500pts - good start?
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Growlin' Guntrukk Driver with Killacannon
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General_Chaos wrote:glon52 wrote:Change the sluggas to shootas. If you have Boyz on foot, they should have shootas.
But shouldn't I be running instead of shooting?
I've seen both work.
YMMV.
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