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Made in us
Mutilatin' Mad Dok




SE Michigan

Which is better?
Oh, adn I also have been tying to find out what the range of the blowgun is, can someone give me a page number please?

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Made in us
Charging Bull





Temple of Zakarum

Blowguns- pg 49 with skink chiefs

I would use blowguns, 2x multi shot & poison = dead to anything without an armor save.

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Made in us
Longtime Dakkanaut




Javelins are good with them being an 8" range throwing weapon. No penalty to hit for movement or long range. If Skinks didn't have poison, these would logically be the best choice in weapons.

However, Skinks do have poisoned shots. And in this regard, the extra 4" of range and being able to fire twice makes up for the lack of penalties when you can just rely on auto-wounds from 6's to hit.
   
Made in au
[DCM]
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Toowoomba, Australia

You don't have to multishot with the blowpipes, so you can get a 12 inch range and not be hitting on 7's (move, long range =6)

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Made in us
Charging Bull





Temple of Zakarum

Multi shot is for when you skinks get really close to that large target that is itching to get shot at. 10 skinks doing 20 shots can be pretty bad, cast portant of phar on them and you have a pretty nice way to deal with gaints and other big nasty creatures.

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