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Made in us
Dakka Veteran





Maryland

Hey guys. I was wondering if anybody has had similar problems dealing with Eldrad. The friend I play against the most has been running him a lot lately. The thing I find most annoying is his hood that forces opposing psykers to use 3 dice for tests. I don't think he's particularly tough (in fact i've seen him easily killed by 5 plague marines in an assault he started once), but when he sits in the back of a field or in a transport I find myself forced to ignore any psychic powers I may have in my list.

Anybody else have issues like this?

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Made in gb
Bloodthirsty Chaos Knight






Nuke the transport then him is one way if you really want him dead. Rhino with some marines ready to jump out and assault him when the long range stuff pops the transport, or have melta bombs in the squad. Drive up, sit there with maybe another rhino to make him decide which to go for first then if the transport is still in range, nip out and assult it. No field bonus for serpents and always vs AV 10.
Otherwise hobble everything else through what you feel is most important to kill first, he might be stopping your psychic powers, but if you can take away the units eldrad is helping most his impact is lessened dramaticly.

   
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Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

Vermillion wrote:Drive up, sit there with maybe another rhino to make him decide which to go for first then if the transport is still in range, nip out and assult it. No field bonus for serpents and always vs AV 10.


yay@hitting on 6s

I cannot believe in a God who wants to be praised all the time.
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Made in us
Plastictrees






Salem, MA

Unless you are playing necrons with the ignore-invulnerable-saves lord or have a lot of psycannons, there's no magic bullet for dealing with Eldrad if the Eldar player protects him. If you go to extraordinary lengths to kill him, you'll wind up messing up your own plans and play right into the Eldar player's hands.

If you get the opportunity to use massed str8+ firepower or assaults to take him out without disrupting your own plans, then go for it. Otherwise just accept him as a part of the army, don't use your psychic abilities unless you really need to, try to shut him down with your hoods and other defenses, and kill the rest of the Eldar army.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in us
Heroic Senior Officer





Woodbridge, VA

tedurur wrote:
Vermillion wrote:Drive up, sit there with maybe another rhino to make him decide which to go for first then if the transport is still in range, nip out and assult it. No field bonus for serpents and always vs AV 10.


yay@hitting on 6s


Or automatically if the transport didn't move..........................

Morgendonner. What kind of army do you run? Knowing that would help. Personally, with my IG, I pretty much ignore him even tho he pretty much ruins my psyker battle squad. Now I almost always target transports first anyways, so if I have knocked him out, I just hit him with the Callidus. He's an IC so can be picked ot in hth, any unit he's with is not a retinue, and Calli can take him down quite easily, ignoring his invul and re-rolls.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
Rotting Sorcerer of Nurgle





Calli:
5 attacks on the charge.
2.5 hits.
1.25 wounds.

I don't know, that doesn't look good IMO.

Like anything that involves rerolls and invs... overload it whatever way you can.
Else, just accept that he's around and about and go for other stuff...

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Terminator with Assault Cannon





The best way to deal with psychic opponents is to bring psychic defense and avoid relying on psychic abilities to win.
   
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Terminator with Assault Cannon





edit: double post

This message was edited 1 time. Last update was at 2009/11/03 15:48:25


 
   
Made in us
Rotting Sorcerer of Nurgle





Hah... the first thing that came to mind about those requirements is the ironic twist where a Thousand Sons army is completely boned.

They don't have pycher defense and rely on powers.
____________

On a more serious note, not everyone has pycher defense... the easier (said) solution is to weight of fire it to death.

As to relying on powers... that should be a rule of thumb for everyone in general.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Preacher of the Emperor




Boston, MA

Flavius Infernus wrote:Unless you are playing necrons with the ignore-invulnerable-saves lord or have a lot of psycannons, there's no magic bullet for dealing with Eldrad if the Eldar player protects him. If you go to extraordinary lengths to kill him, you'll wind up messing up your own plans and play right into the Eldar player's hands.

If you get the opportunity to use massed str8+ firepower or assaults to take him out without disrupting your own plans, then go for it. Otherwise just accept him as a part of the army, don't use your psychic abilities unless you really need to, try to shut him down with your hoods and other defenses, and kill the rest of the Eldar army.


QFT. You can be selective with when you use your psychic powers and when you need to gamble on that 3d6 roll. Take out the units the Eldrad is casting Guide and Fortune on and it will greatly minimize his usefulness. Remember the mission and don't let the pointy guy in rune armor distract you too much.
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

The way I see it, if your having a problem with him screwing up your psychic attacks, then build a list without the librarian in it. Then you wont have to worry about that aspect, then just kill him at your leisure.
   
Made in us
Plastictrees






Salem, MA

Aha, but you really want the librarian's psychic hood.

Or better yet, a DH or WH hood on a Ld10 character to blanket the whole board. When I play Eldar with Eldrad, that nerfs my use of psychic powers.

Also note that it's not just Eldrad: any farseer has the option to buy the rune that makes the opponent roll psychic tests on 3d6.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

I played Eldar a lot.
Eldrad is hardly stoppable.
Librarians can block his psychic powers but they must be within 24''.
I'd ignore him until you get the chance to go for his throat.

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Made in us
The New Miss Macross!





Deep Frier of Mount Doom

wuestenfux wrote:I played Eldar a lot.
Eldrad is hardly stoppable.
Librarians can block his psychic powers but they must be within 24''.
I'd ignore him until you get the chance to go for his throat.


5th edition librarians have to be within 24" (so basically vanilla marines and SW). the DA, BA, BT, and witch/daemon hunters all use the 3rd/4th edition version of the rule in which they blanket the whole board with it's effect. the upside is the range; the downside is that they can only use it once per power. if you use a 5th edition one, they removed the "only one psy hood per power roll" limitation. with SW and their super effective rune priests, you can pretty much gimp psy heavy eldar (especially if you upgrade characters with the wolf tail talisman).

either way, one ordnance blast of s6 or higher should instakill most farseers if they fail their armor save (not eldrad since he's t4). if you're firing early on, they probably won't cast any defensive powers on themselves.
   
Made in us
Ship's Officer





Reading, UK

Sanctjud wrote:Calli:
5 attacks on the charge.
2.5 hits.
1.25 wounds.

I don't know, that doesn't look good IMO.

Like anything that involves rerolls and invs... overload it whatever way you can.
Else, just accept that he's around and about and go for other stuff...
5 attacks on the charge? I thought she was base 3 and +1 for charging. She has two special weapons (phase blade and neural shredder) so I'm not sure she'd get an extra attack for having an extra CCW would she?

Don't get me wrong, I'd love 5 attacks, but is it true?

DoW

"War. War never changes." - Fallout

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Made in us
Rotting Sorcerer of Nurgle





Well... if it's true or not:
A. It will prob. be in a FAQ.
B. It would make the Callidus more worse at that role.

So... win/win for the 'raining on the parade' post.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Rampaging Chaos Russ Driver





Psychic hoods are often enough to mess with eldrad. Few armies in the game are as reliant on psychic powers as eldar are. If you shut down my fortune, there is a good chance I will not assault you with the council. And unless you are playing thousand sons your army is probably not very reliant on its psychic powers to win.


http://www.youtube.com/watch?v=HBeivizzsPc 
   
Made in us
Terminator with Assault Cannon





Neural shredders are one-handed. Callidus Assassins get five attacks on the charge, which they essentially get every turn thanks to Jump Back.

This message was edited 2 times. Last update was at 2009/11/06 15:43:47


 
   
Made in us
Rotting Sorcerer of Nurgle





Not every turn... I think it fails 1/6 of the time.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Fresh-Faced New User



Da Bigg Island Of Hawaaaghii !

i just had a game w/ my speed freek amry vs. my buddies eldar army w/ eldrad.

eldrad pyshic powers are a pain !

my tactic was this , i sent a mob of 6 warbikes w/ nob armed with a PK.which was led by Wazdakka.

turbo boosted to close the gap w/ eldrad.

shot & asaaulted the squad he was joined with, directed all of my pk attacks againist the squad.

they broke & i chased him off the board.

in short hit the squad that eldrad is joined to , make them break & chase him off the board.
   
Made in us
Rampaging Chaos Russ Driver





The way I run eldrad he rolls around in a serpent with yriel and 7 warlocks. Hitting the squad he is joined too is a serious pain in the balls. Ive seen thunderhammers kill 1 guy in exchange for 5 losses before.


http://www.youtube.com/watch?v=HBeivizzsPc 
   
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Bush? No, Eldar Ranger






Arizona

delkwon wrote:i just had a game w/ my speed freek amry vs. my buddies eldar army w/ eldrad.

eldrad pyshic powers are a pain !

my tactic was this , i sent a mob of 6 warbikes w/ nob armed with a PK.which was led by Wazdakka.

turbo boosted to close the gap w/ eldrad.

shot & asaaulted the squad he was joined with, directed all of my pk attacks againist the squad.

they broke & i chased him off the board.

in short hit the squad that eldrad is joined to , make them break & chase him off the board.
That works if he is with guardians or maybe if he's with aspect warriors, but alot of the time he is with a warlock that has embolden. That will stop him from fleeing 99% of the time until that lock dies.

But like they said, watch what your opponent uses him to buff. Kill that unit because it's obviously important in their plans. That will make them have to make a new strategy. It's not directly getting rid of eldrads buffing ability but it will have a similar effect. Also psychic defense on your part is a great help. In the case of his Runes of Warding, I'd suggest running a different list if you rely so much on your psychic powers. RoWarding usually comes standard with most eldar armies.

This message was edited 1 time. Last update was at 2009/11/08 04:18:44


Smurfdar 3500pts 
   
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Stealthy Warhound Titan Princeps






you can beat mech eldar by refusing to play them. if its a tournament, play for the draw to feth over his tournaments score, and dock him to 0 sportsmanship for bringing such a cheesy fething list.

if he's drinking some soda, distract him, while you piss in his drink. maybe gak on his car, if you can.
   
Made in us
Preacher of the Emperor




Boston, MA

Horst wrote:you can beat mech eldar by refusing to play them. if its a tournament, play for the draw to feth over his tournaments score, and dock him to 0 sportsmanship for bringing such a cheesy fething list.

if he's drinking some soda, distract him, while you piss in his drink. maybe gak on his car, if you can.


Sarcasm or not, that is not helpful to this thread.
   
Made in us
Dakka Veteran





Taking a Librarian, Rune Priest or Daemon Hunter Inquisitor with psychic hood to defend against the Eldar Psychic powers if your army allows it.

If you can negate Eldrad's psychic powers at least some of the time that will hurt Eldrad's effectiveness.

Going after Eldrad might be more trouble then it is worth especially if the mission is to get objectives or if Eldrad is with a group of warlocks. Negating Eldrad's powers is good enough. Although if you have psy-cannons you can make short work of Eldrad and his warlock friends.
   
Made in us
Longtime Dakkanaut






Horst wrote:you can beat mech eldar by refusing to play them. if its a tournament, play for the draw to feth over his tournaments score, and dock him to 0 sportsmanship for bringing such a cheesy fething list.

if he's drinking some soda, distract him, while you piss in his drink. maybe gak on his car, if you can.


This may be the worst post I have ever seen on Dakka.

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Minneapolis, MN

While risky, I like the following unit.

Termy Librarian w/Null Zone and Vortex of Doom
5 Terminators w/ass can

While this unit has some issues, from both a fluff and a game perspective it can do the business. I like to deep strike them in, usually accompanied by a dread in a drop pod with a multi-melta. The Libby can make an attempt to cast null zone, which will nullify fortune if he gets it through. Then you open up with the rest of the Termies to wipe out any retinue of warlocks. The dread can then blast him, or if he is in a vehicle, can knock it down so the terminators can do their job.

Maybe this isn't the best unit, but it makes for a fun confrontation

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Playing =I= it honestly isnt much of a problem, as at any given time I have either the 4 man GKT psycannon unit of doom (1 HQ BC w/connon and a squad w/BC (w/cannon) and cannon) a caddulus, culxulus, vindicare, or (rarely) a stake crossbow.
When using IG, massed lasguns and a few basilisk shells KO the squad right quick.
For what I assume is a CSM army, I would suggest a nasty CC unit breaking the retinue would make eldrad fall back off the board (hopefully)

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Made in us
Longtime Dakkanaut





Florida

Take an Inquisitor with Psy Hood and all you need is 1 turn to shut down fortune.

The SW hoods will make Eldar cry.

Max Psychic Scream on Nids to shut down powers + shadow of the warp

Nullzone cancels out fortune along with some good torrent of fire.

Chaos or Deamons can just try to spawn him.

Zogwart can squig him.

Comparing tournament records is another form of e-peen measuring.
 
   
 
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