patrickparker1224 wrote:
I dont see the point in taking a TL-flamer and fusion gun/Tl missile pods and flamers since i would only be able to shoot one or the other the turn they come in? unless if there is a rule I am missing. I plan on dropping all my suits already.
You hit 10 marines with 3 twin-linked flamers. Lets assume you dropped in (or luckily moved into) favourable range and each of the three templates hits 5 models.
15 hits, with 7.5 not wounding which get re-rolled for a total of 11.2 wounds thanks to twin-linked templates.
11.2 wounds will cause
3.75 dead marines. Optimal range.
Now, again lets say you hit marines within 12" with your plasma rifles (and missile pods, due to the multi-tracker);
6 plasma rifle shots and 6 missile pod shots equate to 3 hits of each.
3 plasma rifle shot cause 2.5 wounds (which is 2.5 dead marines!) and 3 missile pod wounds cause 2.5 wounds which causes 0.8 marines to die.
Thats
3.34 dead marines (roughly) in total. In optimum range, no cover.
My suits do more damage (at slightly closer ranges) for waaay less points. Against
TEQ's the Plasma rifle/missile pod varients may win-out due to better saves vs flamers (still denied vs plasma) and small squad size relating to poor template coverage.
Your suits do make much better use of markerlights but somtimes require markerlights to be any-where near as good, the uses are
BS upgrades and cover-save reduction respectively.
Lastly my deadicated anti-troop suits can also serve as dedicated anti-tank suits (assuming you get spare 4 marker-light shots or 2 markerlight hits per squad) with BS3-5 fusion guns. Oh and if your worried about engaging things at range, this is why you have
deathrain missilepod suits!
patrickparker1224 wrote:On the hammerhead, i have never used one or the Sky Ray, do you think they are a good vehicle to take?
and also how good are the Sniper Drones?
Sniper drones can provide good anti-
meq firepower, but if you field enough twin-linked flamer templates, missile pods and Sub-munition hammerhead ioncannons, you will be fine without. They are very resistent to incoming fire but very vunerable to stray blast templates, infiltrating (and scouting) snipers and even single-casultie looses which incur a Leadership test on LD8.
Skyrays; The seeker missile just isnt worth while - For 10pts its BS5 compared to the BS3-4 of other races but it needs to hit twice (Usually the first on bs3, due to the markerlight) and it is limited to the range/position of your own markerlights so the range isn't really unlimited.
Railgun hammer heads; Great at taking out any T4 infantry and excellent at killing all tanks but better at heavier tanks as missile pods and the like are better designed for smoke-popping transports.
Ioncannon hammer heads; Great transport killers and good at killing MEQ>worse infantry and they also provide a cheap way to field distracting AV13 front armour vehicles to help keep those fishes alive longer.