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Interesting New Take on the Space Wolves Codex - 2,000 points  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ca
Regular Dakkanaut




Canada

Hey everyone,
Taking a look at the new space wolves codex, I saw a good opportunity for the elite army I've been trying to make lately. I've been wanting to combine the use of jump pack troops with the 3+ invulnerable saves of the new marine and space wolves codex. So I made the following list and tried to add some sort of competitive aspects to it. I haven't seen any lists like this from the new wolves codex so please let me know what you think and it would be great if someone could help me make it more competitive.

Thanks:

HQ
Logan Grimnar – 275
Troops
Wolf Guard – 3 wolf guard, 3 SS, 2 power weapons, 1 powerfist, 1 meltabomb, 3 jump packs – 244
Wolf Guard – 3 wolf guard, 3 SS, 2 power weapons, 1 powerfist, 3 jump packs - 244
Wolf Guard – 3 wolf guard, 3 SS, 2 power weapons, 1 powerfist, 3 jump packs - 244
Wolf Guard – 3 wolf guard, 3 SS, 2 power weapons, 1 powerfist, 3 jump packs - 244
Wolf Guard – 3 wolf guard, 3 SS, 2 power weapons, 1 powerfist, 3 jump packs - 244
Wolf Guard – 3 wolf guard, 3 SS, 2 power weapons, 1 powerfist, 3 jump packs – 244
Heavy Support
Long Fangs – 1 Squad Leader, 5 long fangs w/ 5 missile launchers - 140
Long Fangs – 1 Squad Leader, 5 long fangs w/ 5 heavy bolters - 115


As you can see it's quite pricey for each unit. Please note that I am quite dedicated to the 6 units of 3 assault troops and obviously Logan to make them all troops, but the Long Fangs were just thrown in there because I didn't know what to add for more fire support. So if you have any better options than the long fangs, please let me know. I am also looking for opinions on the wargear loadouts for the wolfguard units. I would like to keep the storm shields for each model, but if you have any better suggestions for the other weapons I would really like to hear them.

Thanks
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

Well your long fangs are less than optimal IMO.

Since you are running all jump troops and the metgame leans heavily in the mech direction I would suggest filling the Long Fangs with anti tank output.

I would split the two long fangs by putting 3 Las and 2 H Bolter in each. Long Fangs can split fire so each weapon is still focusing on its proper target BUT the opponent must take out BOTH squads before eliminating the more feared wargear option.

I have a love /hate relationship with anything green. 
   
Made in nz
Scuttling Genestealer




Nice to see a different point of view but i'd not run this list in 40,000 years pun intented. You'll lose at least 2 of those squads minimum per turn.

Dreadnoughts- your screwed
Carnifexen- Your screwed
Land Raider- Your screwed You can't tell me that 1 metla bomb is your anti tank. and those missile launchers will only glance on 6's.
Just powerfists will also take too long to kill squads and dreads you'll tie at best..

This message was edited 1 time. Last update was at 2009/11/02 05:25:11


Tyranids: We are not good, we aren't bad. We are just hungry

1700pts Hive Fleet Leviathan
Point levels/wins/draws/losses
500--/2/0/0
1000-/2/2/1
1500-/0/0/0
2000-/0/0/0 
   
Made in us
Devestating Grey Knight Dreadknight






3++ is only as good as 3+ vs. massed small arms fire. Having only three WG per squad means you will be losing whole squads to small arms or dropping horrors. Any DSing/outflanking army as well as any good gunline will put the hurt on this army in a big way.

DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++


 
   
Made in nz
Longtime Dakkanaut



New Zealand

Yeah small arms fire is you major problem and the thing is with 3 man squads (with 3+ saves) even Mech armies which have limited infantry would still be able to gun your army down.

You also can barely touch AV14, and if your opponent is onto it, then that 5 ML Long Fangs squad will be shot by everything in his army until they are dead and then you have basically no AT power (they can keep their tanks moving over 6" and you will need 6's to hit with a single PF per squad, not exactly reliable).

First up though, where the hell does Logan go in this list? Obviously he is needed for the WG to be Troops, but he doesn't have a jump pack and the only units on foot are the Long Fangs. I guess he can give them Relentless and always be moving, but I still feel its a waste of a good CC character atm. Tbh the most effect way to use him with Long Fangs is in a pod with all Multi-Meltas (which would really help this army's lack of AT actually) as it gets him close enough to get into CC quickly.

Also I'm pretty sure that SW jump packs are overcosted compared to other Marines, partly due to the "keeping their feet on the ground" beliefs. If you want an all jump pack army then I think Blood Angels are your best bet. If you want an elite/small SW army then take a WG in Terminator army (the small units will work better with 2+ save, not great but much better than 3+), Logan in a pod with 5 MM Long Fangs and/or some Land Raiders or Dreads. Thunderwolf Cav or Lone Wolves are also good if you are going for the elite army theme.

This message was edited 1 time. Last update was at 2009/11/02 06:33:15


 
   
Made in us
Agile Revenant Titan




Florida

I really have no idea if it is competitive (on paper it looks like it will have trouble with armor 14).

But, kudos for an army that is completely outside of the box. I've not heard anyone claim they can make a Blood Angel type army based off the SW codex.

I've been pouring over the codex of late as I finally got my paws on it out here in Iraq and have been coming up with a lot of very similar builds I've read online. Thank you for posting this list for, at a minimum, food for thought.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Rampaging Chaos Russ Driver





I dunno what id think if I played this. It would be fun.
For added bonus points. Drop the long fangs for 3 lone wolves with terminator armor, storm shields and chainswords. Just rush people like a bat out of hell.


http://www.youtube.com/watch?v=HBeivizzsPc 
   
Made in gb
Towering Hierophant Bio-Titan



UK

No-where is a 43pt MEQ with 2attack (and not even making use of the two CCW's +1A) ever worthwhile.

Never.

Ever.

On a side note, if you've got the option to field a 1st-wave drop-pod and load it up with multi-meltas and Logan but aren't, Your doing it wrong.

Lastly; I like the novel idea of using jump packs with wolfguard but 80pt/model's arent the way to go.
What else can Wolfguard do better? Bikes? Perhaps, if you field a few squads of swift-claws and one squad of bike wolfguard, to then split them all off.

How about fielding 6x wolfguard, as troops, at (close to) 18ppm but in minimum squads of 3 and charge the whole lot (within Logans Saga of Magesty range) up the field and make true use of MSU. Perhaps combine with Fernisain wolves for the cheap mobile cover-save/meat shield. Combine load-outs of pure combi-weapon squads, single power-fist squads and power-sword (and bolt-pistol) squads to allow you to deal with numerous threats. I advice against mixing these weapons even though it means each group is more vunerable.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in cn
Wicked Warp Spider






As people have pointed out, your list just isn't survivable. A 3+ save on a 15-17 point model is terrific - you shrug off a lot of stuff, it takes lots of shots or expensive weapons to kill your squads. 10 models with a 3+ save is a pretty resilient squad - 3 models isn't, and your 3-man squads cost more than most 10-man troops choices.

Basically, everytime a decent sized unit shoots at you, you will fail a save or two. Each failed save (on a wolf guard) is worth about 81 points.

If you want to use all wolfguard, I would try taking 5-10 man units, with only one or two combat upgrades. The units will still tear things up in combat, and you won't be so vulnerable to ordinary weapons.

Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts

Corregidor 700 pts
Acontecimento 400 pts 
   
Made in us
Rampaging Chaos Russ Driver





I would sub stuff in and try it a few times for fun. This is by new means a competitive army, but it looks like a blast to play.


http://www.youtube.com/watch?v=HBeivizzsPc 
   
Made in ca
Regular Dakkanaut




Canada

Thanks for all your opinons everyone. I appreciate the honest remarks. These are exactly what I was hoping to recieve. I didn't exactly expect it to be a competitive army, but I'm glad that many of you thought it would be a fun army to play.

Do you think the army would be made worse or more competitive if I replaced the Long Fangs with 2 Rune Priests with jump packs and Jaws of the World Wolf?

Thanks

This message was edited 1 time. Last update was at 2009/11/02 22:31:10


 
   
 
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