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Made in us
Nurgle Veteran Marine with the Flu





Las Vegas

I am switching from VC to TK, as the VC don't have any Long-range units, and I like having the option.

So, what would you do with the TK battalion? Is it good?

If I had a dollar for every dollar I spent I'd have all my money back.
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Made in fo
Regular Dakkanaut





The harbour of Thor

Depends on what kind of army you want. MSU, lots of ranged.

I would split the skellies in 2-3 regiments. Either 20 hth (spears or hand weapons) and 12 archers. Or 3 regiments of archers.

The cavalry works good as heavy or light.

I must confess, I dont have much experience with TK, but i know the chariots and magic can be destructive for the enemy.

We will reclaim what is our  
   
Made in gb
Angry Blood Angel Assault marine




i am also starting tomb king soon-ish so any help would very apprectiated.

This message was edited 1 time. Last update was at 2009/11/02 20:47:38


   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Regular skellies aren't very popular in TK, though they're not terrible.

Archers are better, and you can charge them in to act as a tarpit/help with outnumbering if needed. A single unit of 20 TK archers can be a nice choice, particularly since a single Incantation of Urgency then gets you 20 extra shots, instead of just 10-12 from a smaller unit. Such a unit can also reform into a fully ranked unit if you really need extra CR late in the game. One of the top TK players in the country, Matt Lewandowski, uses a unit like this. With the banner that allows him to raise a d6 back as a bound spell.

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Maelstrom's Edge! 
   
Made in us
Nurgle Veteran Marine with the Flu





Las Vegas

Nice.

If I had a dollar for every dollar I spent I'd have all my money back.
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Made in us
Dakka Veteran





Southwestern USA

I am currently juggling the same issue as we speak, the cc focused VC or an archer/magic based range army.

Apperently there is a special char that amplifies the abilities of the ranged skellis if i heard correctly

A recovering plastic addict. Now hooked on resin.

Visit my trade tread, eager to slim down the hobby closet.  
   
Made in us
Slippery Scout Biker






I have a regiment of 20 archers and cc equiped skellies in my force. I will start posting pictures if Tomb kings win my poll. Check it out in general disscusion.

Those damned legonaires...
 
   
Made in us
Nurgle Veteran Marine with the Flu





Las Vegas

yeah, I want a force that can actually fire back instead of just taking it.

If I had a dollar for every dollar I spent I'd have all my money back.
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Made in us
Longtime Dakkanaut




Twoshoesvans wrote:Apperently there is a special char that amplifies the abilities of the ranged skellis if i heard correctly
Correct, Khalida. She allows you to have poisoned shooting attacks (which with needing 5's to hit already, means that 1/2 your hits are auto-wounds). Problems are her points cost, what she is capable of, and I'm pretty sure that she's a Lord / Hero character (or takes up two slots, for those only familiar with this generation that has one-slot characters).
   
Made in fo
Regular Dakkanaut





The harbour of Thor

Then i would recommend, build archer skeletons. Combine this with catapults and magic, you can thin down the enemy before he reachers your troops.
Then elites, like chariots, can take care of the rest.

Just my 2 cents

We will reclaim what is our  
   
Made in us
Nurgle Veteran Marine with the Flu





Las Vegas

Okay, I was thinking on starting with the Battalion and a set of Skeleton Warriors to make some cc units. Its not like I think they will do much, though I want at least one as a screen unit.

If I had a dollar for every dollar I spent I'd have all my money back.
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