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![[Post New]](/s/i/i.gif) 2009/11/02 09:08:59
Subject: Pods or Rhino's?
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Dangerous Leadbelcher
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hey guys, been getting back into 40k abit (upcoming torney) and was playing a foot slogging army of Space Wolves and im looking to mech it up... but don't know how to do it. I would like to know what you would take in a space wolf army that is mostly grey hunter's to mech it up and why
thanks in advance for the help.
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"evil prospers when good men do nothing"
Nelson Mandela
skaven
knights
Ogres |
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![[Post New]](/s/i/i.gif) 2009/11/02 10:14:14
Subject: Pods or Rhino's?
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Stormin' Stompa
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The answer is the same as it is for all those kinds of questions.
Depends.
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"He died because he had no honor. He had no honor and the Emperor was watching."
18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000
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![[Post New]](/s/i/i.gif) 2009/11/02 20:31:48
Subject: Pods or Rhino's?
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Dangerous Leadbelcher
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tourney army that wants to win  imma asking for personal views ans what previous people have done
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"evil prospers when good men do nothing"
Nelson Mandela
skaven
knights
Ogres |
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![[Post New]](/s/i/i.gif) 2009/11/02 20:35:53
Subject: Pods or Rhino's?
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Stealthy Warhound Titan Princeps
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rhinos.
some lists just hard counter drop pod heavy lists...
some of these include horde orks, lash chaos, and chaos daemons....
once you drop, you have ZERO mobility. which can be a huge flaw.
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![[Post New]](/s/i/i.gif) 2009/11/02 21:03:17
Subject: Pods or Rhino's?
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Wolf Guard Bodyguard in Terminator Armor
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Horst wrote:rhinos.
some lists just hard counter drop pod heavy lists...
some of these include horde orks, lash chaos, and chaos daemons....
once you drop, you have ZERO additional mobility. which can be a huge flaw.
fix'd
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THE HORUS HERESY: Emprah: Hours, go reconquer the galaxy so there can be a new golden age. Horus: But I should be Emprah, bawwwwww! Emprah: Magnus, stop it with the sorcery. Magnus: But I know what's best, bawwwwww! Emprah: Horus, tell Russ to bring Magnus to me because I said so. Horus: Emprah wants you to kill Magnus because he said so. Russ: Fine. Emprah's always right. Plus Ole Red has already been denounced as a traitor and I never liked him anyway. Russ: You're about to die, cyclops! Magnus: O noes! Tzeentch, I choose you! Bawwwww! Russ: Ah well. Now to go kill Horus. Russ: Rowboat, how have you not been doing anything? Guilliman: . . . I've been writing a book. Russ: Sigh. Let's go. Guilliman: And I fought the Word Bearers! Horus: Oh shi--Spess Puppies a'comin? Abbadon: And the Ultramarines, sir. Horus: Who? Anyway, this looks bad. *enter Sanguinis* What are you doing here? Come to join me? Sanguinius: *throws self on Horus's power claws* Alas, I am undone! When you play Castlevania, remember me! *enter Emprah* Emprah: Horus! So my favorite son killed my favorite daughter! Horus: What about the Lion? Emprah: Never liked her. Horus: No one does. Now prepare to die! *mortally wounds Emprah*Emprah: Au contraire, you dick. *kills Horus* Dorn: Okay, now I just plug this into this and . . . okay, it works! Emprah? Hellooooo? Jonson: I did nothing! Guilliman: I did more nothing that you! Jonson: Nuh-uh. I was the most worthless! Guilliman: Have you read my book? Dorn: No one likes that book. Khan: C'mon guys. It's not that bad. Dorn: I guess not. Russ: You all suck. Ima go bring the Emprah back to life.
DA:80-S+++G+++M++++B++I+Pw40k97#+D++++A++++/fWD199R+++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2009/11/02 21:17:52
Subject: Pods or Rhino's?
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Longtime Dakkanaut
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I would go for Rhino's. Drop Pods are great against some armies, but they are terrible against others. If you are expecting a competitive tournament, then some of the Imperial armies (Imperial Guard / Space Marine / Witch Hunter / Daemon Hunter) will be taking an Inquisitor with 2 Mystics, which make it a very though game for a Drop Pod player.
Rhino's cost the same as Drop Pods do, but they grant your army mobility until the opponent deals with them. A Drop Pod army is only mobile on the drop, after which fast armies like Mech Eldar will dance around them.
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![[Post New]](/s/i/i.gif) 2009/11/03 07:13:00
Subject: Pods or Rhino's?
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Dangerous Leadbelcher
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k ty guys
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"evil prospers when good men do nothing"
Nelson Mandela
skaven
knights
Ogres |
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![[Post New]](/s/i/i.gif) 2009/11/03 10:06:02
Subject: Re:Pods or Rhino's?
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Boosting Black Templar Biker
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There's also some reasons against Rhinos, especially when talking about the meta game. (I love being advocatus diaboli  )
Most competitive armies field lots of ACish weapons for anti-transport duty. So your Rhinos won't get far before getting at least crippled.
Especially mech eldar will always outmaneuver you in Rhinos while in pods you quite surely get at least that one strike on your conditions.
Against any army not keeping everything in reserve you can prefer turn 2 and get alpha strike.
To ensure the right drops at the right time you can add empty drops (beacons welcome) to go down first wave (from thunderfire cannons or rifleman dreads for example)
Still, the hell, go for Rhinos. It's far more reliable
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![[Post New]](/s/i/i.gif) 2009/11/03 14:35:14
Subject: Re:Pods or Rhino's?
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Andy Hoare
Leicestershire, United Kingdom
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Rhino.
Why? Rhinos move, drop pods don't.
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In the Marmalade Forest, between the make-believe trees... |
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![[Post New]](/s/i/i.gif) 2009/11/03 15:46:40
Subject: Pods or Rhino's?
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Incorporating Wet-Blending
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Wow, some terrible analysis (Cpt. Icarius excepted).
Drop pods and rhinos perform very different rolls. Rhinos provide general transportation ability while drop pods offer direct point insertion but are less flexible. Both have their uses. For example, a GH melta squad or MM dread in a DP can drop in the opponents table half and rip up armor. Such units can also quickly get on a backfield objective. Rhinos have to trundle to it and risk getting blown up on the way, leaving the squad on foot.
Space wolves do far better in drop pods than codex marines due to the mid to short range focus the squads tend to have. They also let you do silly stuff like relentless long fangs hopping out with Logan!
Drop Pods are also the only transport option for terminators besides a LR.
Don't forget, too, that there are razorbacks if you want some light fire support. A squad of ML longfangs can take a RB, for example, to use as some cover and additional weaponry. RBs do come at a price, however. No fire points, decreased transport capacity and increased cost.
Personally, I have had great success mixing the transport options. A squad of GHs in a drop pod to get at hidden tanks/Oblits/whatever, a RB for a min GH squad and my Rune Priest (a rhino is better if you want to use your psychic power while embarked since the RB has no FPs- I just use it to transport then hop out), a rb for one of my LF squads for some fire support and emergency transport, and Rhinos for cheap utility transportation for my other GHs.
It's all in analyzing what you want each element to do.
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-James
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![[Post New]](/s/i/i.gif) 2009/11/03 16:19:33
Subject: Pods or Rhino's?
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Andy Hoare
Leicestershire, United Kingdom
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jmurph wrote:Wow, some terrible analysis (Cpt. Icarius excepted).
Way to open with an intelligent way to get readers to take your post seriously.
With regards to your analysis; it's all well and good saying that both Rhinos and Pods can be used for different aspects of battle, but that's looking at it from the "we've yet to deploy" perspective. You may have goals to achieve in each game, but you can never set in stone what you want to do because after turn 2 you have to read what/where your opponent is trying to do/go and react upon that. In that sense the Rhino is the only competitor as it's the only one left to react to your opponents moves later in the game. Yeah, Rhinos are easily popped but heck, they offer so much more than Pods. In my opinion, of course.
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In the Marmalade Forest, between the make-believe trees... |
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![[Post New]](/s/i/i.gif) 2009/11/03 16:36:57
Subject: Pods or Rhino's?
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Stealthy Warhound Titan Princeps
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I can tell you from my perspective, I'd much rather play against a pod army than a mech army. as a mech army myself, I can simply hold my crap in reserve and wait for you... and then annihilate your army with superior positioning.
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![[Post New]](/s/i/i.gif) 2009/11/03 16:38:46
Subject: Pods or Rhino's?
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Shas'la with Pulse Carbine
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Might I suggest option C?
Razorbacks?
My personal preference is either the base Heavy Bolter Razorback or the TL AC one. I think the mobile fire base adds a lot to any marine army.
OT:
If you are taking 7+ Pods I think it's safe to say the Pods will work more cohesively in the list.
If you are going with a mixed force: Rhinos 100%
Lone pods are like sacrificial lambs from what I've experienced
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![[Post New]](/s/i/i.gif) 2009/11/03 16:39:01
Subject: Pods or Rhino's?
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Longtime Dakkanaut
St. George, UT
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Lets be real, rhinos will never make it to the rear armor of a Russ, or get to that dug in Loota squad.
Drop Pods at least have a chance depending on what else got deployed.
Rhinos are limited to coming in on your board edge. Then its the slow walk up to where they need to go. Pods can give you reinforcements where you need it.
Also there is something to be said for just dropping a pod onto an objective and just leaving it there. AV 12 all around cannot be busted by anything less than S6. Its a great way to take away potential objectives right from the get go. Rhinos are just too easy to knock out for this sort of denial to work.
When you take rhinos your not hiding anything. Its all there for the opponent to see and shoot at. Pods keep a little amount of guess work in play. Its more risk, but it can have substantial rewards too.
I too personally like the combined armor approach. I wouldn't go all pods, but I think 2-3 pods and other armor is a good match. You have stuff on the table to deal with stuff your opponent has on the table, but you get the back up shock value if the dice gods are kind.
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See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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![[Post New]](/s/i/i.gif) 2009/11/03 16:43:19
Subject: Pods or Rhino's?
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Stealthy Warhound Titan Princeps
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i'll agree having ONLY rhinos is stupid. but I play mechzilla marines. I have 6 other extremely hard targets out on the field (raiders/vindicators/ven dreads/predators), to mask my vulnerable rhinos. and honestly, drop pod armies are no real threat.
if your rhinos are all getting popped before they reach their objective, your army composition is poor.
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![[Post New]](/s/i/i.gif) 2009/11/03 16:49:47
Subject: Pods or Rhino's?
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Rotting Sorcerer of Nurgle
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Horst wrote:if your rhinos are all getting popped before they reach their objective, your army composition is poor.
Well, there are other factors.
It could be the opponent rolling well, bad deployment, bad decision to deploy when reserves is an option, etc.
As to Pods or Rhinos, it's a preference issue.
Both have pros and cons.
A blend of both is a good thing almost 'balanced'. While the extremes of each lose a bit of flexibility.
I prefer Rhinos, as you have the choice to have them on the board or not. Pods do not have much choice in the matter of dployment (outside pod number manipulation).
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2009/11/03 17:09:59
Subject: Pods or Rhino's?
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Proud Phantom Titan
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Drop pods deploy units 1/2 the unit first turn any where on he board. Best use is for deploying dreadnoughts.
Rhinos redeploy units during the game. Best use stopping a unit getting shot to bits before they reach the enemy.
Taking only one or tother limits the ability of your army. Thats not to say you need rhinos if you're all ready fielding 4 land-raiders. Or that you should take drop pods if your fielding a gun line or mech army.
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![[Post New]](/s/i/i.gif) 2009/11/03 17:22:56
Subject: Pods or Rhino's?
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Boosting Space Marine Biker
Philadelphia, PA, USA
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One use for Drop Pods vs Rhinos that hasn't been mentioned is that they're potentially more effective as "placeable terrain" in the early part of the game. Say you want to create a bottleneck in a gap in the terrain, or even close one on the other side of the board. Easy, drop a pod in it. Rhinos can do some of that as well, but not in the enemy's deployment zone on Turn 1.
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![[Post New]](/s/i/i.gif) 2009/11/03 20:48:51
Subject: Pods or Rhino's?
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Dangerous Leadbelcher
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thanks for the analsys its really helped. Imma gonna go with a combined list which many of you have mentioned with 3 rhinos (plasma marines) and 1-2 drop pods(melta marines) with some fun stuff in the middle
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"evil prospers when good men do nothing"
Nelson Mandela
skaven
knights
Ogres |
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![[Post New]](/s/i/i.gif) 2009/11/03 21:15:41
Subject: Pods or Rhino's?
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Proud Phantom Titan
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orkyboss30000 wrote:thanks for the analsys its really helped. Imma gonna go with a combined list which many of you have mentioned with 3 rhinos (plasma marines) and 1-2 drop pods(melta marines) with some fun stuff in the middle
can't see it being mentioned so sorry if it has but only ever take drop pods in odd numbers. That way you always have the maximum dropping turn 1. If for what ever reason you don't want the unit in the drop pod to arrive turn one you can always place it in reserves separately to the drop pod or simply deploy it them with the rest of your army.
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![[Post New]](/s/i/i.gif) 2009/11/03 23:14:33
Subject: Pods or Rhino's?
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Killer Klaivex
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Drop-pods are not inferior to Rhinos, they just perform a different role. Playing a pure Drop-pod army (like I do) is completely different from playing a Mech army.
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People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
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