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![[Post New]](/s/i/i.gif) 2009/11/04 20:40:28
Subject: 13th spell and mixed units
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Longtime Dakkanaut
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The 13th spell only affects units of infantry. What happens if there are Cav units in an infantry block?
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![[Post New]](/s/i/i.gif) 2009/11/04 21:00:41
Subject: Re:13th spell and mixed units
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Snord
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What kind of mixed unit are you talking about? I'm guessing mounted character models in an infantry unit? Thats a hard one - depends on what you classify the character as (cavalry, character or infantry).
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![[Post New]](/s/i/i.gif) 2009/11/04 21:58:25
Subject: 13th spell and mixed units
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Mutilatin' Mad Dok
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Probably comes down to the wording of the spell. If it actually says "infantry" I'm guessing the character on a steed is non-effected, and you resolve the spell on the unit as normal leaving out the character.
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Tournment Record
2013: Khador (40-9-0)
============
DQ:70+S++++G+M+B+I+Pw40k95-D++A+++/aWD100R+++T(M)DM+
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![[Post New]](/s/i/i.gif) 2009/11/05 01:13:44
Subject: 13th spell and mixed units
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Widowmaker
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njpc wrote:Probably comes down to the wording of the spell. If it actually says "infantry" I'm guessing the character on a steed is non-effected, and you resolve the spell on the unit as normal leaving out the character.
That's how I would play.
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2012- stopped caring
Nova Open 2011- Orks 8th Seed---(I see a trend)
Adepticon 2011- Mike H. Orks 8th Seed (This was the WTF list of the Final 16)
Adepticon 2011- Combat Patrol Best General |
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![[Post New]](/s/i/i.gif) 2009/11/05 02:25:07
Subject: 13th spell and mixed units
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Decrepit Dakkanaut
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The spell is cast on Infantry units, then talks about removing models.
As the mounted character becomes part of the unit for all purposes the unit is still Infantry - best proof of this is that the unit will pursue as Infantry NOT cavalry.
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![[Post New]](/s/i/i.gif) 2009/11/05 14:07:26
Subject: 13th spell and mixed units
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Longtime Dakkanaut
Cherry Hill, NJ
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I tend to agree with nosferatu1001 as the spell indicates the type of unit rather than the type of model. Thus the mounted character would still be in an infantry unit.
This spell seems like it would work wonders on a unit of temple guard with a Slann.
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![[Post New]](/s/i/i.gif) 2009/11/05 14:59:01
Subject: 13th spell and mixed units
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Decrepit Dakkanaut
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Not that you'll get the spell off normally - miscast 12 and opponent miscast 5-6 is what you need.
It will probably be the first time a Slann will willingly used Cupped Hands on a 5-6 result
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![[Post New]](/s/i/i.gif) 2009/11/05 16:13:31
Subject: 13th spell and mixed units
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Mutilatin' Mad Dok
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Its a great spell, I love it for the threat value and the "what the heck" mentality that skaven typically have. The idea of demolishing a unit of skeleton's with a vampire lord in it is to much to hold back. Its the auto default spell to cast if you opponent roles a 5-6 on a miscast.
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Tournment Record
2013: Khador (40-9-0)
============
DQ:70+S++++G+M+B+I+Pw40k95-D++A+++/aWD100R+++T(M)DM+
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![[Post New]](/s/i/i.gif) 2009/11/05 16:32:30
Subject: 13th spell and mixed units
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Aspirant Tech-Adept
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:O i never even thought of it that way, you just made the rest o my decade njpc  As for the ruleing, you target the unit not the model in it so ya, good way to kill a slan or vamp lord.
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![[Post New]](/s/i/i.gif) 2009/11/05 18:53:25
Subject: 13th spell and mixed units
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Never-Miss Nightwing Pilot
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I'm not to sure how id play that but it seems to me that you would deal damage on the unit but just ignore the calvary model, but it's best to double-read the spell description just to make sure.
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"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2009/11/06 00:16:24
Subject: 13th spell and mixed units
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Decrepit Dakkanaut
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The spell targets Infantry Units (I've read it...)
A unit of infantry with a character attached on a cav mount is STILL an Infantry unit, and is thus a legal Target
Once you have selected it as a target you move onto the damage effects, which removes models. There is no requirement for this to be an Infantry Model, therefore if you remove enough models you WILL remove the character.
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