For a long time, I've been wanting to do some skirmish games, but never really found anyone wanting to do so. Ever since I played a few games with a friend from university, I've found that he's become very annoyed with the 5th edition ruleset and the Necron codex in general. For that reason, I decided to build up a Necromunda style game, mixing rules from 5th edition(since that's the only version of
40k that I've ever played), Necromunda, and some of my own gameplay ideas.
Instead of starting with the standard rules, I decided to start on the Inquisition book. For two reasons. Firstly, because I just love the Inquisition, and secondly, because instead of designing a vague set of rules and building the rest of the architecture around it, I want to build off of something designed for the characters in mind. The Inquisition's varied characters and weaponry allows me to stretch that as far as possible before I put the final ideas to paper.
The game I plan on writing focuses on 6 to 15 man parties, with a heavy emphasis on character diversity and customization. However, I plan on doing away with the
RPG elements of Necromunda, to focus more on tactical customization and play.
There are no point values assigned yet, the book is very much incomplete, but I'd like someone to take a look at what I have now, and give me some pointers. I am aware that there are rules and actions listed in there that are foreign to
40k, but ignore those for now. Do any abilities seem completely out of line? Do character abilities reflect their fluff well? Do the characters sound like they'd be fun to play? With a structure like that in the book, would you want to play? Focus less on the rules themselves, but the composition.
I have ommitted any fluff for the sake of rules development. Likewise, characters were developed from a gameplay perspective first, and a fluff perspective second. That's why various powers and equipment were ommitted, and certain ones added. It borrows a lot from
40k, Inquisitor, and Necromunda, but also has plenty of my own personal touches as to how I think certain characters should play.
Anyway, without further introduction, I present the first 18 pages of the Inquisition book. If this goes along well, I'll get to writing a full rulebook as soon as Inquisition is finished and intra-balanced.
http://rapidshare.com/files/302642179/__munda_Inquisition_Faction_incomplete.pdf.html
Things to note:
*A unit is a single model
*Parties are based on a structure of a single leader and their allies. The leader determines the makeup of the allies.
*Equipment is ranked on a tier system. Only certain characters can unlock certain tiers.
*The Emperor's Tarot has no rules yet, I'm not sure how to implament it yet.
*Eviscerators have been moved up to tier 3
*Based on the Necromunda down and recovery rules, but 1 is die and 6 is recover