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Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

For a long time, I've been wanting to do some skirmish games, but never really found anyone wanting to do so. Ever since I played a few games with a friend from university, I've found that he's become very annoyed with the 5th edition ruleset and the Necron codex in general. For that reason, I decided to build up a Necromunda style game, mixing rules from 5th edition(since that's the only version of 40k that I've ever played), Necromunda, and some of my own gameplay ideas.

Instead of starting with the standard rules, I decided to start on the Inquisition book. For two reasons. Firstly, because I just love the Inquisition, and secondly, because instead of designing a vague set of rules and building the rest of the architecture around it, I want to build off of something designed for the characters in mind. The Inquisition's varied characters and weaponry allows me to stretch that as far as possible before I put the final ideas to paper.

The game I plan on writing focuses on 6 to 15 man parties, with a heavy emphasis on character diversity and customization. However, I plan on doing away with the RPG elements of Necromunda, to focus more on tactical customization and play.

There are no point values assigned yet, the book is very much incomplete, but I'd like someone to take a look at what I have now, and give me some pointers. I am aware that there are rules and actions listed in there that are foreign to 40k, but ignore those for now. Do any abilities seem completely out of line? Do character abilities reflect their fluff well? Do the characters sound like they'd be fun to play? With a structure like that in the book, would you want to play? Focus less on the rules themselves, but the composition.

I have ommitted any fluff for the sake of rules development. Likewise, characters were developed from a gameplay perspective first, and a fluff perspective second. That's why various powers and equipment were ommitted, and certain ones added. It borrows a lot from 40k, Inquisitor, and Necromunda, but also has plenty of my own personal touches as to how I think certain characters should play.

Anyway, without further introduction, I present the first 18 pages of the Inquisition book. If this goes along well, I'll get to writing a full rulebook as soon as Inquisition is finished and intra-balanced.
http://rapidshare.com/files/302642179/__munda_Inquisition_Faction_incomplete.pdf.html

Things to note:
*A unit is a single model
*Parties are based on a structure of a single leader and their allies. The leader determines the makeup of the allies.
*Equipment is ranked on a tier system. Only certain characters can unlock certain tiers.
*The Emperor's Tarot has no rules yet, I'm not sure how to implament it yet.
*Eviscerators have been moved up to tier 3
*Based on the Necromunda down and recovery rules, but 1 is die and 6 is recover

This message was edited 6 times. Last update was at 2009/11/05 08:14:03


 
   
Made in us
Wraith






Milton, WI

Sounds cool. But...

However, I plan on doing away with the RPG elements of Necromunda, to focus more on tactical customization and play.


I think this may be a mistake. Half of the draw of a Skirmish style game is developing your characters. IMO.
you do need a handicap system for when a team/gang gets weak though.

Personally, if I were to develop a ruleset to do what you want, I would ignore 5th ed completely.
Work from the Necro framework. It is basically 2nd ed 40k already.
Then tweak what is there to get things to happen the way you want.
Stat lines and equipment from the 40k books are pretty close to straight translations, so that works fine.


Automatically Appended Next Post:
K. I took a look at it. You need more of the mundane equipment from Necro.
And everyone should keep a close combat weapon regardless of what other options they have.
And a couple questions:

1. How do you create a warband/gang/retinue?
2. Why did you make the Eviscerator Tier 3? Why not just make it a 1 allowed item?
3. What kind of close combat system are you using?

Also. You should really start with the ruleset. Work on that first.
If your concepts are solid, then you can create lists easier, because you will already have your parameters set.
Otherwise you run a risk of breaking the game with every other piece of equipment or model having some exception built into it later to make it work with the rules.

This message was edited 1 time. Last update was at 2009/11/05 11:43:30


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Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Close combat system is based on 5th edition, although on a model-to-model basis. Each model acts independantly.

The Eviscerator is Tier 3 because at Tier 2, it would override the point of the Thunder Hammer completely.

You create a warband by picking your faction and leader (in this case, only the Inquisition is available right now). What leader you pick determines what allies you can pick. In the case of Inquisition, you can pick your allies from other sub-factions. There will be points costs in place, but I won't be adding those until I have the entire book written out.

As for the ruleset, I have a good idea of exactly what I want, and the Inquisition book reflects that. The thing is that I won't be putting it in type form until I have something to compare it to. That, and I have a friend who wants to help edit the standard rules, so I want to wait for his input.
   
 
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