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Made in us
Shas'la with Pulse Carbine





paid in full wrote:
Mech MeQ 2k
HQ
Njal 1x - 245

TROOPS
Grey Hunter 5x - 120
1x Power Weapon, 1x Mark of Wulfen, 1x Wolf Standard,1x Meltagun
Razorback 1x - 75
TL Assault Cannon

Grey Hunter 5x - 120
1x Power Weapon, 1x Mark of Wulfen, 1x Wolf Standard,1x Meltagun
Razorback 1x - 75
TL Assault Cannon

Grey Hunter 5x - 120
1x Power Weapon, 1x Mark of Wulfen, 1x Wolf Standard,1x Meltagun
Razorback 1x - 75
TL Assault Cannon

Grey Hunter 5x - 120
1x Power Weapon, 1x Mark of Wulfen, 1x Wolf Standard,1x Meltagun
Razorback 1x - 75
TL Assault Cannon

Grey Hunter 5x - 120
1x Power Weapon, 1x Mark of Wulfen, 1x Wolf Standard,1x Meltagun
Razorback 1x - 75
TL Assault Cannon

Grey Hunter 5x - 120
1x Power Weapon, 1x Mark of Wulfen, 1x Wolf Standard,1x Meltagun
Razorback 1x - 75
TL Assault Cannon

ELITES
Wolf Guard 5x - 207
5x Powerfist, 5x Combi-Flamer

HEAVY
Vindicator - 125
Siege Shield

Vindicator - 125
Siege Shield

Vindicator - 125
Siege Shield

45 models
6x scoring units (36 models)
9x Vehicles
16 KP (9 KP/targets for the early game)
1997 pts

6x TL Assault Cannon
6x Meltagun
6x Combi Flamer
3x S10 AP2 LBT


The general idea:
Razorbacks ferry behind the 3x Vindicators for a turn or 2 as I advance. This would give my AV11 Razors a 4+ while still being able to fire from their turrets over the Vindicators.

Njal would then give the Vindicators a moving 5+ Cover, and a 24" bubble of Dangerous/Difficult Terrain.

HQ
Njal
The integral part at making this list effective. He does a few things that I think will really help as a force multiplier.
Saga: Njal's allows units within 6" of him to re-roll Morale Tests.
Storm Caller: a 5+ cover save extends 6" from the hull of the RZR which is easily far enough to grant 3+ RZRs/Vindis a 5+ Cover Save against shooting attacks. RZRs that can move 6", fire their AC, and still have a save. Pretty awesome.
Wrath: 24" bubble from the RZRs edge that hurts DSers, etc.
3+ Psychic Defense from the edge of the RZR will greatly help in getting on top of Eldar quickly
I5 Force weapon.

TROOPS
12 KP total... but with the vehicle rules and the Cover save, I don't think these are "gimmes" as much as others might. A single LC shot has a 10% chance to take one razorback out. A volley from 2 Hydras(6 S7 hits) have a 44% chance at taking it out though, still it's better than the 67% chance with no save. Now keep in mind there 6. The objective with "spamming"(i hate that phrase outside of video games) is to add ranged mobile fire power, something the wolves need. Against AV12 these RZRs have a 49% chance to stop their target(in the open) from shooting(immobilize exception), 32% against AV14. So the idea is to STOP incoming fire to mitigate damage before you take it, IE. Hit harder but have a weaker chin.

The troops on the other hand are still rock solid even if they are only 6 guys, they are also all unique for wound allocation
Each squad should have in the first round of any combat:
4x Rending attacks (average)
3x Power Weapon
3x Power Fist
9x Regular Attacks

So each squad against T4 should yield 3.25x Wounds plus 2.17x Kills on average. The tactics are to combine this unit with another GH unit to ensure the combat against bigger threats goes your way. The RZRs should allow you to dictate the assaults a little more readily. Doubling or Tripling those numbers makes for some really nasty combats.

With a 1x Flamer Template, 1x Melta and 8x Bolter rounds, I'm sure it's better to jump out and shoot, then take the counter charge, depending on your opponent, but you still have the means to shoot, then charge. It will be pretty situational, but I think you get the gist.

HEAVY
AV13 is pretty good and the 3x S10 LBT I've seen work well in Chaos Lists. Granting them a 5+ cover save makes the wall pretty solid

Pros:
It's a very shooty list
24x TL AC shots are very flexible for engaging armor and infantry
Mobile and Mechy, fits trend for 5th Mech lists (9x Vehicles)
Nice redundancy allows you to not worry too much about a round of poor dice rolls.
Max Scoring Units
Well balanced troops for engaging Armor or Hordes

Cons:
High KP for a Marine list
Each unit by itself doesn't "wow" but can hold it's own
Moderate Range against Fast Armies

This message was edited 1 time. Last update was at 2009/11/06 17:59:26


Visit http://www.ironfistleague.com for games, tournaments and more in the DC metro area! 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

You don't want to mix it up a little bit? I feel like if I was a seven-foot-tall, soda-can-slug shooting, power-armored behemoth, I'd stand out from the rest of my mates a little bit... they're not clones, right?





Right?
   
Made in us
Shas'la with Pulse Carbine





hahaha
Excellent.

It is definitely very cookie cutter.
I guess, though, is that a bad thing?

Visit http://www.ironfistleague.com for games, tournaments and more in the DC metro area! 
   
Made in us
Rotting Sorcerer of Nurgle





For some gaming groups it's a sin.
Others don't care.

But as the 'sin' sayers would say: you have to admit it's boring and the list can be created through copy and pasting.

It seems both meh and scary at the same time.
Tacs are actually Grey Hunters...2 different Codicies there.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Shas'la with Pulse Carbine






I never learned how to reeeeeeeeeead.



Yeah, I should change that to Grey Hunter squads.
It actually originally started out as a vanilla marine list with Kantor, but with what I was trying to do, the SW codex fit better.

As bitz and bobs, the list really is 'meh' which is kinda funny, because I think as a whole it could be pretty freaking scary against a lot of lists.

After chatting a bit I'm actually thinking I'm going to ditch Njal and the Vinds for 2x Ven Dreads w/ AC + 1x Rune Priest, and Bjorn(Ven Dread).

This message was edited 1 time. Last update was at 2009/11/06 18:02:27


Visit http://www.ironfistleague.com for games, tournaments and more in the DC metro area! 
   
 
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