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Made in us
Possessed Khorne Marine Covered in Spikes





I'm thinking specifically Chaos Terminators for 30 points each. Are they worth it point for point with other stuff to field them with Mark of Khorne for 3 atks (champion w/ 4) just to make a beefy CC squad? Or are they not really a Close combat oriented unit and should be used in ranged situations?

The purpose of argument is informative discourse, not to see who finishes in front.


 
   
Made in us
Annoyed Blood Angel Devastator




Alaska

Wrong place for this. Try the Tactics forum.

Current Army: Too many freaking Jump Packs 1500
Gwar! wrote:The newb has it right.
 
   
Made in us
Boosting Space Marine Biker





Beaverton, OR

I don't play chaos marines, but I though the obliterators were the end all be all for anything that needs doing?

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Made in gb
Lord of the Fleet






London

Wrong forum.

But Terminators are good for CC with their Power/Chain fists, but if you want a bit of ranged goodness, add a Reaper Autocannon to the squad.
   
Made in gb
Decrepit Dakkanaut




Chaos Terminators have 2 main uses:

1) Suicide squads. 3 with combimeltas (or plasma if you need anti-terminator shooting) for not many points. Add in a chainfist if you want to remain an antitank threat.

Deepstrike them in risking the mishap. Kill tanks. Remain a threat as you still have 9 S3 PW attacks on the charge

2) As above but with a bigger unit. Still have some antitank power in there, but maybe aheavy flamer or similar. MoK for cheap extra attacks, and either DS in or use it as a counter attack unit in your own half - depending on mission.

Unfortunately 2) means that you have to invest a fair amount of points, and unless you're me this tends to not be something you have the points for.

This should be moved to tactics however...
   
Made in jp
Grisly Ghost Ark Driver





NC

I find them very useful.

Falcon Punch!


 
   
Made in au
Killer Klaivex






Forever alone

paulguise wrote:I don't play chaos marines, but I though the obliterators were the end all be all for anything that needs doing?

Obliterators are a shooting unit.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Chaos Terminators are... OK.

Obliterators will not solve your CC problems of course, as they have 2 powerfist attacks each at 75 points each.

I typically run a squad of 4 with two combi-meltas, a heavy flamer, and a chainfist.

They are pretty good at beating up non-elite units, but once you have to fight something with serious CC potential, they're pretty boned.

Another problem that chaos faces is delivery system:

All we have is the stock land raider. If you're trying to run terminators for CC, deepstriking them is bad, but putting them in a land raider is a reliable way of getting them into CC. However, since we don't have the TH/SS combo, 5 terminators is not really well suited to an assault role, and if you kit them out to make them better (icons, champions, lightning claws, etc) then they get very expensive very fast.

When you couple that with a land raider that can not effectively shoot on the move (unlike the marine raider with PotMS) you have a whole lot of points spent in one place, only not nearly as efficiently as our loyalist cousins do it. Also, chaos does not have the frag launchers on the land raiders, meaning that assaulting into cover negates the only bonus that bringing a power weapon has over a powerfist or thunderhammer.

That being said, I think this could be OK:

5 terminators, one with heavy flamer and chainfist, 4 with lightning claws, icon of slaanesh.

I think it comes out to 230 points. It's not nearly as good as loyalist assault terminators at 200 points

Then put them in a land raider, possibly with possession.

You're not as good as loyalists, but if you just like the flavor of using chaos terminators for assault it's an OK way to do it.

Why did the berzerker cross the road?
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Made in nz
Sword-Wielding Bloodletter of Khorne





Oh dear....I would have said that they were very good....everyone disagrees.

They are 30pts, Terminator Armour, Power Weapons, 2 Attacks base, and can take MoK for another. That is certainly enough to tear through anything at all in CC short of some elite CC Squad (eg TH/SS Terms). I would use them in a CC role because they have a big advantage over loyalist terms in that they hit at I4. They will beat anything not I5.

As long as you were careful and didn't attack a 50 man Ork squad or 7 TH/SS terms they would do OK. Best VS MEQs.

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Made in nz
Scuttling Genestealer




You got to be careful with the unit Chaos Treminators can be tricked out the be the unit everybody fears for good reason or a unit people laugh at just put a few shots on.

e.g Slannesh lightning claws termies or khorne lightning claw termies.

4attacks each on the charge at I5
or 5 attack each on the charge at I4
However then they do cost more than standard marines, but in my opinon everything chaos should cost more seeing you get marks which ups everything. (can't wait for noobs to flame me on this part.)

The problem with say 5 basic normal terminators is hitting MEQ's at the same time and wounding and hitting on 4's which leaves you with less wounds compared to marines or tricked out chaos terminators.


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Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

nosferatu1001 wrote:Chaos Terminators have 2 main uses:

1) Suicide squads. 3 with combimeltas (or plasma if you need anti-terminator shooting) for not many points. Add in a chainfist if you want to remain an antitank threat.

Deepstrike them in risking the mishap. Kill tanks. Remain a threat as you still have 9 S3 PW attacks on the charge

2) As above but with a bigger unit. Still have some antitank power in there, but maybe aheavy flamer or similar. MoK for cheap extra attacks, and either DS in or use it as a counter attack unit in your own half - depending on mission.

Unfortunately 2) means that you have to invest a fair amount of points, and unless you're me this tends to not be something you have the points for.


do what? Deepstrike a big (notice the bolded bit above? THIS IS NOT TALKING ABOUT TERMICIDE, ITS TALKING ABOUT 5 OR MORE SIZED SQUADS) unit of terminators? Ever been hit by a demolisher when you have a terminator squad forced to be in a perfect pieplate clump? or plasma cannons? or a orbital bombardment?

Feel free to do it, I'm just sayin' if you leave any template/blast/ordanance ap2 weaps standing and you DS a 5 man or stronger terminator squad, you'll learn the lesson bloody quickly.


Terminators are useful for CC. However, i would argue that the only way to do that well is via a Landraider. If you DS, you cant charge, and will feel a hell of alot of pain. If you walk, you're going to spend half your fight walking. How you want to deck them out is up to you. Last game i had 5 terms w/ 3 powerfist/chainfist/3 combimeltas/2 combiflamers/1 personal icon in a landraider. Roll up, pop tanks/transports with meltas, clear objectives with the flamers. I keep 1-2 terms with powerweapons, just so they strike at I4, and can take them out as casualties so i get my full powerfist swings. The Icon is to guide my 2 termicide squads 11 terms on the field doesn't sound like much, but it certainly make a cracker of a spearhead into a IG tank/guard line If i was thinking clearer though... i would have taken the heavy flamer instead of a combiflamer, same points but it's not one shot only

If i were to do a CC squad, probably 2 Lightning claws and 3 powerfist/2 powerfist/chainfist to start off with, see how that goes, maybe swap another Powerfist for pair of lightning claws. I would probably also give that squad's power/chainfists combi's, probably melta's, to deal with tanks/pop transports to charge the goodies inside. Heavy flamer i think is a personal choice- you might flame too many enemies and miss your charge as those models are removed- However, this squad is going to be in your enemies face and will find plenty of good opportunities to use that flamer.

My 2 cents YMMV, but really, get some ideas together and try them out, see what works for you and what doesn't. Also, Always ask your opponent what worked and what didn't, what had them worried and what did they prioritize to take down first etc. Best way to learn your armies strength/weakness is from your opponent- you need more of what they don't like to fight, and less of what they do like to fight

This message was edited 3 times. Last update was at 2009/11/08 00:00:47


   
Made in gb
Plastictrees



UK

Jihallah, its called 'Termicide' and is the most effective way of running chaos termies.

3x Chaos Terminators: [120]: 3x combi-melta, Chainfist.

Cheap, good and best of all cheap!

WARBOSS TZOO wrote:Grab your club, hit her over the head, and drag her back to your cave. The classics are classic for a reason.
 
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Lord-Loss wrote:Jihallah, its called 'Termicide' and is the most effective way of running chaos termies.

3x Chaos Terminators: [120]: 3x combi-melta, Chainfist.

Cheap, good and best of all cheap!


I'm saying a BIG unit of terminators, which is OVER 3, which is not cheap. I'll edit it and bold the big bit for you

   
Made in gb
Plastictrees



UK

Ooops missed that sorry

Deepstriking a five man terminator squad is pretty silly, unless your facing a wall of plasma cannon ravangers.

WARBOSS TZOO wrote:Grab your club, hit her over the head, and drag her back to your cave. The classics are classic for a reason.
 
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Lord-Loss wrote:Ooops missed that sorry

Deepstriking a five man terminator squad is pretty silly, unless your facing a wall of plasma cannon ravangers.


in which case it sounds really really silly?

   
 
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