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Made in us
Confident Halberdier





CCS, Carapace Armor, 3 Plasma Guns, 2 Body Guards, Medi Pack, Melta Bombs
Chimera

Guardsman Marbo

PCS, Melta Bombs
Chimera
Infantry Squad, PW, Flamer, Melta Bombs
Chimera
Infantry Squad, PW, Flamer, Melta Bombs
Chimera

PCS, Melta Bombs
Chimera
Infantry Squad, PW, Flamer, Melta Bombs
Chimera
Infantry Squad, PW, Flamer, Melta Bombs
Chimera

Veteran Squad, Demolitions, Grenadiers, 3 Melta

Veteran Squad, Demolitions, Grenadiers, 3 Plasma
Chimera

Valkyrie, MRP

Hell Hound or Vendetta

LRBT, HB sponsons

LRBT, HB sponsons


I love tanks so i want to bring a lot of them, i was thinking that not all the squads need to move closer, a PW can be swapped for an AC, flamers for GL
also the carapace upgrades are kinda pricey 80 pts and another 75 if i take the Vendetta in stead (chimera from vet squad would be taken out) that could go to commissars but i wanted to get some feedback and play testing
i think this can be competative
looking on paper, its fast and has enough fire power at closer ranges deadly if it get close to enemy armor because every squad has melta bombs and PW

12 tanks 78 men

This message was edited 1 time. Last update was at 2009/11/07 11:52:38


Some people see the glass as half full, some people see the glass as half empty, I'm the guy that relieved myself in the glass.



 
   
Made in cn
Wicked Warp Spider






I don't rate carapace (or medipacks) on models that are already protected by a tank. If the tank blows up, take the hits and if the unit remains unbroken, just get them into cover (eg the wreck of their vehicle!) and hope for the best. No point upgrading the armour of a unit that if all goes well won't ever take a save. So if you take off carapace on all 3 units, and replace the CCS medipack with another plasma gun, that's 95 points free!

I think using platoons as close combat flamer-carriers is a bit of a waste. I would field those units with either a GL/AC or PG/AC (and you might even give some of their chimeras HB/ML instead of HF/ML). PW and M would then become unnecessary. That adds some much needed long-range firepower. Use the PCS as attack units instead - 4 flamers each, that's good cooking! (melta bombs on the PCS would still be a good idea, I just think it's not necessary on every unit)

So instead of your platoon (340 pts)
Lone Crusader wrote:
PCS, Melta Bombs
Chimera
Infantry Squad, PW, Flamer, Melta Bombs
Chimera
Infantry Squad, PW, Flamer, Melta Bombs
Chimera


You'd have (for 370)
PCS, melta bombs, 4 flamers
Chimera (HF/ML)
Inf Squad, PG, AC
Chimera (HB/ML)
Inf Squad, PG, AC
Chimera (HB/ML)

And that'd give you only 2 aggressive flame vehicles (but with more flamers than before) but 4 squads to provide a S7 firebase for popping transports etc. Just a suggestion, but whatever you do, certainly give the PCS 4 weapons of some kind, it's just such a waste to not cover that unit with guns.

I would take the vendetta over the hellhound, because of this: If you then drop the chimera the vets were riding in, you'd have 90 points spare (including saving points from upgrades, spending on platoons) Then you could drop the HB sponsons off the russes (I don't think those are really important upgrades) and get the hellhound back!

So essentially I advise the following sequence:

drop upgrades on vets and CCS (buy extra plasma gun)
change armament of platoons
drop vets' chimera, put them in vendetta
drop HB sponsons, buy 3rd fast attack vehicle of your choice! Obviously, you could look at ways to cut even more points (AC/GL instead of AC/PG on the infantry squads?) (drop the bodyguards?) and get a 3rd LRBT instead.

Anyway, I think those suggestions would let you get more vehicles and firepower on the board - the main point is that infantry squads are a bit wasted at using special weapons at close range - veterans do the job better. If you want to use mounted platoons, send the PCS forward and keep the infantry back, IMO.

Good luck with the list!

Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts

Corregidor 700 pts
Acontecimento 400 pts 
   
 
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