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		![[Post New]](/s/i/i.gif)  2009/11/08 23:30:20
	  
	    Subject: 1000pt imperial guard army 
	
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                            Drop Trooper with Demo Charge
	 
 
 
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									This is my Imperial Guard army
  Bolded letters indicate what i am going to add later.
  
  HQ:
  
  Company Comand Squad (50)
  Officer with plasma pistol (10)
  plasma gun (15)
  vox caster (5)
  company standard (15)
  chimera, h-stubber, smoke launchers    (65)
  
  Troops:
  
  Platoon #1
  
  PCS (30)
  2x gl (10)
  vox caster (5)
  
  Squad #1 (50)
  Vox caster (5)
  meltagun (10)
  
  Squad #2 (50)
  vox caster (5)
  flamer (5)
  
  Platoon #2
  
  PCS (30)
  2x gl (10)
  vox caster (5)
  
  Squad #1 (50)
  Vox caster (5)
  GL (5)
  
  Squad #2 (50)
  vox caster (5)
  flamer (5)
  
  Fire support squad (60)
  3x HB (15)
  
  Fast attack
  
  Setinel (35)
  lascannon (15)
  Cadia Pattern (20)
  
  Valkyrie (100)
  M.R.P. (30)
  
  Heavy support
  
  Leman Russ (150)
  Lascannon (15)
  2x HB (20)
  HS (10)
  
  Leman Russ Executioner (190)
  Lascannon (15)
  Plasma Cannons (40)
  
  Total: 1000
  
  Total after I get my required troops:1151
  
  This is my army at the moment and I am planning to get three more troop boxes and make some more troops and two PCS squads with them, to make my army legal.
  
							 
							
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								 This message was edited 3 times. Last update was at 2009/11/11 04:46:12 
							
 "There are three things I need to win a war,men,guns and coffee!"
 
 Armies so far:                  W/L/D
   1250pts.       1/1/2
   2500pts.           3/4/2   | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2009/11/09 13:23:06
	  
	    Subject: 1000pt imperial guard army 
	
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                            Wicked Warp Spider
	 
 
 
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									OK, rather than go through unit by unit saying change this, change that, I'll give some general advice: you're putting on a load of mixed-up upgrades. When putting extra guns on vehicles, use weapons that complement each other: example LRBT has lascannon (for shooting tanks) and HB sponsons (for shooting infantry) which is a bit inefficient. For your CCS, get all guns, or get a vox+standard and keep the unit back out of harm's way.
  
  You don't have a legal platoon (you need a PCS) and even then you need another troops choice to play a game. Read the page of the army list that deals with platoons again. You need 1 platoon+ 1 vet/penal legion squad, or 2 platoons, or 2 vet squads, or 1 vet squad 1 penal legion squad, etc.
  
  There are a few weird errors in your army list, like the CCS has a master vox, the standard bearer has a power sword, etc. Does up-armoured mean that you field an armoured sentinel, or a scout sentinel that has the extra armour upgrade?
  
  You should make sure the list is a certain number of points before posting, people don't really want to add things up for you. Overall, I'd say you have plenty of vehicles, need to get more troops - even if you field them as two veteran/penal legion squads, that's not enough to capture and hold objectives effectively.
							 
							
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    Eldar Corsairs: 4000 pts
    Imperial Guard: 4000 pts
 
    Corregidor 700 pts
    Acontecimento 400 pts   | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2009/11/09 13:42:44
	  
	    Subject: Re:1000pt imperial guard army 
	
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                            Towering Hierophant Bio-Titan
	 
 
	
	
	 
	
 
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									Try and use proper unit-names. I.e Infantry Platoon, Platoon command squad, Infantry squad, Lascannon, Veteran squad. Dont bother listing upgrades a unit gets by default. Acronyms are fine, in context.
  
  Drop unnecessary upgrades (Power sword, heavy stubbers, medics (In a 1000pt game with a non-special company command squad, a medic is a waste) hunter-killers, doser blades) as well as the sentinel to allow you points to build up your troop choices. 30 infantry men (Regardless of what kinda of squad they come from; Penal legion, infantry squads, veteran squads) would be the minimum for Imperial guard. 
  
  If your Company Command squad is planning to sit back and support troops, give it an autocannon and drop all other short-ranged special weapons, A vox & regimental standard is good for this kind of support. A Chimera with its Multi-laser and Heavy Bolter as standard is also a good fire bunker. 
  
  Heavy bolter heavy weapon squads are good, nice and cheap but if you replace them with an Autocannon Heavy weapon squad (as you are lacking anti-transport firepower) it will serve you better and be better able to hide in cover, due to its longer range.
  
  Valkyrie, Stick with the basic ; Multiple Rocket Pods + Multilaser. If you want lascannons, get a vendetta (Triple TWIN-LINKED lascannons!). If you want heavy bolters, field chimera, full h.bolter leman russes or (as you have atm) heavy bolter HWS's.
							 
							
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   H.B.M.C. wrote:Friend of mine just sent me this:
 "The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."  Too be fair.. it's all worked out quite well! 
 
 Heh.      | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2009/11/10 05:14:37
	  
	    Subject: Re:1000pt imperial guard army 
	
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                            Drop Trooper with Demo Charge
	 
 
 
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									Yeah, you both have a point, i have removed some upgrades i see unnessary(power fist, power sword, doser blades, etc.) and have removed some cc weapons in my CCS.
  Note: I find the H-stubers a usefull addon to my tanks.
  Now the hb sponsoons on my leman russ are there to give it a larger multirole capability.
  
  The setinel has the cadian armor upgrade (the one with an open top)
  Lastly I corrected some errors and totaled up the point value of the army and it comes to 1010 points.
  
  Thanks for the help.
							 
							
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								 This message was edited 2 times. Last update was at 2009/11/10 06:07:17 
							
 "There are three things I need to win a war,men,guns and coffee!"
 
 Armies so far:                  W/L/D
   1250pts.       1/1/2
   2500pts.           3/4/2   | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2009/11/10 09:04:09
	  
	    Subject: 1000pt imperial guard army 
	
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                            Wicked Warp Spider
	 
 
 
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									Mate, I think you need to read the codex again. 
  
  Your CCS would benefit from having either loads of guns (say a vox and 3 plasma guns) or just the standard and vox. The medic is unnecessary when the squad is in a chimera. 
  
  You don't have a legal infantry platoon. Repeat, you do not have a legal infantry platoon. A platoon needs a minimum of 1 PCS and 2 infantry squads. You then need 2 troops choices to play a game. Not 2 troops squads, you need 2 troops choices. 1 PCS + 2 infantry squads = 1 troops choice!
  
  HWS w/heavy bolters is 75 points, not 80.
  
  I . . . . have no idea at all what a cadia pattern upgrade is on a sentinel, where are you getting this from?
  
  A LRBT is probably better off with just a lascannon (165 pts) or with heavy bolters, maybe a heavy stubber (170-180). HK missile is a bit spank, because you need to stay stationary to fire it in addition to the much better lascannon/battlecannon, and because a single BS3 S8 shot isn't worth all that much anyway.
  
  You've done the points wrong for the executioner. It's 190 base, plasma sponsons are 40.
							 
							
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    Eldar Corsairs: 4000 pts
    Imperial Guard: 4000 pts
 
    Corregidor 700 pts
    Acontecimento 400 pts   | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2009/11/11 05:24:55
	  
	    Subject: Re:1000pt imperial guard army 
	
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                            Drop Trooper with Demo Charge
	 
 
 
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									Yes i would agree that my ccs would benifit from more guns, but at the moment i have nothing but a couple of grenade launchers left and i like to keep the same special weapons in the squad.
  I also remove the medic (like you said, they have the Chimera to protect them).
  
  Now i am looking into getting three troop boxes(why couldn't GW just leave them the way they were?).
  
  Unfortunatly I couldn't post a picture of my cadia pattern setinel, so you may need to google it.
  I'll try to get the photo up ASP.
  
  As for the LRBT i am really hesitant of hacking off its weapons at this point.
  the HK missile kept falling off and I have never really hit anything with it yet, so i am going to remove that.
  
  Thanks for the advice.
  
  So now i have one question, does my army have a definate lack of AT weaponry and if it does what should i add next to try to fill that hole?
							 
							
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 "There are three things I need to win a war,men,guns and coffee!"
 
 Armies so far:                  W/L/D
   1250pts.       1/1/2
   2500pts.           3/4/2   | 
						
		
					 
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