I agree with the spirit of this post, however I feel that it should lower the targets bs and make them move as in difficult terrain. Maybe even lowering there ws by 1. Hell even call it suppression, and I would do it at 1/4 for pinning. and 1/3 for every other weapon. See if you can run every turn an extra d6 inchs, and cant shoot into close combat. Why not be able to fire so much at a unit that they are just plan scared of being hit so much. or cant see for all the incoming fire. This could also be cumulative with other units shooting. The reason being no right minded person would stand there and keep charging as much as they could if they say 10 out of 30 guys just died. Sure it wont stop them just slow them down a bit. I would say if you take 1/3 damage on a unit it move as in difficult terrain and shootas at -1 bs and -1 ws. This would balance things so much between shooting and assault armys. Sure assault armys would QQ and flame, but only because they wouldnt be op against shooting armys. Now you could make a leadership role to avoided this but it would be a -1 for ever 1/4 your units you have lost that turn. and would not be effected by fearless rules. I think you could adapt this to taking leadership rolls from taking shooting damage also, but fearless woudl work as usual.
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