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Made in gb
Veteran Inquisitorial Tyranid Xenokiller





Colne, England

I know it's probably been asked before, but I'd like to know if anyone has any tips and tactics for using them.

Before anyone asks i don't have any modles yet. and have beens using chaos space marines as proxy modles (ironically)

The one game i've had was against a guy using his own custom army, to try them out points wise. Which if the club wasn't closing at the time I would have won.

Brb learning to play.

 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





For a pure Daemonhunters list I would go with Grey Knights/LR spam probably. Shrouding is rather good for protecting your models so you can stand off at range with the LR weapons and Psycannons and shoot your opponent. Once they close the gap you should have done some damage with your shooting and the GKs are no slouches in combat. It is a really small army though, and rather tough to play. You have to get your target priority just right and really make sure you are able to do the early damage you need to do or it'lll be easy to get overhwelmed by larger armies.
   
Made in gb
Veteran Inquisitorial Tyranid Xenokiller





Colne, England

Is it worth taking an orbital bombardment?

Brb learning to play.

 
   
Made in us
Stealthy Warhound Titan Princeps






Honestly, i'd go with a GK/SM hybrid list if you want to do the raider spam list.

a sample 1850 pt list -

HQ- 5 man GKT squad (1x incinerator, hood) - 280 pts
HQ- Librarian w/ null zone and force dome - 100 pts

Elite - 5 man GKT squad (1x incinerator) - 260 pts

Troops- 5 man scout squad w/ snipers and cloaks - 90 pts
Troops- 5 man scout squad w/ snipers - 75 pts
Troops- 10 man GK squad - 275 pts

Heavy- Land Raider Redeemer (w/ multimelta) - 250 pts
Heavy- Land Raider (w/ mutlimelta) - 260 pts
Heavy- Land Raider (w/ multimelta) - 260 pts
   
Made in gb
Veteran Inquisitorial Tyranid Xenokiller





Colne, England

Sorry i didn't mention it but im after a 'pure' daemon hunters force

Brb learning to play.

 
   
Made in gb
Elite Tyranid Warrior






Well as noted a pure GK force is quite hard to play with and use.... not to mention expensive.

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Made in us
Stealthy Warhound Titan Princeps






ah. well, in that case... a good 1850 list for pure DH-

HQ- Grandmaster (hood,incense,Nemesis weapon, Chainfist) - 205 pts
Retinue- 7 Terminators w/ 1x incinerator - 320 pts

Troops- 9 man GK squad (2x incinerator, melta bombs) - 300 pts
Troops- 9 man GK squad (2x incinerator, melta bombs) - 300 pts

Heavy- Land Raider Crusader (smokes) - 258 pts
Heavy- Land Raider (extra armor, smokes)- 258 pts
Heavy- Land Raider (extra armor, smokes) - 258 pts

total - 1849 pts... packs a hell of a bite. just need to worry about heavily mechanized enemies with lots of anti-tank (your worst fights will be vs mech guard, vulkan marines, dark eldar, and mech eldar)
   
Made in gb
Veteran Inquisitorial Tyranid Xenokiller





Colne, England

Can I give the Storm trooper sergeant a Teleporter beacon thing?

Brb learning to play.

 
   
Made in us
Pestilent Plague Marine with Blight Grenade




Lafayette, IN

Pure Daemonhunters?
No allies then, right?

HQ
GKGM - Psychic hood, NFW, psycannon - 450
retinue - 5 GKT w/ NFW, 1 psycannon, 1 th/ss

Elite
Inquisitor - 2 x mystic, land raider w/ smoke - 285
Inquisitor - 2 x mystic, land raider w/ smoke - 285

Troops
8 PAGK - Justicar w/ targeter, 1 psycannon - 251
8 PAGK - Justicar w/ targeter, 1 psycannon - 251
8 PAGK - Justicar w/ targeter, 1 psycannon - 251

Heavy - land raider w/ smoke

1741 points

Castle up, make use of shroud, and shoot shoot shoot. Any outflankers or deep strikers should be a non-issue with the 2 inquisitors and 4 mystics. Anything that actually gets close enough to assault you should be thinned out enough to be easy prey for a squad (or two) of PAGK.

This build has been tremendously successful for me at 1750. You have to be VERY meticulous with this army, as it is so small that any loss hurts badly. After a couple dozen games, it should come into its own for you.
   
Made in us
Plastictrees






Salem, MA

Inigo Montoya wrote: Any outflankers or deep strikers should be a non-issue with the 2 inquisitors and 4 mystics.


How do mystics help with outflankers?

I was just thinking that outflankers would probably be the major weakness of this army, since a bunch of mooks with meltabombs or thunderhammers coming off the edge of the board near all those raiders (which haven't been moving if they've been shooting) could do some serious damage.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in us
Fixture of Dakka





Steelcity

Bigger question id ask yourself if you want to do a pure GK list.. Do you have a high tolerance for dissapointment?

If you're the kind of player who gets angry over losing then do not use a pure GK list because unless you use pure raider spam you'll lose almost every time against an equally skilled player..

GKs are like space marines who are missing half of their weapons to deal with a wide variety of threats

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Made in gb
Veteran Inquisitorial Tyranid Xenokiller





Colne, England

Seen as though i've organised a 1000pt take objective game against daemons, here are my thoughts ....

List removed by Lorek - See post below

Total-932pts

Leaves me with 68pts to spend. Any improvements will be welcome.

This message was edited 1 time. Last update was at 2009/11/13 17:24:53


Brb learning to play.

 
   
Made in us
Rotting Sorcerer of Nurgle





Why do you need to include the individual points costs.
A person with a codex can find that out, we don't need that information.

As for the list:
Do you really need 10 man Storm Troopers?
Grey Knights... paying that much for non-scoring just to deepstrike with only one special weapon? Sort of a waste IMO.

Also your Inquisitor Lord is illegal, where is the retinue?

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in gb
Veteran Inquisitorial Tyranid Xenokiller





Colne, England

didn't realise the lord needed a retinue. and stupidly thought that grey knights were scoring units when used as fast attck


Automatically Appended Next Post:
And i include the points because a) i like doing it that way and b) so people don't have to bother reaching for their codex's to see if my total points is correct.

This message was edited 1 time. Last update was at 2009/11/13 17:11:21


Brb learning to play.

 
   
Made in us
Ragin' Ork Dreadnought




Monarchy of TBD

The Inquisitor HQ is probably best used as a firebase. A Mystic and a trio of the combat servitors can give you 2 HB and a Plasma Cannon. If you don't take the Daemonhammer, you can give your Inquisitor a Psycannon. Now add 2 sages to deal with overheats, and you have a devastator squad which can reroll one shot per round and gets free shots at any Deepstrikers or Drop Pods. It can also measure the range before firing, so you'll never miss a chance to fire. Sadly, I haven't played Daemonhunters in a while so I so not have the points cost of such a unit for you.

If on the other hand you are after a CC HQ, you cannot do better than the GK Lord with his Instanter (patent pending) Kill weapon. Give him a Psycannon, his minimum sized retinue, and give them a Psycannon, and you have another flexible firebase which can be used to deep strike if necessary.

Excellent choice with the Stormtroopers. They're the best troop for an Daemonhunters list. I always backed them up with GK Terminators to do the heavy lifting. I found PAGK a little too expensive and not damaging enough. You may find the sergeants are a little over equipped. I could never find something worth the 10pt veteran upgrade. Best of luck to you- this will be a challenge.

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[DCM]
Sentient OverBear






Clearwater, FL

I've removed the listing, as it listed point costs for individual pieces of wargear. This is against Dakka policy, and could get us in trouble with Games Workshop. You can post the point totals for each unit, but you can't, for example, say that a bolter costs 18 points for a Dire Avenger to take (fake example, I know).

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Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k.                                                                                                       Rule #1
- BBAP

 
   
Made in gb
Deadshot Weapon Moderati





Rochdale (GW Manchester)

I have over 2500 points of pure dh. I have some st aswell to try and balance the expensive gk. i find its very hard to win. im always outnumbered and my troops dont seem to be much better. Really fun to play with but if you cant handle loosing then dont get them. I have started to expand to inducted ig and my army is actually starting to win.

hope this helps

"Innocence Proves Nothing... Except That You've Done Nothing Wrong"

Welcome to the Daemonhunters, the ranks of the exalted Ordo Malleus and their cannon fod....er, I mean, loyal allies. Remember...the only ones who need fear the righteous might of the Ordo Malleus are the Daemonic.


quote: Dashofpepper: ...sad rivulet of demon prince tears. He ponders for a moment, then lashes the demon hunters into him. He assaults them, kills a terminator or two....and then demon hunters being demon hunters....they proceed to wtfpwn him. Second player leaves the table... 
   
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Tail-spinning Tomb Blade Pilot




Phoenix, Arizona

i play daemons and one of your best units is the Grey Knight Grand Master with a force weapon. He can instant kill most of the Daemon HQs and because they dont have grenades they attack last (this is true of most daemons).

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Made in gb
Veteran Inquisitorial Tyranid Xenokiller





Colne, England

Thanks lorek, I should have read up on the procedures and stuff befoe posting any army lists.

Also if a SM player takes me as an ally can I take GK?As the codex is a bit confusing about which units your allowed to take with which army.

Brb learning to play.

 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




Ohio

If SM takes GK as allies there can be GK. If you want to do a pure GK list that means no Stormtroopers or inquisitors.

I currently own a land raider and 3 dreadnaughts and switch them out form time to time. I'm in the process of building a second Land Raider for 1750 lists.

Dual dreadnoughts with a land raider works well against some armies. I run 2 squads of 5 GKTs. I have 2 squads of PAGKs as well. My Brother Captain runs with a psycannon upgrade and maybe an icon of the just if I have the points. Overall the list is effective but lacks mobility. In objective games it is tough to gain the objectives unless you deploy by them.

The base of the list is:

BC with Psycannon\Icon of the Just
5x GKTs w\ Incinerator
5x GKTs w\ Incinerator

7x PAGKs w\ 2 incinerators
5x PAGKs

Land Raider
Dreadnaught with Assault Cannon\Incinerator
Dreadnaught with Twin Lascannon\Incinerator

I'm actually waiting on a set of sisters to come in as well to bump up the troop mobility and the anti-tank. I've been putting together an inquisitor to have fun with as well. A Pure inquisition force is very powerful and still includes all the fun of running pure deamonhunters.

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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

The only way you can have GK and space marines in the same list is if the Space marines take the GKs as allies. DH Codex only, if GK are in the force they can only have inducted IG regiments, NOT inducted SMs. Inquisitorial forces can have either inducted IG or SMs.
So the SMs would be the main force(1 HQ, 2 troops minim) the GK would be allies(1 HQ, 1 Elite, 2 troops, 1 heavy support maximum)

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Veteran Inquisitorial Tyranid Xenokiller





Colne, England

Thanks guys thats really helped me with the ally system

Brb learning to play.

 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Sure thing.

may the Emperor guide you and may the dice gods, Ran and Dom, smile on you

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Fixture of Dakka



Chicago, Illinois

I've seen some rather brutal and themed Greyknight Imperial Guard armies ; I mean you can still have plenty of terms + troops + everything the imperial guard has and is still well within the fluff.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Veteran Inquisitorial Tyranid Xenokiller





Colne, England

Is the daemon hammer worth taking? and if not what should I take instead?

Also is it worth taking grey knights as fast attack along with some teleporter beacon storm troopers?

Got a 1000pt game on saturday against daemons.... and by the looks of things, GK are gonna be a difficult army to play at these points :(, so I guess what I'm askins is PAGK or Cheaper stormtroopers against daemons/

This message was edited 1 time. Last update was at 2009/12/08 17:16:23


Brb learning to play.

 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

The hammer is meh IMO.

1000 points. you can get a brother captain and two squads of 10 guys and maybe a dreadnought. I don't have my Dex, maybe a small unit of termies.

Always, always, ALWAYS take the Grimoir of true names when fighting any chaos related army. It affects anything that has WS that is either a deamon or is possesed. Defilers become WS2 Possesed become WS lame. lesser and even greater deamons will hit you on no better then a 5+ and you will never-ever be worse than 4+ and usually 3+

the BK should be in a squad at all times and he should be in BtB with the meanest thing that is a deamon. If there are defilers or Chaos dreds he should have hammer hand which is the only way GKs can reliably take down vehicles. S6 force weapon can only glance vehicles with 12 AV(walkers)

Holocaust is ok against horde armies, but is really a waste vs anything with a decent save.

Incinerators are the best buy for low point games, Psycannons will give you some longer range, if you take the cannons take a 2 to 1 ratio of incinerators to cannons .


Deep striking GKs is a bad idea. You will be hard pressed to get 2 full 10 man troop squads and you need all the scoring units you can get.
I think the unit is effective DSing, but if it isn't scoring you can't afford it. maybe they will make our troops with the DS ability next dex.

This message was edited 1 time. Last update was at 2009/12/08 18:22:49


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
 
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