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Made in us
Stalwart Veteran Guard Sergeant




Kansas

Hey all! Haven't been on in a while, so figured I'd get on here and post one of my latest lists.

HQ: (350)
-CCS w/ Creed, LC, Vox (165)
-Commissar Yarrick (185)

Troops: (455)
-[3x] Veterans w/ LC, Vox (95) [285]
-[2x] Veterans w/ AC, Vox (85) [170]

Elites: (270)
-GK Terminator Sqd. ~ B.Capt w/ Sacred Incense (71), GKTIncenerator (61), 3x GKTs (138) [270]

Heavy Support: (910)
-[2x] Executioner w/ PC spons (230) [460] *Not in a squadron
-[3x] Battletank w/ nothing (150) [450] *In a squadron

Toal: 1985
(10 pts can be used to upgrade the Incenerator to a Psycannon, or some other point filler)

Yarrick's with the Terminators for the juicy melee goodness, and with Sacred Incense, the Terminators are often going first with a LOT S6 power weapon attacks, that can be re-rolled on with WS5. Creed will be ordering around the Lascannons for AT-purposes. The AC vets will shoot at units or light armor, such as transports. The Executioners are self-explanatory and the LRBT squadron will sit in the back and lay down the tasty pie plates on the window sill.

Now, I know some people may have noticed how I used to rock out the regular GK Marines, and now I'm representing the Termies. Let me lay down some numbers for you. My old GKM squad cost 300 pts, and that's with the 2 psycannons. And by doing this, they're still only power armor dudes, and the psycannons don't get the NFW bonus.. While as for a 5 man GKT squad, it costs 270 pts with how it is currently set up and they're already getting the greater benefit.
-All power weapons
-In comparison, they're only one-person's worth of total NFW attacks less than that of the GKM squad
-Terminator armor

'nuff said.

Additional note: this list was originally written to go against a CSM army that had Abaddon joined by 10 IoN Termie Champs (expensive, but he uses them fairly well) The original list also had, instead of a 3rd LRBT, it had Sly Marbo(for laughs) and an outflanking Vet squad with 2 meltas.


Love Me, Hate Me, Say What You Want About Me. But Everyone Knows All The Girls Want To "If You Seek Amy." 
   
Made in us
Tough Tyrant Guard




North Carolina

At 2k you dont have a way to move your troops forward to grab objectives.
The other issue I see is that your GK needs a hood if you have a lot of power psy players.

Out flanking GK can mean the end of the enemies army before they even know what hit them. I myself ran them in the Ard Boys and just banished enemy armies because of this.

The one BIG issue I see is that you dont have a strong way of moving troops to get objectives. Orders and assault are going to be your main draw back.



Add feedback if you have question about what I have said if needed.

Biomass

 
   
Made in cz
Storm Trooper with Maglight






Take some chimeras for last turn objective snatch. Dont take 3 lemans in a squadron smoke launchers will be useless. Take 2 and take some camo netting mybe just on one of them. This will make the squad 3+ cover for one turn and 4+/3+ for the other depending on if you take netting for second leman too. Dont take more than one plasma leman. Theyre too expensive. Buy carapace for your vets and more special guns!!! And no hellhound? :( And what about melta vets in a vendetta? I also dont like command squad setup ...

HQ: (350)
-CCS w/ Creed, LC, Vox (165)
-Commissar Yarrick (185)

Troops: (455)
-[3x] Veterans w/ AC, carapace, Vox, 3x GL (130) [390]
1x vets 3x meltaguns, carapace, shotguns 130

Fast: Hellhound 130 pts.
Vendetta 130 pts.

Elites: (270)
-GK Terminator Sqd. ~ B.Capt w/ Sacred Incense (71), GKTIncenerator (61), 3x GKTs (138) [270]

Heavy Support: (910)
-[1x] Executioner w/ PC spons [230] *Not in a squadron
-[2x] Battletank w/lascannons, camo netting [370] *In a squadron

Toal: 2000

I really would like to fit in some chimeras but i am really point short here with the yarrik+GKs There really is something wierd about the command squad setup.

Mud company 2000 pts.
Colonel Hermann Winter's Armoured fist 1500 pts.
Armored battlegroup 1750 pts.
Death korps of Krieg 4000 pts.
FoW germans 5000 pts.
BFG Imperial fleet 2500 pts.
Necromunda gang 2500 credits
Easterlings and Harad LotR 1300 pts.


 
   
Made in ca
Longtime Dakkanaut





To the OP: I like your list, very elegant. I like how the LC's/AC's are in the hands of your tight core of BS4 troops who are in the hands of Creed. I think the 3 naked russes work well here, just target somewhere in the middle of the enemy formation so that you're bound to hit something...

I agree that a weakness of the list is no Troop selections are meant to move. However ome games you won't have to move, and others you won't have to move far. Since the Russ squadron is naked, it wouldn't hurt to move them up in formation to contest objectives. This leaves you with a minimum of situations where this weakness will really hurt.

Almost half of your points are in. If you come up against an army with serious anti-vehicle firepower you may not be left with enough to win. Even if just your LRE's get shaken and then your LRBT's miss...


This message was edited 2 times. Last update was at 2009/11/13 07:04:37


Fun and Fluff for the Win! 
   
Made in us
Black Templar Recruit Undergoing Surgeries




As has already been noted, your Troops definitely need more mobility. Chimeras will fill this role well, or you can go for Valks or Vendettas if you are willing to spend the points and think some air support will fit your build and play style.

Really, your 5 veteran squads out in the open with a 5+ save and and a heavy weapon a piece is not going to be that effective. If you want static troops, use Infantry Platoons. At 2k points, you can have a lot of infantry and still have room left over for all your armor. More firepower will make normal Guardsmen more effective than the veterans will be here, and Creed can help make up for BS3. Veterans are far better mobile and with melta or plasma, etc.

I would drop two of the Leman Russ (one executioner, one battle tank) and use the points to by some more variety - Hellhound + variants would make a nice addition, or some artillery support (Medusa, Manticore, etc.). You could also use the points to by transports for your infantry.

In general, I don't use voxes, but if you find yourself failing a lot of Orders tests, go for it.

We paint the sky with blood tonight,
Setting free the damned to fight 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




Ohio

You're GKT will most likely being tying most of the time in combat for initiative. The large majority have an initiative of 4. You will find yourself wounding much more often (usually on a 2+ with S6 PWs) and killing off a majority of units but units with Furious Charge or similar abilities will completely destroy your squad. Also, a Dreadnought in close combat with you will either stall you out if it doesn't have a power weapon or you will have to simply glance it to death. If it is an ironclad dreadnought you'll be screwed.

5000+ Points
3000+ Points
3500+ Points
2000+ Points
Cleveland Penny Pincher 
   
Made in mx
Morphing Obliterator





Mexico

I'm just starting IG/DH myself, planning on running a similar list, xcept for more heavy weapons less tanks. However would't Straken be better for the termies, not exchanging fearless of FC and counter attack, and besides being able to issue more orders? Just asking since i'm in kinda the same situation my HQ options atm are yarrick, straken, a GK grand master or a inquisitor, i would most likely go with yarrick/straken and put that extra termie on the termie squad, increasing it's size to 6 (dunno if there is a restriction cap on 5 for DH, just starting, got the models cause they are damn cool). attaching yarrick to the termies would be I5 S7 on charge and fearless, nice

CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




Ohio

Lord Yayula wrote:I'm just starting IG/DH myself, planning on running a similar list, xcept for more heavy weapons less tanks. However would't Straken be better for the termies, not exchanging fearless of FC and counter attack, and besides being able to issue more orders? Just asking since i'm in kinda the same situation my HQ options atm are yarrick, straken, a GK grand master or a inquisitor, i would most likely go with yarrick/straken and put that extra termie on the termie squad, increasing it's size to 6 (dunno if there is a restriction cap on 5 for DH, just starting, got the models cause they are damn cool). attaching yarrick to the termies would be I5 S7 on charge and fearless, nice


You can take a total of 20 Grey knight Terminators if you have the points. A unit of 10 in an elite slot and a Brother Captain (or grand master) plus a retinue of 9 in an allied HQ slot. This would run you probably around 900 points or so depending on upgrades. That's just an estimate.

I would stay away from a Grand Master in lower point levels. He's simply too vulnerable to instant death. Also, he's a huge point sink.

5000+ Points
3000+ Points
3500+ Points
2000+ Points
Cleveland Penny Pincher 
   
Made in mx
Morphing Obliterator





Mexico

Oh yeah, what i meant was like if they have a restriction like loyal marines that the squads are either 5 o 10, no in between numbers, or maybe squad restricted to 5, but as your told me i'll probably just field 6 termies, use stern mini as a captain. My original plan is to get a pure 1500 guard army, and then throw a termie squad and some chimeras or tanks or any other unit to cover the other 500 points, never use the GKs below 1500

CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
 
   
Made in cz
Storm Trooper with Maglight






Grey knights are way too expensive in terms of points so while playing guard you will end up with wierd mix of elite and numbers wich is not good because GKs will get shot as they will advance

Mud company 2000 pts.
Colonel Hermann Winter's Armoured fist 1500 pts.
Armored battlegroup 1750 pts.
Death korps of Krieg 4000 pts.
FoW germans 5000 pts.
BFG Imperial fleet 2500 pts.
Necromunda gang 2500 credits
Easterlings and Harad LotR 1300 pts.


 
   
Made in us
Stalwart Veteran Guard Sergeant




Kansas

This list is also written off the models that I own, and I wrote it specifically to play against CSM (World Eaters)

I would add more chimeras and meltas if I owned more of them, but I don't, some I'm not.

And it recently came to my attention that GKT may be able to purchase a dedicated Landraider, and seeing as I own one, this might definitely help with moving them across the field (with Yarrick, as well)

I was also planning on using Straken instead of Creed, with a melta ccs set up, the only problem with this is: I'm leaving my troops orderless! which doesn't matter much, but lascannons always seem to roll 1's or 2's to hit.


Love Me, Hate Me, Say What You Want About Me. But Everyone Knows All The Girls Want To "If You Seek Amy." 
   
Made in us
Tough Tyrant Guard




North Carolina

Creed gives out flank and you can issue that tot he GKs as its not an order but an options in our codex. The other thing is the land raider as its not an options listed under either of the elites and or hq as a ded tank. Unless they change something that I have not see in an upcoming faq.

The other thing you could do is to out flank a unit of vets in order to get a troop into the back field. Though I understand what your talking about with taking what you have. I wish I had another two chims and another 20 men with six melta guns to replace my two inq st melta rhino units.


Biomass

 
   
 
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