Switch Theme:

Need some Green Stuff advice  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Lady of the Lake






The other day I got a good idea. Several friends want me to start playing WHFB and I think I've decided on Daemons as if I don't like WHFB I have something I can still use. Anyway I like the idea of a Tzeench army, but after looking at the daemons for it I started thinking. If he is all about change, why would he have the same 3-4 daemons over and over again. They're supposed to be in a constant state of flux, but can gain uniformity from the models themselves. I got the idea to make the daemons myself out of Green Stuff, that way no two models would look the same. Anyway, I have read whatwhat's Green Stuff tutorial and was wondering if anyone would be able to provide any advice for my idea. I have never worked with Green Stuff before, so I'm after general tips and tricks about scuplting with Green Stuff from scratch.

Thanks in advance

   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

If you've never sculpted anything before then learn to sculpt with something cheaper first.

Get the basics down, THEN move onto the greenstuffs etc.


I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in au
Lady of the Lake






I don't really know of any alternatives to Green Stuff.

   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

Plasticene, sculpy, das. Miliput.

Available at most decent (larger) hobby shops.
Fimo is also an alternative - it's like sculpy and has to be oven fired to harden it.

Learn the techniques on this stuff first, then move to GS or Brown stuff or Procreate putty or other more advanced material.

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in au
Lady of the Lake






What about using blu tac for practicing? Or is the putty stuff completely different in texture. I know the blu tac probably won't hold the shape as well and won't dry, but would it be suitable for learning the techniques? I'm only asking because you mentioned Plasticene.

   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Don't start from scratch. you'll hate yourself so much. Pick some base models, and make modifications to that.
   
Made in au
Lady of the Lake






I was thinking of doing it for these though. Is it really such a bad idea?


   
Made in is
Dusty Skeleton






It isn't a bad idea really, the only thing about scratch sculpting (especially with Greenstuff) is that it's a very time consuming process. Especially if you plan on sculpting the entire thing out of GS with no base model or armature out of something else.
That being said, no it's actually a great idea but perhaps outside your current level of skill!
The main thing is that you don't have any experience working with GS, so going straight to scratch sculpting your own models is abit like opening a restaurant before you know how to cook!
Now, as for what you asked for. Here are some tips from my experiences with greenstuff. I haven't done alot of scratch building, but I've used it alot for conversions etc.

- Green stuff is composed of two parts, putty and catalyst. So, one part is the actual stuff that you are working with, the other is what makes it eventually harden. You'll want equal amounts of blue and yellow.

-If your hands are naturally very warm it can be abit annoying to work with greenstuff, it gets sticky and refuses to co-operate if its too warm.

- Use a sculpting tool made of metal or plastic, as smooth as you can get it. This is to prevent the green stuff sticking to the tool. Wood is propably the worst thing in the world for this, unless its laminated or really really smooth. Find whatever works best for you. I tend to use a length of florist wire for basic stuff, but I have some sculpting tools as well.

- When you are mixing green stuff, dipping your hand in water (or just licking your fingers ^^) will prevent it from sticking to you as easily. Same applies for your tools. A wet tool is better for manipulating wet putty. Dab away excess water on the greenstuff with a paper towel if required. Most of the warhammer modellers around here tend to just keep the wad of greenstuff in their mouth if they need to work on something else for a while! I can't exactly endorse this kind of thing, but if it helps then great ^^

- Greenstuff will hold fingerprints. Smoothen them out by making your finger or smooth sculpting tool wet and smoothening them out. This is the most common thing I see when people are new to sculpting, lots and lots of fingerprints

- The cure time for greenstuff is several hours, but affected by the ratio of your putty mix, the temperature and humidity in your workspace as well as the age of your green stuff! Something radiant warm like a lamp can really speed up the cure time of green stuff. I tend to park mine around 5-8" away from a desk lamp I have here and that speeds things up alot!

- A trick I use when I need to hustle and get done with my greenstuff work and move on to painting is to 'paint' over the area with some super glue. I wouldn't recommend doing this on a large scale, but for a joint or a small area of greenstuff this works fine. Just remember that the greenstuff hasn't actually hardened all the way through, the top layer has just been sealed. This is important if you're pinning a model or otherwise making that joint bear weight.

- Yet another trick involving glue, affectionately named "Super Stuffing" is used when you need to set a proplematic joint that doesn't take well to pinning. Just yesterday I did this with the arms of a Ushabti I had. You take the appropriate amount of greenstuff, attach it to one side, then apply glue to the other. Press together and quickly scrape away any excess green stuff. The green stuff will harden almost immediately and bond to both sides. Mind you, this does give you a bond that is more brittle than proper green stuffing, but it bonds better and takes seconds!

Scratch building tips
- Use an armature. A length of wire and small plastic bits or whatever, anything that's abit smaller than your intended piece. This is to get away from having to sculpt the entire thing out of greenstuff (which is fine for small things, but full models its abit much) and also to lend strength to your sculpt. A tube of green stuff is more durable if it has a 'skeleton' made of wire inside it.
- Take your time. Scratch sculpting really tests your patience. You'll need to sculpt in layers and must allot appropriate cure time for each layer so you don't accidentally ruin it when you start work on the next one. Remember to smoothen out any fingerprints on your top layers, they're annoying to go back to and fix later.

There are thousands of guides on how to work with green stuff and how to build your own models. Search around on this site and you'll find some great ones one I've referenced before is this one. But really, a quick search will net you loads of sites!
Hope this wall of text doesn't scare you off, try your hand at sculpting and see how it works. The suggestions already made about different materials to work with are great as they have different textures once dry, and have different strengths!
Keep us updated on your progress!

This message was edited 1 time. Last update was at 2009/11/16 11:37:07


   
Made in au
Lady of the Lake






Thanks everyone
I'll attempt this, but it seems likely that I won't be starting WHFB with Tzeentch, I'll work on them slowly and they would probably be the second army. If I start with Dwarves and don't like WHFB I've got squats

   
Made in us
Flashy Flashgitz





Chicago Suburbs Northwest

If you are looking to make your own Tzeentch daemons, you could also try just raiding some bitz boxes for a buncha arms from various races. You could start with a plastic ball or something to anchor a bunch of the arms to, then do a few layers of GS sculpting to build a body around it.

A few more GS tips to add to those great ones that were contributed:
- Work in layers. Don't do all your GS sculpting at once. Start by getting the general shape in, then let it cure. The next day, work on the details, but you may want to think about doing a final layer that just smooths everything out as well.

- After GS is fully cured (24 hrs), I paint some GW 'Ard Coat varnish over the gaps and transitions of the GS sculpting I have done. This helps SMOOTH it and not look so clunked together. I have seen a lot of the great GS sculpters use Milliput or ApoxieSculpt for this purpose and am going to try that out to see if it works better.

- Get some rubber clay shapers. This also seems to be something that the better GS sculpters use.

Hope this is helpful,

Blackbone

Us Blood axes have learnt a lot from da humies. How best ta kill 'em, fer example.  
   
Made in us
[DCM]
Illustrator






North Carolina

Sculpting Tips from TPC ^_-. Hope these help!

-Aaron
Call For Fire

DA:80+S+GM(DPC)B++++I+Pw40k99+D++A++/mWD247R++T(M)DM+++++ 
   
Made in is
Dusty Skeleton






Just after I posed my reply I get a call from my friend who goes "'ya know, I wanna sculpt a Tzeentch army out of my leftover tyranid bitz"
After recovering from deja vu, we chat for awhile.

This http://www.youtube.com/watch?v=A_KuOGunCCE should be very interesting for you, and perhaps abit inspiring!
A fully scratch built (aside from that Lord of Change) Tzeentch army, out of spawn and tyranid bitz! Great stuff!

Hope it helps!

   
Made in au
Lady of the Lake






PrOtOcoN wrote:Just after I posed my reply I get a call from my friend who goes "'ya know, I wanna sculpt a Tzeentch army out of my leftover tyranid bitz"




Thanks for these new tips


EDIT: Watched the video, that's a really cool looking Tzeentch army.

This message was edited 1 time. Last update was at 2009/11/17 11:43:35


   
 
Forum Index » Painting & Modeling
Go to: