Switch Theme:

Dark Angels-Speeder heavy doublewing  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Sneaky Sniper Drone





HQ
Sammael (landspeeder) 205pts
Elites
Deathwing Terminator Squad-lighning claws, cyclone missle launcher 235pts
Deathwing Terminator Squad-lighning claws, cyclone missle launcher 235pts
Troops
Ravenwing Attack Squadron-meltagun, 130pts
Ravenwing Attack Squadron-meltagun 130pts
Tactical Squad-flamer, rhino w/hunter-killer 145pts
Fast Attack
2 Landspeeders-Heavy Flamer 140pts
2 Landspeeders-Heavy Flamer 140pts
2 Landspeeders-Heavy Flamer 140pts

1500pts

The idea is to hit them hard, fast. Send the speeders in up front, and hammer their troops from turn 1 with the flamers. Then use the bikes to call in the Terminators who can assault valuable units or pound stuff with the cyclone missle launchers, and also helping to clear objectives for the bikes and rhino squad, or just contest them theirselves. So what does everyone think? Should I put melta on the speeders, should I give the Terminators different weapons? Comment away.

Alas, poor Yorick.


1500 Points-with a little help from my friends
1500 Points
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. 
   
Made in us
Death-Dealing Dark Angels Devastator






Boston, MA

The list looks really interesting. I'd like to know how it works out for you. My suggestion would be to mix up the speeder weapons a bit for more versatility.

2400 pts Deathwing  
   
Made in il
Horrific Howling Banshee





With all the heavy flamers on your speeders you really don't need a flamer on your tac squad. think melta or multi melta because you're a bit short on at. other then that looks great, the flamer speeder idea seems great.
   
Made in us
Sneaky Sniper Drone





SpringLevel wrote:With all the heavy flamers on your speeders you really don't need a flamer on your tac squad. think melta or multi melta because you're a bit short on at.


Ok. I would just keep them in the rhino the whole time, and flamer out, was the idea. My only problem with melta is it's most effective at its half range of 6", and they can't fire the meltagun from inside the rhino if it moves more than 6". So, for the meltagun to be used to full effect, I have to start the turn within 12" of the target. But I will give the meltagun a try and see if I can make it work.

Alas, poor Yorick.


1500 Points-with a little help from my friends
1500 Points
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. 
   
Made in il
Horrific Howling Banshee





How about multi melta?
   
Made in us
Sneaky Sniper Drone





I'd like to keep it a five-man squad, to fit the points. It's primarily an objective grabber if the bikes get shredded, and I want some kind of assault weapon to fire out of the rhino. You could say I should just take a Razorback, but it's much cheaper to just take a 5 or 10 point assault weapon. What about plasma? I'm going to have to put this question up in the tactics forum. Thanks for giving me the ideas, though.

By the way, I'm thinking more towards anti-infantry, since I can put multi-meltas on the speeders for free, and fire them after moving 12", plus the bikes have melta.

Alas, poor Yorick.


1500 Points-with a little help from my friends
1500 Points
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Ravenwing Attack Squadron-meltagun, 130pts
Ravenwing Attack Squadron-meltagun 130pts
Tactical Squad-flamer, rhino w/hunter-killer 145pts

The fraction of troops is much too small.
I'd take two full RW Attack squadrons with meltas or plasma guns, and one or two full Tactical units.
Build the rest around this core.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Sadistic Inquisitorial Excruciator






The Midlands

How about put the tactical squad in a razorback w/ lascannon, and have a multi melta or somthing in the squad. Or maybe just a squad of devastators?

 
   
Made in us
Pauper with Promise




Antigo, WI

I have run almost the same squad before, it is super fast. People will have a hard time with it. I would put a melta-gun in the rhino and free up the pts for a pair of melta speeders. Other than that, good list.

Sucess isn't permanent, and failure isn't fatal. Da Coach  
   
 
Forum Index » 40K Army Lists
Go to: