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Made in us
Bounding Assault Marine





Ok, so I have been out of the arena for a while (I haven't quit, just haven't made it priority) and have inadvertently confused myself on wound allocation. I do not have a rulebook on hand (I am at work). I will describe 2 scenarios below. Please tell me the proper wound allocation based on the super diagrams.

1. A unit of 5 space marine take 6 wounds. 2 of which are AP3 weapons (we'll say it is from Crisis suit fire). Which diagram is the correct/preferred wound allocation method.

a.
M = I I
M = S
M = S
M = S
M = S

b.
M = I S
M = I
M = S
M = S
M = S



2. A unit of 3 nobs manage to get into CC with a fex and take 3 STR 9 wounds from this round of combat. Which diagram is the correct/preferred wound allocation method.

a.
N = S S
N = S
N = no wounds allocated

b.
N = S
N = S
N = S


***LEGEND***
M = Marine
N = Nob
I = Invul/AP Weapon
S = Save


Please let me know if my super diagrams and legend need further explaining.

Please note - terms like 'always/never' are carried with the basic understanding that there are exceptions to the rule, and therefore are used to mean generally...




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Made in us
Kid_Kyoto






Probably work

Are you assuming that these Marines/Nobs are all kitted out the same?

If so, then it would be more like this:


1. A unit of 5 space marine take 6 wounds. 2 of which are AP3 weapons (we'll say it is from Crisis suit fire). Which diagram is the correct/preferred wound allocation method.

a.
5M = I I S S S S

Roll to see how many wounds the group gets, then remove whole models.


If they were different, say 2 Nobs with PK and 1 Nob without (not sure if thats a valid kit or not):



2. A unit of 3 nobs manage to get into CC with a fex and take 3 STR 9 wounds from this round of combat. Which diagram is the correct/preferred wound allocation method.

a.
2N = S S
N = S

Roll to see how many wounds the group gets, then remove whole models from each individual group.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

in the first scenario, both are legal. in the second, only the last is legal. instant death wounds take out a whole unwounded model so you'd have to take off a whole nob for each one without doubling up. there are some tweaks you can do due to the page on multiwound models with different wargear and wound allocation but you didn't mention that so it's moot. (it's a stupid rule that adds nothing to the game and just confuses people)

in the first scenario, you have more wounds than models so you're technically supposed to assign them (as you did) before rolling with one wound to each model before you double up. there is nothing stopping you (and it's a good idea) from putting both no save wounds on a single model as the "doubled" one.
   
Made in gb
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warboss wrote: instant death wounds take out a whole unwounded model so you'd have to take off a whole nob for each one without doubling up.
Only if all the models in the group are identical.

If you have 3 Nobz with different wargear, 1 with 1 wound and 2 with 2 wounds and take a S10 and S4 wound, you can allocate the S10 wound to the wounded nob and the S4 to an unwounded nob.

This message was edited 1 time. Last update was at 2009/11/17 14:34:23


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Deep Fryer of Mount Doom

Gwar! wrote:
warboss wrote: instant death wounds take out a whole unwounded model so you'd have to take off a whole nob for each one without doubling up.
Only if all the models in the group are identical.

If you have 3 Nobz with different wargear, 1 with 1 wound and 2 with 2 wounds and take a S10 and S4 wound, you can allocate the S10 wound to the wounded nob and the S4 to an unwounded nob.


i'm going with his example which doesn't say the nobs are different and the wounds inflicted are strength 9 carnifex punches. just answering his question as written, lol.
   
Made in us
Bounding Assault Marine





I told you I cornfused myself.

Ignore example 1 as its all a bucket.

The nobs are the same also.... I guess it is more how the wounds are allocated, considering they are multi-wound models. Lets assume they fail 3 saves, that would cause intant death. (Models are the same)

This message was edited 2 times. Last update was at 2009/11/17 14:46:34


Please note - terms like 'always/never' are carried with the basic understanding that there are exceptions to the rule, and therefore are used to mean generally...




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Made in us
Sneaky Kommando





Southern Ohio, USA

In example one, at least two marines are going to be removed because the AP beats their armor, you still roll saves for the other four and remove one model for each failed roll. This is if they are all the same (as you already stated).

For the nobs, if they are the same also, if each one would take an unsaved wound they would die to instant death. If one wound was saved, then two of the identical nobs would be removed due to instant death. As Gwar! noted, this may not always be the case as nobs are typically kitted out differently.

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Just to be nitpicky , Crisis suits don't actually have AP3 weapons. They have AP1, AP2, AP4 and AP5.




 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

You only allocate wounds if you have a complex unit.

If all the models in a unit are identical, then you simply make saves, then remove casualties for every failed save, and for every wound which does not allow a save.

If you had a flamer in the unit, then you allocate wounds, and you could stack both low-AP wounds on the guy with the flamer, then take 4 saving throws for the identical guys at the same time, then remove models for every failed save.

Or, if you wanted the flamer to live, you could put one wound on him, to maximize his chance of survival, and stack the rest of the high-AP hits on the normal marines, along with the low AP hits.

Then you roll the identical marines together, automatically removing two models for the low AP wounds, then removing additional models for failed saves. You cannot claim that the guys who took the low AP hits are the same ones that failed the save, because groups of identical models roll for and remove casualties simultaneously.

For example, lets say the flamer guy survives his one wound, then you roll 3 saving throws for the group of 4. You fail two of those saving throws, and they all die, because they also take the wounds from the low-AP weapon.

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Somewhere Between here and the Warp

Example:

10 Space Marines, 1 with Flamer, 1 with Missile Launcher, joined by a captain in artificier armour get hit by 12 wounds, 2 of which are AP3.

Wound Allocation
Note:W= wound, A=AP3 wound

Captain-AA
Flamer-W
Missile Launcher-W
7 Bolters-Wx8

8 wounds have been allocated, minimizing damange.


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