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Made in us
Tough-as-Nails Ork Boy



U.S.A.

I am starting a dnd game with a few friends and have stumbled upon a few questions. My dm dosen't use a lot of magic stuff so its up to me to figure out all the random questions I get ( I am a wizard in the game).
question 1. Does taking spell mastery at level one allow me to have three spell know but not take up space in my spell book ( and does that apply to read magic as well)?
question 2. Am I allowed more than one spell book? ( No clear answer anywhere as they say plural a few times in the rule books)?
this is all for 3.5 edition. Thanks in adavance

This message was edited 1 time. Last update was at 2009/11/18 10:48:19


I play :
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Made in au
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1: IIRC, Spell Mastery allows you to pick three spells that you already know (hence you probably have them in your spellbook) and from that point onward memorise them even without access to your spellbook. You could presumably tear those pages out of your spellbook after taking the feat, but I'm pretty sure you already have to know them... I mean, for the sake of roleplaying, it wouldn't make sense if you mastered a bunch of spells that you had no familiarity with, so as a DM I personally wouldn't allow you to glean these spells from scrolls or another wizard's spellbook.

2: Of course you can have more than one spellbook.

This message was edited 1 time. Last update was at 2009/11/17 21:23:38


 
   
Made in us
Tough-as-Nails Ork Boy



U.S.A.

Thank you cause I was confused and the FAQs were not helping. Dose read magic take up space still?

I play :
about 1250
Proud member of the OCLU (Ork Civil Liberties Union).  
   
Made in us
Fixture of Dakka





Runnin up on ya.

It's a cantrip, so as a wizard; yes it takes a slot in your spellbook. You're better off running a sorcerer IMHO.

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in us
Tough-as-Nails Ork Boy



U.S.A.

thank you for clearin that up, and I would run a sorcerer but I like the wizards versatility more, and one of my friends ran a sorc. but he died nearly every game, pulled off two crits with a bow in a row though......

I play :
about 1250
Proud member of the OCLU (Ork Civil Liberties Union).  
   
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Hyderabad, India

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Riverside CA

The Wizards in my game are not the most Firepower Powerful, but are very dominating. They can control the battlefield like no one else. They are a Controller for a reason. The most dominating spell out there has been Cloud Kill sorry thats Stinking Cloud. And then when the Wizard got Mass Resistance.
Intelligence 20
-Stinking Cloud Damage: 1d10+5
-Mass Resistance [Poison]: Everyone has Resist Posion-10
Eager [our Wizard] Look there is a horde of [Insert Monster Here]
-Minor Action: Mass Resist Poison
-Replace Move Action With a Minor Action: Wizards Fury
-Standard Action: Cast Stinking Cloud
The Fighter Types would just charge into the cloud almost without fear.



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Runnin up on ya.

Anpu42 wrote:The Wizards in my game are not the most Firepower Powerful, but are very dominating. They can control the battlefield like no one else. They are a Controller for a reason. The most dominating spell out there has been Cloud Kill sorry thats Stinking Cloud. And then when the Wizard got Mass Resistance.
Intelligence 20
-Stinking Cloud Damage: 1d10+5
-Mass Resistance [Poison]: Everyone has Resist Posion-10
Eager [our Wizard] Look there is a horde of [Insert Monster Here]
-Minor Action: Mass Resist Poison
-Replace Move Action With a Minor Action: Wizards Fury
-Standard Action: Cast Stinking Cloud
The Fighter Types would just charge into the cloud almost without fear.




I think you're talking about 4th edition and the rest of us are talking about 3.5..... I have no idea what you just said.

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in us
Regular Dakkanaut





4E is special... If playing any class but a caster, I prefer 4E. Casters got simplified to hell in 4E though.

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