Game two vs Garret playing Chaos Space Marines
Chaos Sorcerer with Lash of Submission
5 Chosen w/ 3x Meltaguns
10 Berserkers w/ Powerfist and Rhino
10 Berserkers w/ Powerfist and Rhino
9 Plague Marines w/ Powerfist and 2x Meltagun
9 Plague Marines w/ Powerfist and 2x Meltagun
10 Chaos Space Marines w/ Lascannon, Plasma Gun, and Icon of Chaos Glory
Predator w/ Autocannon and 2x Lascannon
Predator w/ Autocannon and 2x Lascannon
Mission is Kill Points (ack!) with a single objective in our zones for bonus points. Deployment is Dawn of War. I win first turn and deploy nothing as does Garret.
Guard Turn One
I roll onto the board stacking in the center to prevent getting ganked by Outflanking Chosen. Two Chimeras get tasked to guard my objective along with the firebase units, while everything else goes for the endzone.
Chaos Turn One
Garret sets up castled on his objective. Night fight means pretty much no shooting and we’re off to Turn Two.
Turn Two – Guard
General advance on the left with the Chimeras blowing smoke. Hydras and Hellhounds can’t stop either Rhino, while the Vendettas can only immobilize a single Predator.
Turn Two – Chaos
Plague Marines move up along with the Rhinos. Lascannon fire kills a Hellhound and immobilizes the other.
Turn Three – Guard
The Executioner crests the wall and smashes half a Plague Marine squad down, while the Vendettas kill a Predator. Both Rhinos live again under long range meltagun and Hydra fire, with one stunned. On the objective, the Chaos Space Marines take a Colossus shell to the face, killing half of them instantly.
Turn Three – Chaos
Chosen appear on the right side and blow off a Vendetta lascannon with a long distance meltagun shot. Both Plague Marine squads continue forward, one exploding a Chimera and the other one missing the immobilized Hellhound. The unstunned Rhino zips forward, daring the Guard to stop it. In assault, the Plague Marines fail their difficult terrain test on a pair of twos and that’s the turn.
Turn Four – Guard
Both Chimeras drive right up to the impudent Rhino, setting up the Executioner for mass Berserker kills. 6 meltaguns + Hydra autocannons should do the trick, yes? How about an Immobilized and Weapon Destroyed instead? Deprived of its desired target the Executioner zaps down more Plague Marines as a consolation prize. On the right, both Vendettas plus Chimera multilasers do not kill the Chosen either.
Turn Four – Chaos
Doo doo doo. Khorne Berserkers calmly disembark from their Rhino of Indestructibility, give it a nice pat on the side and then proceed to wreck both Chimeras and dump their riders out. Their brethren w/ Sorcerer also get out of their ride and merrily skip forward holding hands. Plague Marines finally kill the last Hellhound, and lascannon fire stuns the Executioner. Finally, on the right the Chosen immobilize a Vendetta, bringing it to the ground.
Turn Five – Guard
Uhhhhhhh. Not much to do now, methinks. The Guardsmen form a firing line desperately trying to burn down the Berserkers before they charge. They get about half of them. Colossus fire shreds the rear pack of Berserkers, but on the right the last two Chosen survive the Vendetta lascannons.
Turn Five – Chaos
Everybody now! “Blood for the ….” Just for good measure the Sorcerer lashes the Guardsmen into an aesthetically pleasing formation just before two Berserker squads mow them down. The Executioner falls prey to the Plague Marines and the Chosen squad explodes a Chimera.
Turns 6 and 7 (fast-forward)
The Guard dies.
Well, that didn’t turn out so well, did it? For some reason, I apparently thought I was playing a Capture and Control mission and neglected to just sit back on the far right side and pound Garret with superior long range firepower. I blame the infamous wall of Game Empire Pasadena which continues to haunt me through multiple tournaments. I even had deployment choice too! Yes, the wall is obviously to blame.
Game Three vs. Jason playing Imperial Guard
Command Squad w/ Creed, Astropath, Fleet Officer
6x Ogryn
Veterans w/ 3x Meltagun and Chimera
Infantry Platoon w/ 2x Lascannon, 2x Plasmagun, 2x Grenade Launcher, 2x Meltagun
Infantry Platoon w/ 2x Plasmagun, 4x Sniper Rifle
3x Sentinels (1 squad)
Manticore
Russ w/ Plasma Sponsons and Lascannon
Russ Punisher w/ Pask
Mission is Kill Points (argh!) w/ bonus points for killing all Troops. Deployment is Pitched Battle and I win first turn.
Deployment is pretty much in the center for me with the Vendettas setup on the flanks as usual. Jason’s Guard stretches across the long board edge. My primary target is the Manticore, as it’s deadly against packed in armour (like mine!).
Jason seizes the Initiative!
Turn One – Jason
Creed orders the lascannon teams into action and the right most Vendetta is Shaken. Battle cannon fire wrecks the lead Chimera and a plasma round drifts over and Stuns the Chimera behind it! I do get a bit of luck as the Manticore shot drifts away from the Hellhounds and fails to penetrate their side armour.
Turn One – Me
Well, that was annoying. I begin to move forward across the board, looking to get the Hellhounds into position next turn. Executioner fire nukes a few Guardsmen, the Colossus airballs, and the left Vendetta can only Immobilize the Manticore despite having side aspect shots. Not too good.
Turn Two – Jason
Storm Eagle rockets drop right on top of the Hellhound squadron and a good scatter picks up both tanks for Shaken and Weapon Destroyed results, which is still pretty lucky for me. Outflanking Sentinels shoot up the Hydras and charge them for no real effect. On the left, lascannon fire Immobilizes the Vendetta.
Turn Two – Me
Got to keep moving, but my advance is being strung out and I’m going to hit piecemeal if at all. Vendetta fire at least manages to blow off the Manticore launcher, but it’s still there and not a kill point. Hydras dink a Sentinel and the Colossus smashes most of an Infantry squad along, but it’s not crippling any effectiveness at all yet.
Turn Three - Jason
Ogryns show up on the left side, multicharge the immobilized Vendetta, exploding it and also get the Veterans in the charge, who lose 8, but hold on snake eyes. The center Chimera is taken out by lascannon fire and the survivors are pummeled by the Russ, losing half. On the right, things are no better as Jason’s Veteran Chimera zooms forward, drops its troops and takes out both Hellhounds with pointblank meltagun fire. The remaining Vendetta is Shaken by lascannon fire and the Sentinels continue to bounce around the Hydras.
Turn Three – Me
With the Ogryns guaranteed to be coming in on me next turn, I drive my left units at full speed to try to evade their charge. On the right, a Chimera flames most of Jason’s Veterans away while the Colossus misses everything. No picture for this turn as my tears made it hard to focus on the camera.
<no pix>
Turn Four – Jason
Ogryns double charge the Executioner and Chimera and Stun both. The Command Chimera is exploded by a battle cannon round and the survivors fall out. On the right, the remaining Veterans fail to hit the opposing Chimera and the Sentinels continue to shake the Hydras. My Chimera’s flamer is taken out by a lascannon shot to prevent me from cooking the rest of the Veterans.
Turn Four – Me
The command squad moves forward and torches some of Jason’s Guardsmen, but that’s really all I’ve got.
Turn Five – Both
Sadly, nothing exciting happens that can save the game for me. The Ogryns tear apart the left Chimera, but the troops survive. The Sentinels continue to chase after the Hydras, but never do end up killing any of them. We roll for continuance and the game ends.
So that’s it for the tournament. Rather disappointing, as I come in with a Massacre win and two Massacre losses, but sometimes that’s just the way it goes. The good news is that all three guys I played were pretty nice, and even a losing tournament beats a day at the office. Hope you enjoyed the read.
Few of the armies at the event (there are both
40k and Fantasy
RTTs run together and both were pretty full).