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Made in ca
Raging Ravener




Canada!

Saurus Oldblood
- Blade of Realities, Light Armour, Shield, Carnosaur

Skink Priest
- Engine of the Gods

Skink Priest
- Engine of the Gods

12x Saurus Warriors
- Spears, Champion

12x Saurus Warriors
- Spears, Champion

12x Saurus Warriors
- Spears, Champion

10x Skink Skirmishers

10x Skink Skirmishers

16x Skinks
- 2 Kroxigor

Kirbinator wrote:you should take Seamus's advice


Om nom nom  
   
Made in us
Manhunter




Eastern PA

i think your missing a lil bit of flexibility. 2 engines at 2k is a bit much really, i would drop one, get some terredons, an enchanted shield on the old blood, and maybe some more skinks.

There ain't nearly enough Salvage in this thread!

DS:80+S++G+M++++B++I++pwmhd05+D++A++/fWD88R+++T(S)DM+

Catyrpelius wrote:War Machine is broken to the point of being balanced.

sourclams wrote:I play Warmahordes. It's simply a better game.


 
   
Made in nl
Longtime Dakkanaut




If you aren't bringing a Slann Mage Priest, then 1 Engine of the Gods will be enough. Give the Skink Priest on top the Diadem of Power and a Dispel Scroll and you will have enough Magic defense.

Terradon Riders are a great unit, try to include at least one unit of 3 for march blocking and warmachine hunting duties.

I'm not a big fan of the mixed Skink-Kroxigor units. Have only played against this unit 3 times, but they didn't impress me. Your mileage may vary, ofcourse.

Why do the Saurus Warrior units have Champions in them? They aren't protecting any Characters joining the unit, and challenging with them won't make you win a combat against any Character (not enough SCR). I'd drop the Champions.
   
 
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