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Made in us
Neophyte Undergoing Surgeries






Ann Arbor, Michigan

This is the force I was thinking about fielding for lots of local games at various hobby shops around my area. I have this unhealthy obsession with terminators (and usually put them in every army I field) so i'm trying a list that doesn't include them.

HQ - Space Marine Captain - 143 pts.
Artificer Armour, Power Fist, Storm Bolter
(Captain deploys with Sternguard in Razorback)


EL - Space Marine Sternguard Squad - 170 pts.
Boltguns, 1x Combi-melta, Razorback

TP - Space Marine Tactical Squad - 205 pts.
+5 extra Marines, Flamer, Missile Launcher, Rhino

TP - Space Marine Tactical Squad - 210 pts.
+5 extra Marines, Flamer, Plasma Cannon, Rhino

EL - Space Marine Dreadnought - 135 pts.
Twin-linked Lascannons, Dreadnought Close Combat Weapon

EL - Space Marine Dreadnought - 135 pts.
Twin-linked Lascannons, Dreadnought Close Combat Weapon

Point Total: 998

All comments are welcome. I haven't tested a force with dreadnoughts yet (i've just come back to the game from quite a few years off) and my first force was fairly heavy in the assault terminator department.

(EDIT - Updated the way extra marines and equipment for captains are displayed in here and in the program).

This message was edited 1 time. Last update was at 2009/11/22 04:58:07


 
   
Made in us
Calculating Commissar






Looks good, but I would highly suggest Comabt squading your tacs. A plasma cannon will be shot at, and you want as much movement as you can. Looks like a VERY nice 1000 point list. Some of your typing for the Tacs was confusing (+5 marine is usally a better way to type it) and Iron halo is standerd now, so dont put it in your list for buying. The only other thing I could say is drop the plasma cannon in favor of a missile launcher/lasscannon. It will get you the same amount of kills with out an explosin of fail. And dont worry, everyone loves termies. They go good with everything. Feel free to use them all the time.

40k: IG "The Poli-Aima 1st" ~3500pts (and various allies)
KHADOR
X-Wing (Empire Strong)
 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

I have this unhealthy obsession with terminators (and usually put them in every army I field) so i'm trying a list that doesn't include them.

Same for me.

The list has lots of units at the 1000 pt level. Keep it.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Neophyte Undergoing Surgeries






Ann Arbor, Michigan

Thanks for the comments so far. =) I was able to run a test game this morning with proxies for the units I didn't have (terminator proxies for the sternguard were funny) thanks to a group of very understanding opponents at the local Games Workshop.

The decision to field two identical dreadnoughts worked great (especially since one was usually a paperweight by the end of turn 1 or 2) along with the Sternguard squad who proved to be wonderful at ripping through squads and taking objectives. @Happygrunt: Combat-squadding the tacticals worked wonderfully as I was able to keep the Plasma Cannon and Missile Launcher firing the entire game (along with some lucky deployment options).

The only army that really scared me was an Eldar one on game two. First turn one of my dreadnoughts was on the floor (and so was my jaw) with a lucky shot. I also learned that for 35 points, a Rhino is one hell of a good piece of cover. I ended up staggering them up an empty field and "rhino-jumping" with my tactical marines and sternguard (due to the lack of cover in one game).

Now to get some models painted...
   
Made in us
Calculating Commissar






neziritch wrote:@Happygrunt: Combat-squadding the tacticals worked wonderfully as I was able to keep the Plasma Cannon and Missile Launcher firing the entire game (along with some lucky deployment options).


ALWAYS combat squad your tacs. You get two scoreing units for the price of one, and you can spread the fire. And dont worry about Eldar. They scare everyone. Just make them take tons of saves and you will be fine.

40k: IG "The Poli-Aima 1st" ~3500pts (and various allies)
KHADOR
X-Wing (Empire Strong)
 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
Made in us
Wraith




O H I am in the Webway...

Happygrunt wrote:
neziritch wrote:@Happygrunt: Combat-squadding the tacticals worked wonderfully as I was able to keep the Plasma Cannon and Missile Launcher firing the entire game (along with some lucky deployment options).


ALWAYS combat squad your tacs. You get two scoreing units for the price of one, and you can spread the fire. And dont worry about Eldar. They scare everyone. Just make them take tons of saves and you will be fine.


No. You do not ALWAYS wan't to combat squad your tacticals. Why in Gods name would you want another KP if you know your opponent could take care of it easily? Deciding to Combat-Squad is situational, if you are always doing it you're dumb.

Some notes:

Dreadnoughts are easy to kill. I would get used to it :/

Nice job on at least mechanizing

Okay onto your list...

I think you would benefit from a librarian more than a captain here. If you were to take a Librarian with Nullzonea and The Avenger you could support your sternguard more. It would help a lot vs. daemons and eldar. Heck even Nullzone + Force Dome for added Invuln protection.

I think that your dreds (if you want to keep the TLLC) should have a ML instead of a DCCW, it fits the more "fire support" ideal of what you seem to like about them. It also maximizes their usefulness from range and you can stick them far away in cover.

Your sternguard really should have more combi-meltas. I say give it to everyone.

Your tac squads (if you are using them to jump forewards) might benefit from having a flamer / MM setup. If you want to focus more on combat squadding, having ML or LC is the way to go.

Another good idea would be to give the tac squads meltaguns and then grab the sergeant a combi-flamer.

If you want to keep the captain you should probably equip him with Relic Blade. It's so effective and it keeps your Initiative. The AA and SB really aren't necessary either. He should be fine in the squad.

This message was edited 7 times. Last update was at 2009/11/22 20:39:07


He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you  
   
Made in us
Neophyte Undergoing Surgeries






Ann Arbor, Michigan

@EzeKK: I might try a Librarian in the army instead of the Captain (as 2 of my 5 games were against Eldar players). I've re-tooled the list for that (with suggestions) and this is what i've come up with

HQ - Space Marine Librarian - 100 pts.
Null Zone, The Avenger
(Deploys with Sternguard in Razorback)


EL - Space Marine Sternguard Squad - 190 pts.
+5 Combi-meltas, Razorback

TP - Space Marine Tactical Squad - 210 pts.
Meltagun, Missile Launcher, Rhino

TP - Space Marine Tactical Squad - 210 pts.
Meltagun, Missile Launcher, Rhino

Space Marine Dreadnought - 145 pts.
Twin-linked Lascannon, Missile Launcher

Space Marine Dreadnought - 145 pts.
Twin-linked Lascannon, Missile Launcher

Point Total: 1000 pts.

This message was edited 1 time. Last update was at 2009/11/23 04:22:51


 
   
 
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