Happygrunt wrote:neziritch wrote:@Happygrunt: Combat-squadding the tacticals worked wonderfully as I was able to keep the Plasma Cannon and Missile Launcher firing the entire game (along with some lucky deployment options).
ALWAYS combat squad your tacs. You get two scoreing units for the price of one, and you can spread the fire. And dont worry about Eldar. They scare everyone. Just make them take tons of saves and you will be fine.
No. You do not ALWAYS wan't to combat squad your tacticals. Why in Gods name would you want another
KP if you know your opponent could take care of it easily? Deciding to Combat-Squad is situational, if you are always doing it you're dumb.
Some notes:
Dreadnoughts are easy to kill. I would get used to it :/
Nice job on at least mechanizing
Okay onto your list...
I think you would benefit from a librarian more than a captain here. If you were to take a Librarian with Nullzonea and The Avenger you could support your sternguard more. It would help a lot vs. daemons and eldar. Heck even Nullzone + Force Dome for added Invuln protection.
I think that your dreds (if you want to keep the
TLLC) should have a
ML instead of a
DCCW, it fits the more "fire support" ideal of what you seem to like about them. It also maximizes their usefulness from range and you can stick them far away in cover.
Your sternguard really should have more combi-meltas. I say give it to everyone.
Your
tac squads (if you are using them to jump forewards) might benefit from having a flamer /
MM setup. If you want to focus more on combat squadding, having
ML or
LC is the way to go.
Another good idea would be to give the
tac squads meltaguns and then grab the sergeant a combi-flamer.
If you want to keep the captain you should probably equip him with Relic Blade. It's so effective and it keeps your Initiative. The
AA and
SB really aren't necessary either. He should be fine in the squad.