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Made in us
Perturbed Blood Angel Tactical Marine





Idaho

Valkyrie wrote:
Grey Templar wrote:
Zhaiyk wrote:oh yes the points cost is 2,500, warlord priced.
instead of giving it rediculous weapons i decided to make it more of a support unit : /
and yeah i realize most titans dont have many rules.
thanks for the criticism i may change some stuff up on it : P


Automatically Appended Next Post:
also my friends and i agreed that i would only be allowed 1 per 10,000 points we played : P i dont know how much that helps : P


Warlords are 4,000

i think you have the Reaver in mind

Rules make sense, but there are too many for one model.

and being able to make 2 spyders each assault phase. this is cool fluff wise, but is to OP. yes i agree Necrons need some help but this is rediculous


Actually Warlords ARE 2500 points. Only Imperators are 4000 points. Reavers are 1250.

About the topic: it's a good idea for a datasheet but the rules are too complicated. I recently posted the rules for something kinda like this, which you may be able to get ideas from.

Necron Super-Scarab

Points: 2500
Super-Heavy Walker
4 Structure Points
Phase Shield

WS2 BS4 S10
Armour: Front 14 Side 14 Rear 14

Weapons
Hull mounted Gauss Accelerator Cannon with 180 degree arc
Super-Flux-Arc
Turret mounted Heavy Particle Whip
4 Sponson mounted Twin-linked Gauss Blasters

Gauss Accelerator Cannon
Dispersed Range 120" S10 Ap1 Ordinance 1 10" Blast
Focused Range 72" SD Ap1 Ordinance 1 7" Blast, Destroyer
Pinpoint Range 60 SV Ap- Heavy 1 5" Blast, Vortex

Super Flux-Arc: S6 Ap4 *
*Causes 2D6 hits on every enemy unit within 18"

Heavy Particle Whip
Range 36" S9 Ap2 Ordinance D3 5" Blast

Phase Shield: 4+ cover save against all damage results.

Special Rules
Production Line: The Super-Scarab is not only a war-machine, it is also produces Necrons at an astounding rate. At the start of every turn, roll 2D6 and consult the chart:
2: Nothing
3-4: 3D6 Scarabs
5-6: 3D6 Warriors
7: D6+4 Immortals
8: D6+4 Pariahs (this does not count towards their 0-1 limit)
9: D6+4 Flayed Ones
10: D6 Destroyers or Heave Destoyers
11: Lord with up to 100pts of wargear
12: Choose result

New units are placed within 6" anywhere of the Super-Scarab. If you choose not to roll, then you may add +1 to the roll next turn.

Repair Scarabs: Every Necron unit with a model within 12" counts as being affected with a Resurrection Orb. Lords also have the Phycaletry upgrade


Hope you can get some ideas from this.

Valk


Yes but I can't bring in more troops, Elites, and HQ in reserve at no extra cost that seems way to overpowering and unfair but if it was ran like a phycic test that if they failed it took damage and every modle with in it's 12" range that it helps since they are linked then it would be a little mor palitable!
 
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