For whatever reason I was thinking about the bell today and wondering how the probability breaks down for single, double, and triple dice ringings. Here's what I got:
The only one I'm unsure of is the doubles (x2) for three dice, but the others I think are solid. To sum up most likely results:
ONE DIE > Bell unit +D6" move (50%)
TWO DICE > Skaven within 24" reroll
Ld & breaks (55.556%)
THREE DICE > Skaven within 24" reroll
Ld & breaks (24.074%) / Scorch bound 5 (24.074%) / all T7 models take D3 wounds & buildings in 18" collapse on 5+ (24.074%); + bell unit takes
D6 S4 hits on double (41.667%)
If I'm right, the number of doubles with 3 dice is pretty impressive, though I was initially surprised at how much more likely the magical 13 is vs the apocalyptic 18. Prob says I shouldn't be though
Not sure of the usefulness of this, but it is interesting to see the more likely result for X dice rolled - particularly the reliability of getting that extra boost of movement for an 11-16" charge, or skipping the
BSB to let the bell do the work.* Still: not convinced by the bell in the least, as iconic and awesomely modeled as it is.
- Salvage
*5-8 is of course particularly lame for the bell unit, which could care less, being unbreakable.