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Made in us
Omnipotent Lord of Change





Albany, NY

For whatever reason I was thinking about the bell today and wondering how the probability breaks down for single, double, and triple dice ringings. Here's what I got:



The only one I'm unsure of is the doubles (x2) for three dice, but the others I think are solid. To sum up most likely results:

ONE DIE > Bell unit +D6" move (50%)

TWO DICE > Skaven within 24" reroll Ld & breaks (55.556%)

THREE DICE > Skaven within 24" reroll Ld & breaks (24.074%) / Scorch bound 5 (24.074%) / all T7 models take D3 wounds & buildings in 18" collapse on 5+ (24.074%); + bell unit takes D6 S4 hits on double (41.667%)

If I'm right, the number of doubles with 3 dice is pretty impressive, though I was initially surprised at how much more likely the magical 13 is vs the apocalyptic 18. Prob says I shouldn't be though

Not sure of the usefulness of this, but it is interesting to see the more likely result for X dice rolled - particularly the reliability of getting that extra boost of movement for an 11-16" charge, or skipping the BSB to let the bell do the work.* Still: not convinced by the bell in the least, as iconic and awesomely modeled as it is.

- Salvage

*5-8 is of course particularly lame for the bell unit, which could care less, being unbreakable.

This message was edited 5 times. Last update was at 2009/11/24 06:01:36


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Made in us
Widowmaker





Virginia

I've played the bell a few times and I'll say that anything besides the toughness 6/unbreakable is gravy.

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Made in gb
Fixture of Dakka





Southampton

Yes, the big thing with the bell and indeed the furnace, is that it gives you a unit of rats who aren't going anywhere. This makes the bell/furnace pusher unit a good anchor for your battleline.

As for the effects, I'm not convinced by them either and your table confirms what I thought regarding result 13 (i.e. the best result is also one of the hardest to roll!). To be honest, I'd more favour the furnace. Unbreakable psycopathic rats, artillery dice worth of S5 hits in close combat and don't forget the fumes

This message was edited 1 time. Last update was at 2009/11/24 21:31:34


   
Made in au
[DCM]
.. .-.. .-.. ..- -- .. -. .- - ..






Toowoomba, Australia

Also grey seer + Bell + 100 pts magic items= A hell of alot of points, even without the unit pushing it.

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