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![[Post New]](/s/i/i.gif) 2009/11/25 18:29:36
Subject: Are Melta weapons enough.
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Member of the Malleus
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Hey building a new Crimson fists list and the glaring weakness i see is other then drop pods no vheciles and other than 2 rocket launchers and a hand full of meltas / thunder hammers / melta bombs in different squads i have little anti tank, I know against Necron mono heavy armies unless i glance the thing a million times and roll 6 's i am not going to kill it, but are meltaguns when i can insure the deepsrticke within melta range enough to handle enemy armour.
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![[Post New]](/s/i/i.gif) 2009/11/25 18:37:50
Subject: Are Melta weapons enough.
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Ruthless Rafkin
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doubled wrote:Hey, [I'm] building a new Crimson fists list. The glaring weakness I see is other then drop pods, [I have] no [vehicles]. And other than 2 rocket launchers and a hand full of meltas / thunder hammers / melta bombs in different squads, I have little anti tank. I know against Necron mono[lith] heavy armies unless I glance the thing a million times and roll 6 's, I am not going to kill it. Are meltaguns, when I can [ensure] the [deepstrike] within melta range, enough to handle enemy armour[?]
It's a game of odds, friend. There is no way to totally ensure a killed vehicle. If you want to use Drop Pods as anti-tank delivery platforms, use Sternguard with combi-meltas. There are drawbacks with that. If you have pods, you opponent will likely hold his forces in reserve. I prefer attack bikes and landspeeders with multi-meltas for my anti-tank.
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-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. |
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![[Post New]](/s/i/i.gif) 2009/11/25 18:40:01
Subject: Re:Are Melta weapons enough.
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Fresh-Faced Inquisitorial Acolyte
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Would love some punctuation every now and again. From what I can discern, you want to know whether melta-guns would be effective against a Necron Monolith-heavy army. I would say yes, so long as you have enough Drop Pods to get close enough to the Monoliths to remove them. The advantage of using Drop Pods is that even if they scatter onto the Monoliths, they will only go so far that they won't land on them. This will allow you to get your +2D6 dice roll, and then destroy the tank.
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"You have commited the ultimate heresy. Not only have you turned your back on the Emperor and stepped from His light, you have profaned His name and almost destroyed everything He has striven to build. You have perverted and twisted the path He has laid for Mankind to tread. As your own decrees have stated, there can be no mercy for such a crime, no pity for such a criminal. I renounce your lordship. You walk in the darkness and can not be allowed to live. Your sentence has been long overdue, and now it is time for you to die."
Saint Domonica to Evil Lord Vandire
Lord Vandires reply: "I can't die, I'm too busy to die"
Only the insane have strength enough to prosper. Only those who prosper may truly judge what is sane.---Anon.
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![[Post New]](/s/i/i.gif) 2009/11/25 19:13:34
Subject: Are Melta weapons enough.
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Krazy Grot Kutta Driva
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Thing is though the 'Lith means you don't get the extra D6. Melta is ok though as you can still destroy the tank on a glance due to its AP 1 and against anything else it will rip it to shreds.
If your facing Monoliths then just kill all the warriors and force a phase out.
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![[Post New]](/s/i/i.gif) 2009/11/25 19:24:44
Subject: Are Melta weapons enough.
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Ruthless Rafkin
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And if you're going against a monolith heavy Necron army, what's the best way to kill three monoliths at once?
Phase out. Ignore the bastards as much as you can, and kill the meat. Well, robo-meat.
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-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. |
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![[Post New]](/s/i/i.gif) 2009/11/25 19:27:17
Subject: Re:Are Melta weapons enough.
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Decrepit Dakkanaut
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Yani is right. Monoliths are a real BITCH to take down. They are pretty much good against anything.
BUT using metla weapons on anything OTHER then a monolith is a good idea. My brother plays SM and he uses melta weapons ALOT. And I have felt the pain of those things. If you can get them in close enough for the 2d6 on armor, they can really smash things up
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![[Post New]](/s/i/i.gif) 2009/11/25 19:37:56
Subject: Are Melta weapons enough.
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Hurr! Ogryn Bone 'Ead!
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My friend plays Necrons and the majority of games are against them. Simply put, the Monoliths do not die. They have a 1+ invulnerable save against anything that has strength. (Sarcasm of course!)
Unless you are a Tau player that can unload S10 hits on the thing, do as stated above. Ignore them. Other options are drop pod dreads. The 'lith will not be able to out run it. If you manage to keep it alive you will have something that can actually damage it.
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![[Post New]](/s/i/i.gif) 2009/11/25 19:47:48
Subject: Are Melta weapons enough.
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Member of the Malleus
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Thanks for the feedback the real question I had though is this. With melta's can I skip lascannons and long range support? The list I do not have in front of me breask down into basically this.
Pedro, Honour Guard of 5, all with relic weapons.
Librarian (cheap version) with 5 assualt termies deep striking
2 Sternguard with combi melts, and drop pod, 7 men
2 5 man scout squads, with sniper rifles, camo cloak and a rocket launcher
Vanguard Vets, Power Weapon and Storm Shields, jump packs.
Can this stop enemy armour as is, or should i look at droping something for long range fire, lascannons on a dread for example.
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![[Post New]](/s/i/i.gif) 2009/11/25 19:52:02
Subject: Are Melta weapons enough.
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Fixture of Dakka
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Pardon my ignorance of SMs but if you have access to any barrage weapons, you can still roll 2d6 and take the highest vs. monoliths.
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Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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![[Post New]](/s/i/i.gif) 2009/11/25 21:46:39
Subject: Are Melta weapons enough.
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Ruthless Rafkin
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Marines do have ordnance, but really, a Vindicator is better served shooting at necron warriors than the monolith.
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-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. |
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![[Post New]](/s/i/i.gif) 2009/11/25 21:53:36
Subject: Are Melta weapons enough.
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Killer Klaivex
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Yep, just kill as many Necrons as you can. Does he have a lot of warriors? Take a Vindicator or two and blast the crap out of them. Does he like his teleporting Immortals? Show him a plasma cannon.
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People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
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![[Post New]](/s/i/i.gif) 2009/11/26 03:12:33
Subject: Are Melta weapons enough.
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Fixture of Dakka
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Or just use lysander to kill monoliths? All this random strategizing when he makes short work of them heh
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2009/11/28 05:36:45
Subject: Are Melta weapons enough.
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Raging-on-the-Inside Blood Angel Sergeant
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I'd prefer to use lascannons. You'rre safely 48" away and monoliths are big enough to negate getting 50% cover from just about everything short of a 2-3 story ruin.
My other theory - play Tau. Railguns FTW.
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![[Post New]](/s/i/i.gif) 2009/11/28 14:03:21
Subject: Are Melta weapons enough.
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Longtime Dakkanaut
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I don't think he is specifically asking for advise on how to kill Monoliths. What I understand of it, the OP wants to know two things:
-I have no Vehicles besides Drop Pods in my army, is this going to be a problem?
-I am a bit low on anti Vehicle weaponry (2 Missile Launchers, some Meltaguns, some Thunder Hammers and some Meltabombs). Will this be enough to deal with Vehicle heavy armies?
In my opinion: not having any Vehicles doesn't need to be a problem. However, combined with only having short ranged weaponry, it can be a problem (as Transports would grant you a lot of mobility, ensuring you get in range with your short range weaponry). Since you have transports (in the form of Drop Pods), I think having no Vehicles doesn't have to be a problem.
Your second question however can be a bigger problem. After your initial drop, your army will be lacking mobility. This means that very mobile armies will probably move away from you after your drop, getting out of range of your short ranged weaponry. Eldar are a good example of such an army. To fight these armies, you either need to roll extremely well on the initial drop (relying on luck), or have long range weaponry to support your Drop Podding troops.
In other words, I don't think having only short ranged anti Vehicle will work. You are going to need longer ranged anti Vehicle weaponry to be able to beat the armies that are extremely mobile.
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![[Post New]](/s/i/i.gif) 2009/11/28 14:10:15
Subject: Are Melta weapons enough.
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Stealthy Warhound Titan Princeps
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a devastator squad of 10 guys with 4 multimeltas would be a great unit... drop it in the middle of the table, it will have range to pretty much anything.
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![[Post New]](/s/i/i.gif) 2009/11/29 04:55:09
Subject: Are Melta weapons enough.
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Dakka Veteran
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No Melta Weapons are not though. One needs some long range anti tank to kill transports before they move the enemies units to their destinations be it objectives or close range of your units. These long range weapons also are good at taking out monsterous creatures before they reach your lines.
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![[Post New]](/s/i/i.gif) 2009/12/01 20:05:56
Subject: Re:Are Melta weapons enough.
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Dark Angels Librarian with Book of Secrets
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As has been mentioned, your best bet against monoliths is to ignore them and focus on the phase out.
Off the top of my head, a melta gun hit has a 1/36 chance of destorying a monolith. Those 36 hits can be used to destroy quite a few necrons.
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![[Post New]](/s/i/i.gif) 2009/12/02 01:37:05
Subject: Are Melta weapons enough.
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Wicked Canoptek Wraith
Vancouver, BC
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Put it this way: if meltas aren't enough, what is?
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http://gamers-gone-wild.blogspot.com/
riman1212 wrote:i am 1-0-1 in a doubles tourny and the loss was beacause the 2 people we where vsing where IG who both took 50 conscipts yarak in one a comistare in the other
lukie117 wrote:necrons are so cheesy it should be easy but space marines are cheesy too so use lots of warriors with a chessy res orb |
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![[Post New]](/s/i/i.gif) 2009/12/02 01:53:16
Subject: Re:Are Melta weapons enough.
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Lurking Gaunt
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Well it should be enough.maybe use a few more of them?? nidds dont have anything like that and I still manage granted its hard but its still doable.
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![[Post New]](/s/i/i.gif) 2009/12/02 06:46:43
Subject: Are Melta weapons enough.
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Boosting Black Templar Biker
Fenton Michigan
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If you are worried about tanks, then think up a squad that can, a simple five man dev squad with lascannons will do the trick.
As for the monolith why even bother shooting at it, its a flying garbage can, if you kill enough warriors, he will use its teleport, firing at the warriors though, those meltas will rape them before the finishing blows as you go into melee.
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This is good.... isn't it?
-Big Boss |
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![[Post New]](/s/i/i.gif) 2009/12/02 15:21:12
Subject: Are Melta weapons enough.
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Been Around the Block
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No meltas are not enough. You will want to mix in some lascannons and missile launchers as well. Meltas are great against tanks but less so against transports. Meltas have a bad tendency to pop transports AFTER they have gotten that nasty assault unit right up in your face. You can try and charge the transported unit but generally that doesn't help you much. So mix up the anti-tank a bit so you can deal with different situations.
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Never allow yourself to life in fear, for if you do, you are not truly alive. |
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