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Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

Recently seen these guys popping up in alot of lists and they have become pretty popular.
Also, thier hefty £50 price tag seems to show they make GW some nice proffit.

I was wondering how well the unit worked.
Never seen the VC book (dont play them) and ive never had to play against blood knights either.
They seem pretty points heavy from looking at lists, are they really that good?

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in us
Fixture of Dakka





Well, given that most of the VC list is pretty weak, a hard-hitting unit of cavalry gives them a fast-moving hammer to go with their core unit tarpits. That might be the main reason right there. That and they count as vampires, which has some sort of benefit for the units around it...

CHAOS! PANIC! DISORDER!
My job here is done. 
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

Ah, so they are there more to boost units around them?
I take it they can hold thier own though.

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in gb
Long-Range Black Templar Land Speeder Pilot







More than hold thier own, they are the hardest knights in the game, only downside is frenzy gets them easily baited. (oh and a hefty points/price tag for minis that are an ass to put together)
   
Made in ca
Aspirant Tech-Adept





But the lil devils have frenzy, ive never had Blood knights hit home into an important unit, and ive come across them more than a dozen times. They are the best cav in the game i think , but really easy to deal with.
   
Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

Blood Knights are great because you can re-summon them, mainly. No other army can do this.

Frenzy for Blood Knights is easy control to a degree. A cheap screen of Dire Wolves should fix that up.

However, if you can destroy the entire Blood Knight unit, then they're somewhat pointless.

Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+

WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW

 
   
Made in ca
Aspirant Tech-Adept





Dire wolves are real fragile, i would bet a opponent would shoot em away and screw the blood knights. better to go with bats.
   
Made in gb
Long-Range Black Templar Land Speeder Pilot







Or using vanhels to get em where you need em...
   
Made in ca
Aspirant Tech-Adept





That works, but im always looking for that trick. i make sure becasue of how powerfull they are that the bloodknights are just plain stoped . ive seen what they can do to a unit, so they are top priority to missdirect and leave out in the middle of no where. (not hard against skaven.
   
Made in ca
Screamin' Stormboy




Canada

Well first off, vampire knights do not have to worry about the general being close to them, or having a vampire unit nearby, because they are vampires. Secondly, each individual Blood Knight has 3 attacks, on the charge S 7. So with a unit of 5 of them, if you include a kastellen, that is 16 S 7 attacks. Plus because if your rider is frenzied, so is the mount, you also get 10 S 4 attacks from their horses. The kastellen can have a magic weapon if you want up to 25 pts. They can also get a magic banner up to 75pts. One of which is a banner made specifically for them, which gives everyone a 4+ ward save versus all missile fire.

Only Rhinox Riders can match/exceed? the damage that Blood Knights can enact.

'We iz da biggest and da baddest'
-Truth-fact


 
   
Made in eu
Infiltrating Broodlord





Mordheim/Germany

They are 2 attacks each, but they are still devestating, that's for sure.

Greets
Schepp himself

40k:
Fantasy: Skaven, Vampires  
   
Made in us
Regular Dakkanaut




2 attack each base, but then they're frenzy on top of that for a third.

wileythenord wrote:then Player-A ruined my entire life
 
   
Made in eu
Infiltrating Broodlord





Mordheim/Germany

Player-A wrote:2 attack each base, but then they're frenzy on top of that for a third.


Damn then my post was smart-assy and stupid!
Apologies, I should have had my facts straight.

Greets
Schepp himself

40k:
Fantasy: Skaven, Vampires  
   
Made in ca
Pestilent Plague Marine with Blight Grenade





The Frozen North

Blood Knights are Strength 7 on the charge, S 5 when they aren't, and are T 4 with a 2+ Armour Save. Attach a Wight King with the Regeneration banner, and the unit becomes even tougher!

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Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it.
 
   
Made in ca
Aspirant Tech-Adept





Yup, hard to kill at around 1000 points all decked out.
2+ AS, 4+WS against shooting, + regeneration. add in the fact that you can heal em, and the hit like a freight train.

Never let this near your lines.... you'll be sorrrrrry
   
Made in ca
Aspirant Tech-Adept





Yup, hard to kill at around 1000 points all decked out.
2+ AS, 4+WS against shooting, + regeneration. add in the fact that you can heal em, and the hit like a freight train.

Never let this near your lines.... you'll be sorrrrrry
   
Made in ca
Aspirant Tech-Adept





Yup, hard to kill at around 1000 points all decked out.
2+ AS, 4+WS against shooting, + regeneration. add in the fact that you can heal em, and the hit like a freight train.

Never let this near your lines.... you'll be sorrrrrry
   
Made in us
Sinewy Scourge




Murfreesboro, TN

During 'Ard Boyz I used a unit of Cairn Wraiths to screen my blood knights and I never failed to get them where I wanted them.

Of course the cairn wraith "screen" cost more then the knights, but they rarely had act in that capacity for a turn or two before going off on there own and reeking havoc! Also not sure that this is a viable tactic in lower points games.

"I'm not much for prejudice, I prefer to judge people by whats inside, and how much fun it is to get to those insides." - Unknown Haemonculi 
   
Made in gb
Fresh-Faced New User





Well they have 5 attacks a model, 3 at S7 on charge. However, they are susceptible to baiting from frenzy, they will get shot to pieces by frightened opponents, and they cost a lot. Also, you should stop and think whenever you send them in as a hammer when the enemy is tarpitted with core troops, because you might get CR-bombed if the opponent can do enough damage to the weak troops.

I prefer wraiths and a Varghulf.
   
Made in us
Nurgle Predator Driver with an Infestation



USA - MS

Beyond the simply fact of their ridic high strength on both the charge and in any further round (Str 7 then Str 5), the big deal about blood knights imo is their ability to ignore most handicaps of the VC army.

They are vampires themselves, so they never crumble for a dead general and they are always able to march (as long as not march blocked by an enemy unit). You can add a hero/champ or w/e and have the ability to resurrect fallen blood knights AND can take a banner to give them regenerate.

While they are capped at 5 a unit, and are VERY expensive both point and $$$ wise per model...they are devastating if you can avoid the baiting. And VC has bats, wolves, etc to do that.

Also vanhels dance makes them even more OP. You can get extra moves/charges in OR you can give them always strikes first or something. I think the blood knights also have hatred and reroll hits, though they don't miss often.

Father Nurgle Wash Over Us 
   
Made in us
Regular Dakkanaut




They're not capped at 5... and they don't have hatred, but they can take a banner that gives it to them. Though they will then not have the 4+ ward save banner barring a BSB joining them.

wileythenord wrote:then Player-A ruined my entire life
 
   
Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

I would think 2 units of 6 would be just devastating, One unit with Ward Save banner other with Regen.

Add BSB's when necessary.

This message was edited 1 time. Last update was at 2009/12/09 20:47:30


Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+

WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW

 
   
Made in us
Raging Rat Ogre




Off Exhibit

The ability to bring back heavy cav is their best ability. I can't count the number of times I've killed them down to 1 or 2 models, only to have them back at full strength the next turn.

I had a 1000 point game where I killed 11 blood knights out of a 5 man unit. (go ratling guns and jezzails) And the unit was still there at the end of the game.

'Give me a fragging hand, Kage. Silence the fragging woman, Kage. Fragging eat the brains, Kage'

OT Zone - a more wretched hive of scum and villainy .
 
   
Made in ca
Aspirant Tech-Adept





So basically they are sick, one of the sickest units in the game, and the Vampire spells help them do their job. but they do have drawbacks if you can exploit them.
   
Made in gb
Longtime Dakkanaut





If they're anything like Khorne Knights (and they are), the Frenzy can be a huge liability. Screens get dealt with, then they get into unfavourable positions; either chasing light cav for the entire game or end up being charged by something that can deal with their T4 2+ save.

The main difference is, if you don't wipe them out they come back.

hello 
   
Made in us
Calculating Commissar





The unit size is 4-20 according to the GW website.
   
Made in us
Longtime Dakkanaut




Cryonicleech wrote:I would think 2 units of 6 would be just devastating, One unit with Ward Save banner other with Regen.

Add BSB's when necessary.
... A unit of 8 with an attached BSB for Ward-Banner in addition to Regen?
   
Made in us
Devious Space Marine dedicated to Tzeentch




Also, a Vampire with a Blooddrinker and Infinite Hatred with the unit is also really nasty. If you do drop a couple, he comes in and they get right back up without even having to cast at them.
   
Made in gb
Bloodtracker




I dread to think...

A lot of people only use them in bigger games (3,000pts ish), as there is so much more for them to plough through, and being distracted by something will just end up finding even more troops to smash, and there are more troops that your enemy needs to deal with. In 2000 they can get isolated more easily.

Also, if you don't want to spend £50, i'm going to use Chaos Knights, and GS vampire heads and less Chaosey stuff.

This message was edited 1 time. Last update was at 2010/01/03 12:21:45


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Made in gb
Never-Miss Nightwing Pilot





In the Webway.

It wrote:Also, if you don't want to spend £50, i'm going to use Chaos Knights, and GS vampire heads and less Chaosey stuff.

My friend uses Chaos Knights and puts skeletons on them and puts bits of plasticard, or spare armour on them and then makes capes and horsey capes out of green stuff. They look really good and are a lot cheaper.

This message was edited 1 time. Last update was at 2010/01/03 13:23:26


"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann

Armies at 'The Stand-still Point':

Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3

Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.

Eldar armies of various sizes W-D-L 26-6-3

 
   
 
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