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Made in gb
Horrible Hekatrix With Hydra Gauntlets




Hi,
At my gaming club we generally play 750 Points games at max, and I wanted to create a list to use there. It is Tzeentch only, because though I was tempted by Slaanesh, I feel twin-god spoils the theme a bit. I play an extremely experienced Necron Player who sometimes uses the Deceiver, an experienced Grey Knight Player who uses two squad of PAGK's and a large squad of GKT's w/ BC, an Experienced Tau player who uses one squad of battlesuits Including Commander, 20 Kroot and 20-30 Fire Warriors, an Average Space Marine player who uses footslogging Grey Knights, An Assault squad and a couple of scout squads, and an experiencedish Space marine player who uses a Predator, Sternguard + Librarian in Razorback and two 5-man Footslogging Tac squads. (he is also thinking about starting Chaos with the IA Volume 7 Servants of Decay list)
HQ
The Blue Scribes - 130
I cannot tell you how much I love these two. They are the most versatile model I know, able to do anything from moving units to busting tanks to killing hordes to burning Elite infantry to death. They will Join the Flamers and form a unit that can kill Elite Infantry so well it's not funny. They should make light work of the Tau players battlesuit Commander and Bodyguard, leaving him anti-tank-less. Pavane is great, allowing me to move units out of cover and out of assault range.
Elites
4 Flamers of Tzeentch - 140
Man I love Flamers. Joined by The Blue Scribes, the unit can put down 5-6 Templates a turn. Perfect for killing Battlesuits and GKT's. They are a Little fragile, but they should survive one volley at this points level provided I'm tactical with them.
Troops
9 Pink Horrors, Changeling - 158
Ah. The Changeling. Not so great against Marines, but brilliant against Tau. LD7 or 8 Fire Warriors and Kroot should hate it when I deepstrike nearby and watch them shoot each other to bits! 9 In the unit of course, and able to put out 27 shots a turn, Ignoring FW armour save and forcing a lot of saves on marines.
9 Pink Horrors - 153
Same as above, massed firepower should be able to blow almost anything to bits. Particularly nasty in combination with the Blue Scribes, who can move a unit out of cover ready to be blow to pieces.
Heavy Support
Soulgrinder w/ Phlegm - 160
This guy is tough to take down, and can drop a marine-killing pie plate, or pop a vehicle If I need him to. He is also decent in close combat, though I was rather underwhelmed by his strength of 6. He is really more of a shooting platform, much like the rest of the force. I thought about tongue, but I don't thing it will be that useful against most of the opponents I face.
Total - 741
I have 9 Points spare, but I don't know what to spend them on. I could add an Instrument to the Horrors, but Other than that, I don't really have any Ideas. I could always drop a Flamer and add an Icon and Tongue to the 'grinder, but I don't feel It would be worth the loss of a Template from the squad.
C&C would be great,
Cam
   
Made in us
Fixture of Dakka






on board Terminus Est

Soul Grinders have dreadnaught close combat weapons so they are effectively S10. Grinders are really an amazing unit. I run two in my 1850 point mono Khorne list and they always come off as superstars.

I like your list a lot. It has great theme which you don't see all that often with daemons. I am also a big fan of the Blue Scribes and combined with the Changeling it adds even more character to your list. Your army is quite mobile and can lay down some withering firepower for 750 points. I think you will matchup very well against Tau in general. At this point level you probably won't see any landraiders. Against Marines you basically want to stay out of close combat with the Blue Scribes and the Horrors so you can shoot them up. I think it will be interesting to see how you matchup versus the Grey Knights... They have some special abilities such as their Aegis suits and the Shrouding which could make things interesting... To be honest I'm not sure how their anti psyker abilities will work versus your Tzneetch daemonic shooting since daemons are masters of the warp and don't take psychic tests.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Tail-spinning Tomb Blade Pilot





I love the tzeentch list with the soul grinder.

But i am confused by a couple things? Why the blue scribes?

Does their watch this special rule filter down to the squad they are in? I guess what i am after is what makes the blue scribes good, maybe i am reading it wrong, but i just dont see it.

Necrons 2000+
Space Wolves 2,000+  
   
Made in gb
Horrible Hekatrix With Hydra Gauntlets




The Blue Scribes are excellent because for 20 Points more than you pay for your average disk herald, you get access to every shooting Gift in the book. Being able to use Pavane of Slaanesh in a mono-Tzeentch list is great. The special rule is great too, though it may not seem it. Sometimes one Bolt or Breath or Gaze isn;t enough, so In these situations it's really nothing bad when you use them again. Certaintly, being able to add 2 more shots to the Flamers squad whilst still retaining a lot of flexibility is great. If you get stuck in CC, they get an extra attack too, though it's nothing to rely on.
Cam
   
 
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