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Hi,
At my gaming club we generally play 750 Points games at max, and I wanted to create a list to use there. It is Tzeentch only, because though I was tempted by Slaanesh, I feel twin-god spoils the theme a bit. I play an extremely experienced Necron Player who sometimes uses the Deceiver, an experienced Grey Knight Player who uses two squad of PAGK's and a large squad of GKT's w/ BC, an Experienced Tau player who uses one squad of battlesuits Including Commander, 20 Kroot and 20-30 Fire Warriors, an Average Space Marine player who uses footslogging Grey Knights, An Assault squad and a couple of scout squads, and an experiencedish Space marine player who uses a Predator, Sternguard + Librarian in Razorback and two 5-man Footslogging Tac squads. (he is also thinking about starting Chaos with the IA Volume 7 Servants of Decay list)
HQ
The Blue Scribes - 130
I cannot tell you how much I love these two. They are the most versatile model I know, able to do anything from moving units to busting tanks to killing hordes to burning Elite infantry to death. They will Join the Flamers and form a unit that can kill Elite Infantry so well it's not funny. They should make light work of the Tau players battlesuit Commander and Bodyguard, leaving him anti-tank-less. Pavane is great, allowing me to move units out of cover and out of assault range.
Elites
4 Flamers of Tzeentch - 140
Man I love Flamers. Joined by The Blue Scribes, the unit can put down 5-6 Templates a turn. Perfect for killing Battlesuits and GKT's. They are a Little fragile, but they should survive one volley at this points level provided I'm tactical with them.
Troops
9 Pink Horrors, Changeling - 158
Ah. The Changeling. Not so great against Marines, but brilliant against Tau. LD7 or 8 Fire Warriors and Kroot should hate it when I deepstrike nearby and watch them shoot each other to bits! 9 In the unit of course, and able to put out 27 shots a turn, Ignoring FW armour save and forcing a lot of saves on marines.
9 Pink Horrors - 153
Same as above, massed firepower should be able to blow almost anything to bits. Particularly nasty in combination with the Blue Scribes, who can move a unit out of cover ready to be blow to pieces.
Heavy Support
Soulgrinder w/ Phlegm - 160
This guy is tough to take down, and can drop a marine-killing pie plate, or pop a vehicle If I need him to. He is also decent in close combat, though I was rather underwhelmed by his strength of 6. He is really more of a shooting platform, much like the rest of the force. I thought about tongue, but I don't thing it will be that useful against most of the opponents I face.
Total - 741
I have 9 Points spare, but I don't know what to spend them on. I could add an Instrument to the Horrors, but Other than that, I don't really have any Ideas. I could always drop a Flamer and add an Icon and Tongue to the 'grinder, but I don't feel It would be worth the loss of a Template from the squad.
C&C would be great,
Cam
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