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![[Post New]](/s/i/i.gif) 2009/12/01 03:12:53
Subject: 2500 Points, Ruff'n'Tuff Orks
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Been Around the Block
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Here is my 2500 Ork army list. Open to suggestions.
HQ
160 - Big Mek with a power klaw, kustom mega-blaster, kustom force field, cybork body, 'eavy armor, attack squig, and one grot oiler
140 - Big Mek with a burna, kustom force field, cybork body, 'eavy armor, attack squig, and one grot oiler
ELITES
275 - 15 Tankbustas with three bomb squigs, two tank hammers, and a nob with a power klaw, 'eavy armor, and a bosspole
180 - 12 Lootas
180 - 12 Lootas
TROOPS
360 - 30 'Ard Boyz armed with shootas, 3 big shootas, and a nob with a power klaw, 'eavy armor, and a bosspole
225 - 30 Boyz armed with sluggas and choppas, nob with a power klaw, 'eavy armor, and a bosspole
225 - 30 Boyz armed with sluggas and choppas, nob with a power klaw, 'eavy armor, and a bosspole
100 - Deff Dread with two big shootas, grot riggers, and armor plates
100 - Deff Dread with two big shootas, grot riggers, and armor plates
HEAVY SUPPORT
165 - Battle Wagon with a kannon, 4 rokkit launchas, grot riggers, red paint job, armor plates, and a reinforced ram
195 - 3 Killa Kans with kustom mega-blastas and armor plates
195 - 3 Killa Kans with kustom mega-blastas and armor plates
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2500 points
This list manages to put a ton of boyz on the table, throw down lots of dakka, and pack a close combat punch, all with decent survivability for orks. The tank bustas and one big mek go in the battle wagon. The second big mek rolls with one of the mobs of boyz, usually the 'ard boyz, and the walkers stay close to him.
Let me know what you think
-Jeff
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![[Post New]](/s/i/i.gif) 2009/12/01 03:28:03
Subject: Re:2500 Points, Ruff'n'Tuff Orks
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Stabbin' Skarboy
123 fake street
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First off never give deff dreads big shootas, thet are not really worth it, I suggest skorchas, same points, and fits your army more. Pear down those meks, they are not good enogh shots for KMB, grab some grotzookas for those killa kanz much better weapon, as much fun as a rockit wagon is, it's not that effective, I never found tankbustas worth the points, too fragile, if you do want to take them, drop the hammers, you dont want to risk a unit that expensive in CC, also no ard boyz, just no. You can get almost twice the points for that upgrade, with the points you save from these you can easiley buy another 30 boyz.
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"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. |
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![[Post New]](/s/i/i.gif) 2009/12/01 04:37:27
Subject: Re:2500 Points, Ruff'n'Tuff Orks
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Been Around the Block
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Thanks for the suggestions despoiler.
I agree with the skorchas for the dreads. I don't own my deff dreads or killa kans yet (holding off because of rumors of plastic ones coming early 2010, heres hoping  ), so I just proxy them when I play my brother. I usually give them 4 close combat weapons and have never tested them with big shootas, I needed to shave off some points in finalizing the list and the 4 weapons always seemed superfluous, so I just gave them big shootas, I agree, I think if I need 100 points deff dreads I will give them skorchas.
I also agree that the kustom mega blaster on the mek is not worth it, but my model has one, and I like going with wysiwyg and giving it to him.
Grotzookas are amazing weapons, but I have plenty of troop killing in this list and I'm always looking for good places for some tank killing, and the BS3 mega blasters are pretty good at it (BS3 is a precious commodity for us orks  ). They've also fried some terminators. Killa Kans are great units, do you think the armor plates are worth it? I hate having the whole mob not be able to move or assault if one kan gets stunned. Is it legal to give one kan extra armor and just allocate any stunned damage rolls to him?
The rokkit wagon and the tankbustas have always been one of my favorite units, I have found it effective. It fulfills two roles; with a 14 armor front and a KFF, its not easy to bring it down, and it sometimes likes to sit back and fire off a few rounds of 18 S8 shots (12 tankbustas, 4 rokkits from BW, kannon, and KMB from mek). I also really like using these guys for close combat against tanks, hence the tankhammers. They are the way that I deal with enemy tanks that need to die as soon as possible, sure they sometimes turn into a suicide squad, but even if just the nob remains after the first rush, he can go squish another tank.
The 'ard boys are my favorite unit. They are very reliable, survivable, and dangerous. It takes a lot to bring down a mob of 30 'ard boyz protected by a big mek and a mob of dreads, they are often one of the last things on the table and often win me the game. Plus, I have really sweet models for them, gave them gas mask heads from http://www.shop.microartstudio.com/orcs-heads-gasmask-p-208.html
Again, thanks for all the suggestions, sorry if I seem even the slightest bit rude in disregarding some of them.
I do have work to do on this list. Recently I have been thinking of shaving off a lot of points (maybe drop loota squads to 10, take some wargear away from meks, take a couple rokkits off the battle wagon, drop a few tankbustas, taking armor plates off the kans), I might be able to find around 150 points in the shavings. I've also thought about giving one of the meks the shokk attack gun and getting a mob of 10 grots to take bullets for him. I'm not sure I NEED both kustom force fields, but I've never really seen what the shokk attack gun can do, is it effective?
I am also going to work on refining a 1750 list and hopefully will be posting that soon. Thanks again for your reply and your suggestions!
-Jeff
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![[Post New]](/s/i/i.gif) 2009/12/01 16:06:42
Subject: 2500 Points, Ruff'n'Tuff Orks
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Tower of Power
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List looks ok except for the battlewagon. I realise its the only method you have of getting those tank bustas into range, but its the only transport on the table and will be targeted. While it has a KFF and tough transport, it can be taken out and needs another mobile target to support it.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2009/12/01 17:01:24
Subject: 2500 Points, Ruff'n'Tuff Orks
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Focused Fire Warrior
Atlanta
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Armor plates are literally wasted points on the killa kans. The exact same effect you receive from the upgrade comes from the vehicle squadron rules, so the armor plates would only be usable once 2/3rds of the squad was destroyed. Take 'em off, and that buys a couple more lootas.
Next up, I'm not quite certain that the same Mek can have both a KMB and a KFF, believe both of them require trading in his Slugga, which means it's an either/or choice. I could be wrong on this one though, I so rarely want anything more than the KFF on them...
As to the 'ard boyz... they can be great in the right situation. Using shootas is not that situation. Unless you have a very specific plan for them, I highly reccomend using your one 'ard boyz unit as sluggas/choppas, and get them into close combat where they belong.
For the regular boyz, I don't know that I see a point in paying for 'eavy armor on the Nob. The last thing you want to do is risk killing him off by assigning wounds to him when you don't have to. You're paying five out of the six points for a regular boy for a two out of six increase in chances of saving the wound, and risking wounding one of the most important models in the army by doing so.
Lastly, learn to move your boyz quickly if you'll be playing tournament matches at that size. With over 100 models to deploy, and at least 90 to move each turn, and without practice doing it you won't be finishing games very often unless you're getting wiped out via pie plate.
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Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. -- Sun-tzu
The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on. -- Ulysses S. Grant
Armies and records (w/l/d) (1v1 only)
Orks: ~8500pts -- 2009: 52/2/7 & 17/2/6 in RTTs -- Casual size 85% Painted
Empire: 7000pts -- 2009:19/6/11 & 3/1/5 in RTTs -- Casual size 50% Painted
Marines: 2000pts -- 2009: 4/2/0 -- 20% Painted
Kroot Mercenaries - ~1500pts -- 2009: 0/1/1
Vampire Counts: 1850pts -- 2009: 9/3/4 -- Paint? We're dead...
Skaven (Work in Progress) - ~4000pts -- 2012: 1/1/1 -- Unpainted
Tau (Work in Progress) - 1500pts -- 2012: 5/1/1 -- 20% Painted |
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![[Post New]](/s/i/i.gif) 2009/12/01 19:33:22
Subject: Re:2500 Points, Ruff'n'Tuff Orks
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Been Around the Block
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Hey, thanks again for the suggestions guys.
Mercer, I agree that the battlewagon will be target a lot, and it has been targeted a lot, but it usually stands up to it for a couple turns, long enough to do its job. It also absorbs a lot of fire, without it, all those lascannons will go into my deff dreads. If tankbustas could take trukks I would gladly transport them in that, but alas, they cannot, I bet the codex would be broken if they could.
Malecus, I did not know that you get the stunned ==> shaken effect by being in a vehicle squadron, but it makes sense, I thought it was weird that the whole squad couldn't move if one couldn't move. Thanks for letting me know, saves me a bunch of points!
Also, you are right about not being able to take a KMB and a KFF. Although they are under separate sections in the Big Mek options, they are both under "replace slugga with" options. Thanks for pointing that out!
Choppas and sluggas would be nice for the 'ard boys, but I've already assembled them with shootas, and I like them. They are still very potent in close combat, 3 attacks each on the charge, I don't hesitate to throw them into close combat. The sluggas make them more versatile in my opinion. Opinion noted, though.
As for the 'eavy armor nobs, I don't give them 'eavy armor so I can allocate wounds to them and try and save a few boys, I give them 'eavy armor so that when they are the last model left in the squad, they have a better chance at getting one more turn to swing away with that power klaw. But I have been looking at other people's ork lists and it seems like I am the only one who bothers giving nobs 'eavy armor... if I need the points I will take it away.
I do put a lot of orks on the table, my deployment zone is usually filled with a gray tide (my army isn't painted yet  ). But this size list is usually for friendly games without time limits, in a smaller tournament list, I won't have as many boys. I do have a nice little 6 inch ruler so I don't have to use a tape measurer to move each ork.
Again, thanks for the suggestions guys. I'm working on a 2000 point list and will post it at some point. Take it easy!
-Jeff
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![[Post New]](/s/i/i.gif) 2009/12/01 22:36:38
Subject: Re:2500 Points, Ruff'n'Tuff Orks
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Stabbin' Skarboy
123 fake street
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You keep trying to make each unit as good as it can be, but you must remember at 2500 points it is better to have two different specialised squads, then one squad that does both. This is beacuse you must rely less on this unit to succed. "Quantity is a quality of it's own." I vote argainst ard boyz beacuse at that many points, most thing will still pen their armour.
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This message was edited 1 time. Last update was at 2009/12/01 22:59:17
"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. |
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