|
As far as I can see all his units are transported - 4 units of veterans in chimeras, 2 units + CCS can be carried by the planes. I think you missed the 'x4' on his veteran squad.
Looks fine to me, but unless you face lots and lots of infantry-heavy orks, IG and tyranids, you have more anti-infantry than you need, at the expense of versatility. I think the eradicator is a cool idea, but you're trading effect vs light infantry for complete uselessness against vehicles and very limited effect against marines, FNP units, etc.
Two suggested changes: first, dump the HBs on the valkyrie (because they're sort of useful, but you have to move 6" to fire them, without those you can fire at full power even when moving 12" - it's not worth slowing down to use them, when you consider how much easier it gets to maneuver your vets, and how much tougher in assault cruising speed makes you) Use the points saved to bump both eradicators to demolishers. Not quite as great vs light infantry, but you can threaten anything with them, whereas so many armies will just laugh at S6 AP4. After all, you have plenty of flame templates if you really need to wipe out an infantry unit - you need stuff that can deal with a saturation of hard targets.
Also, it seems more natural to me to put the anti-tank squads in planes and the anti-infantry in tanks. Reason being, it's easier to 'alpha strike' a vehicle than a squad, and taking out vehicles in the first 1-2 turns may have a greater effect on the game since vehicles are so important for mobility. How about switching 1 flamer/vet unit in a chimera, and 1 melta/vet squad in a vendetta. Gives you some flexibility in choosing targets (obviously the demo charge should stay in the airborne squad though)
Hope that helps, good luck
|