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Made in us
Speedy Swiftclaw Biker




Warrensburg

Alright, so I need a clarification on EXACTLY how feel no pain works. Bare in mind, I'm looking at this in a few very particular perspectives. I have a few instances where it just makes no sense to me, or why its a big deal, i guess. First question, say i fire a krak missile against a plague marine. He has feel no pain, but the missile is AP 3, so it denies an armor save. In that case, does it also deny Feel no Pain? I have the rulebook, but my buddy and argued it back and forth for 10 minutes in a match, and found no resolution. He states that in the rules it specifies that you need ap1 and ap2 to deny it, and in the same passage, i quote it as "wound against which no armour save can ever be taken" (pg 75). How does it work?

Another example, chaos daemons plague barer. They have a 5++ as an armor save. In close quarters, do they get to make a Feel no Pain roll? My question is because since it appears they dont have an actual armor save, do they get to reroll for it? Or is there armor, for example, count as a 5+ against normal wounds and 5++ against power weapons/ ap5 and whatnot? Continued in that line of thought, what happens when it gets hit w/ standard bolter fire? AP5 denies armor save, so does it deny feel no pain? I guess, that harps back to my first question?

I was just wondering, because i was looking up Loken's Left 4 Dead 40k interpretation, and all standard zombies have feel no pain, but no armor save. in that case, do they get a feel no pain roll, when they have NO ARMOR, so no save could ever be taken in the first place. Sorry for the lengthy post, but i really want to know so i dont get boned in a tournament or by my friend again (i conceded, because i just really wanted to play.) thanks for the time guys, its much much appreciated!
   
Made in us
Growlin' Guntrukk Driver with Killacannon






P75:
This ability cannot be used against wounds from weapons
that inflict instant death (by having a high enough Strength
or a special rule to that effect; even if the model is an
eternal warrior). Neither can it be used against wounds
from AP1 and AP2 weapons, power weapons and any
other wound against which no armour save can ever be
taken (like wounds from power fists, Dreadnought close
combat weapons, rending weapons that roll a 6, Perils
of the Warp, failed dangerous terrain tests, etc).

FNP is only denied by instant death wounds, and wounds from sources which always deny armor saves.

The rule does not say 'wounds against which the model cannot use his armor save', it says 'wounds against which no armor save can ever be taken' and then lists several examples of attacks that deal wounds completely unsavable by any armor value ever and no examples of wounds that could possibly be saved against with armor.

This message was edited 1 time. Last update was at 2009/12/02 06:14:38


 
   
Made in us
Speedy Swiftclaw Biker




Warrensburg

Fair enough, i quoted the same passage, fyi. Regardless, why is ap3 any different than ap2 or ap1 against a 3+ armor save?
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Topher21 wrote:Fair enough, i quoted the same passage, fyi. Regardless, why is ap3 any different than ap2 or ap1 against a 3+ armor save?

You cannot have a save better than 2+, thus AP 1 and 2 wounds are wounds against which no armor save can ever be taken.
That and they're specifically included in the rule.

A 2+ model could take an armor save against an AP 3 shot, making all AP 3 shots ineligible for denying FNP against any target unless they inflict instant death.

This message was edited 3 times. Last update was at 2009/12/02 06:22:05


 
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

Topher21 wrote:Fair enough, i quoted the same passage, fyi. Regardless, why is ap3 any different than ap2 or ap1 against a 3+ armor save?

Its like a bonus thing , so really strong weapons dont get nerfed too badly from FNP

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Made in us
Speedy Swiftclaw Biker




Warrensburg

Alright, i see what you mean. Putting it in the 2+ vs. ap3 made it make more sense. It means in the general sense of any, like ever on any unit, not THAT particular unit in that instance. I guess i was thinking too small. thanks for the clarification guys!
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Topher21 wrote:Alright, i see what you mean. Putting it in the 2+ vs. ap3 made it make more sense. It means in the general sense of any, like ever on any unit, not THAT particular unit in that instance. I guess i was thinking too small. thanks for the clarification guys!

No problem, I've seen the rule questioned a few times.
Sorry if the first response was a bit curt, I half copied it from another thread from a week or two ago. Glad the example fleshed it out for you.
   
Made in gb
Decrepit Dakkanaut




Topher21 - however if you fired a marine Krak Missile at the plague marines they would NOT get FNP, as S8 causes ID - they are toughness 4(5) so the lower value is used for ID purposes.

If it was a S6 guard Krak then they would get FNP.
   
Made in us
Rotting Sorcerer of Nurgle





For everything else FNP doesn't catch: There is Cover saves

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Speedy Swiftclaw Biker




Warrensburg

Thanks nosferatu! I probably should have read a bit more. That would have made all the difference. (i play space wolves, so i have str8 kraks). Still, FNP seems, well, ridiculous. But again, thanks for all the clarification guys. I will definitely be more prepared next time i take on CSM or a ravenwing army.
   
Made in us
Rotting Sorcerer of Nurgle





Well, FNP has been 'balanced' with 5th edition. It was crazy in 4th edition.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Sanctjud wrote:For everything else FNP doesn't catch: There is Cover saves

I think my buddy deathstrike missile would like to have a word with you.
   
Made in us
Rotting Sorcerer of Nurgle





Well... a Deathstrike missile on PM's is a bit overkill.
Certainly gets it done, but yea...overkill.


This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in gb
Decrepit Dakkanaut




If theyre taking an objective late int he game, it is just sensible application of force
   
Made in us
Ork-Hunting Inquisitorial Xenokiller






Just remember to not post whole rules, just page references to them



Quote: Gwar - What Inquisitor said.
 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Actually if your posting the rules for a clarification or to prove a point on it, its perfectly fine to post it. But posting it because someone wants the rule is when its bad.
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





Akron, Ohio

Gorkamorka wrote:
Sanctjud wrote:For everything else FNP doesn't catch: There is Cover saves

I think my buddy deathstrike missile would like to have a word with you.
You let him get off a Deathstrike?

DR:90S+G++MB+I+Pw40k07++D++A++/eWD-R+++T(Ot)DM+
 
   
Made in us
Regular Dakkanaut




Arizona

It's ok, I brought a chart!

FNP vs AP - = Yes
FNP vs AP 6 = Yes
FNP vs AP 5 = Yes
FNP vs AP 4 = Yes
FNP vs AP 3 = Yes
FNP vs AP 2 = No
FNP vs AP 1 = No
FNP vs Tx2 = No
FNP vs Strength (Destroyer) = No
FNP vs Power weapons/fists/klaws = No
FNP vs No retreat = Yes
FNP vs Gets Hot = Yes
FNP vs Perils of the warp = No
FNP vs Demon Weapon rolls of 1 = No
FNP vs Breath of Chaos = No
FNP vs Dangerous Terrain = No
FNP vs Weapons that "do not allow armor saves to be taken against" = No


Did I miss any?

"I drive a big car, cuz I'm a big star. I'll make a big rock-and-roll hit." "I am a big car, and I'm a strip bar. Some call it fake, I call it good-as-it-gets."

I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
 
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

FNP vs "Removed From Game" = No (SA, JoWW)
   
Made in us
Growlin' Guntrukk Driver with Killacannon






MasterSlowPoke wrote:FNP vs "Removed From Game" = No (SA, JoWW)

Well FNP only works against wounds, so hopefully that was inherintly obvious. But you never know.
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

You'd be surprised.
   
 
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