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Made in ie
Regular Dakkanaut






I'm thinking of running Pure Grey Knights (GK) at a local tournament (albeit with some very competitive players) next January. Heres the list I'm thinking of so far, let me know what your thoughts are please.

Grandmaster and Targeter 146pts
Retinue of 4 Terminators + 2 psycannons 234

7 GK's including Justicar with targeter 201

7 GK's including Justicar with targeter 201

7 GK's including Justicar with targeter 201

Land Raider with Extra Armour and Smoke launchers 258

Land Raider with Extra Armour, Smoke launchers and Searchlight 259

Total: 1500pts

I'm not sure about the Grandmaster yet as he's quite expensive, but is Initiative 5 with 4 attacks, and has a S6 force weapon that will instant kill anything, including eternal warriors.

[Edit]:I have just noticed that you can only take 1 psycannon in a terminator squad, so please don't bring that up. I'll probably try to fit another one in there somehow.

Let me know any thoughts or tips you might have.

Mookie.

This message was edited 1 time. Last update was at 2009/12/03 12:33:02


 
   
Made in us
Sslimey Sslyth






Busy somewhere, airin' out the skin jobs.

Grandmaster cannot have a targetter. Terminator armoured models cannot have them.

A retinue can only have a single psycannon as there is no Brother Captain to carry the second. Give your GM that second psycannon.

I would personally make the terminator retinue as small as possible, reduce the PAGK squads to 5/6 each with psycannon bolts on the justicars, and try to afford a third Landraider to go overboard with at 1500.

It's really hard to deal with 3 Landraiders at 1500 pts.

I have never failed to seize on 4+ in my life!

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COMMORRAGH 
   
Made in ie
Regular Dakkanaut






Thanks for the info Deadshane, I'd say I'll be dropping the GM for a Brother Captain to save some points, he'll take the psycannon.

I don't think however that I will go for a third Land Raider, as much as I'd like 3 AV14 monsters in the list I'm afraid reality says no due to the cost of the kit.

That leaves the list looking like this,

Brother Captain with psycannon 91pts

4 terminators with a psycannon 209pts

7 Grey Knights and justicar with targeter 201pts

7 Grey Knights and justicar with targeter 201pts

7 Grey Knights and justicar with targeter 201pts

Land Raider with Extra armour, Smoke Launchers and Searchlight 259pts

Land Raider with Extra armour, Smoke Launchers and Searchlight 259pts

Total: 1420pts

That leaves 80 points for various upgrades and possibly increasing the grey knights to 8 man squads.

I'm not sure about adding Psycannon bolts to the justicars, 10 points seems alot for AP4.

Hows that look?

Mookie.

 
   
Made in us
Regular Dakkanaut





Here is my 1500pt army that is yet to be defeated.

HQ

Brother Captain
- Hammerhand
- Incinerator
91pts

TROOP

5 PAGK + Justicar
- 2 Incinerators
195pts

6 PAGK + Justicar
- 2 Incinerators
220pts

6 PAGK + Justicar
- 2 Incinerators
220pts

HEAVY

Land Raider
- Extra Armor
- Smoke
258pts

Land Raider
- Extra Armor
- Smoke
258pts

Land Raider
- Extra Armor
- Smoke
258pts

1500pts


- If you want to put a Crusader in the mix for the BC and the smaller squad of PAGK's, you won't really be hurting yourself. It has a Melta and the BC has an 8str attack for anti-armor. Crusaders just mop the board up with mob armies.

- The idea is to keep your land raiders together, tank shock troops into bunches, hop a squad out, incinerate and mop up, using the 3 land raiders as a LOS wall to avoid being shot at.


For just 2 Land Raiders...

HQ

Brother Captain (No Retinue)
- Psycannon
- Hammerhand
101pts

ELITE

BC + 3 Grey Knight Terminators
- 2 Psycannons
254pts

TROOP

5 PAGK + Justicar
- 2 Incinerators
195pts

5 PAGK + Justicar
- 2 Incinerators
195pts

6 PAGK + Justicar
- 2 Psycannons
- Targeter
251pts

HEAVY

Land Raider
- Smoke
253pts

Land Raider
250pts

1499pts

- Here you're using shrouding as a security blanket, using your psycannons. You'll have 2 Incinerator squads inside the LR's for some tank shock action and objective captures.

- Most folks gawk at hammerhand as a useless skill. Say that when a walker comes up and says hi!

This message was edited 3 times. Last update was at 2009/12/04 19:00:47


   
Made in us
Stealthy Warhound Titan Princeps






what i'd do, is drop the 3rd PAGK squad, keep it to 2 squads, and take another squad of terminators.

start with 2 raiders on the table... deepstrike the terminators.
   
Made in us
Regular Dakkanaut





Philedelphia,Pa

Grey knights may be a little bit better then space marines but your more expensive and die like a space marine, If you where to add sisters or Ig your army would be alot better ,I just cant view a pure Grey knight army as competitive

 
   
Made in us
Pestilent Plague Marine with Blight Grenade




Lafayette, IN

Pure GK can be very competitive, but it has to be built and generalled properly.

GM w/ nfw and psycannon
3 termy retinue w/ th/ss and psycannon

Inquisitor w/ 2 x mystic in landraider w/ smoke

7 pagk - justicar w/ targeter, psycannon
7 pagk - justicar w/ targeter, psycannon

land raider, smoke
land raider, smoke
Dreadnought, tllc, ml, smoke

Castle up and shoot the crap out of them. Capitalize on shrouding and stay out of combat until they are sufficiently softened up. I win the vast majority of my games with this build...
   
Made in us
Regular Dakkanaut





Pure GK are very competitive if you know how to play them "properly."

You may not win every match as a couple bad luck rolls can turn the tide on you.

   
Made in gb
Guarding Guardian




England

Very competitive is not what I'd call Grey Knights. Any decent tournament army worth it's salt will have a proliferation of melta weaponry... Which pop open Land Raiders easily... They can be competitive, but not very. A decent tri-raider, or castle build with Dreadnoughts will do pretty well in store play when used well- but pure Grey Knights will not win many tournaments.

Just for example:

Inigo Montoya:

Taking your list I'm sure it's pretty good for store play - especially if playing against those with a lack of AT, or bad deployment etc. It's a very solid list (although not pure) - but a proper tournament army (sure a few store tournaments may be alright but...) will have deep striking melta, chimera/attack bike bound melta etc.

I rate the list shown as solid, and competitive, but not really 'very competitive'.

Of course this could be over-analysis of the term 'very competitive' , but oh well I felt like a little ramble...

No offence meant, but with the meta-game as it is, and with an out-dated codex Grey Knights are (through no fault of their own) struggling.

Well, lost my password and e-mail account for my old account on here - so here I am again!

War is much too important a matter to be left to the generals.
- Georges Clemenceau

War is mainly a catalogue of blunders.
- Winston Churchill

War is a series of catastrophes which result in victory.
- Georges Clemenceau
 
   
Made in us
Regular Dakkanaut





Like I said I've never lost w/ my 1500 army and my 2k list I've lost once to a SM biker army with 12 meltas that was built to beat my army.

   
Made in ie
Regular Dakkanaut






Thanks for the tips on the list lads. I'm thinking of adding an Inquisitor with some mystics to dissuade deep strikers, especially meltas that need to get close to be effective, not foolproof but I have about 80 points spare.

Might look like this,

Inquisitor, 3 mystics, 2 acolytes (bullet catchers) 54pts. Would allow 1 squad within 12" to shoot at any deep strikers dropping within 4D6.

Remaining points would be spent on dozer blades and random upgrades.

Flyinmiata1: Interesting idea with the tank-shock-incinerator combo, seems quite against any other Grey Knight tactica I've seen but I'd like to try it. How does it handle assault heavy armies? Seems like you'd just get counter charged once you incinerate a squad.

Keep the ideas coming, this army is beginning to sound more complicated than I initially thought, but I'll try to get some stuff going soon.

Mookie.

 
   
Made in us
Executing Exarch






Dallas, TX

I personally don't think pure GK lists to be very competitive. They are almost always reliant on the enemy being just awful, but they are good against Eldar. I say take plenty of shock troops. Otherwise you will get overwhelmed by, well, everything.

DR:80+S(GT)G++M++B-I++Pwmhd05#+D+++A+++/sWD-R++T(Ot)DM+
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-Illeix 
   
Made in us
Regular Dakkanaut





what counter attack? You position your land raiders to block the squad safely. They shouldn't even be shot at after the assault, let alone counter assaulted.

   
Made in ie
Regular Dakkanaut






Flyinmiata1: I see what your trying to do with them, but you've only knocked out max 1 of his squads for each of yours and you're now closer to his army which probably has an unhealty amount of melta to deal with your land raiders and expose your men. I can't see the gain being enough to warrent that risk. It's definately a viable tactic but only in a few circumstances and only if your opponent does not fully support his squads, which if your playing smart opponents will be rare.

I can't see myself using it as a mainstream tactic but I may include a squad for this tactic as a way of hitting any isolated squads that may appear.

Personally I was going to go for a more defensive tactic of falling back while pumping storm bolter fire into his advancing troops and using the land raiders as tank busters. I was thinking of going for a sacrificial-flank/victory-flank setup for this, especially against assault heavy armies. Against defensive armies it'll probably be surgical strikes and damage control and playing for a draw/minor win.

Does that sound a feasible tactic to you?

Jeb: I do not see this army being very competitive, but I do think it can finish in the top half or even top 10 of a tournament when controlled by a good commander. For me I just want to try out the army for a bit of fun and to see how good I can play with what is regarded by some as the worst army in 40k today.

Mookie.

 
   
Made in us
Regular Dakkanaut





You play as defensive. I never said you move up the board and become an offensive army. You play offensive, you lose.

   
 
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