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![[Post New]](/s/i/i.gif) 2009/12/04 08:21:05
Subject: Tankless IG 1500 pts
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Fresh-Faced New User
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A very simple list
HQ
Command platoon 50
+2 grenade launchers 10
total 60
Command platoon 50
+2 grenade launchers 10
total 60
Troops
Troop Platoon
50 guardsmen 250
Command 30
+1 grenade launcher 5
Special Weapons Team 35
+3 grenade launchers 15
Special Weapons Team 35
+3 grenade launchers 15
total 385 pts
Troop Platoon
50 guardsmen 250
Command 30
+1 grenade launcher 5
Special Weapons Team 35
+3 grenade launchers 15
Special Weapons Team 35
+3 grenade launchers 15
total 385 pts
troop Platoon
40 guardsmen 200
+4 flamers 20
Command Squad 30
+1grenade launcher 5
+Al Rahem 70
Special Weapons Team 35
+3 meltaguns 30
Special Weapons Team 35
+3 meltaguns 30
total 460pts
Veterans 70
+Harker 55
+3 meltaguns 30
total 1500pts
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![[Post New]](/s/i/i.gif) 2009/12/04 09:11:49
Subject: Tankless IG 1500 pts
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Wicked Warp Spider
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The idea of using harker to infiltrate meltaguns seems sound - there's not many other ways to get tank-busting infantry into position without using vehicles.
The rest of your approach I disagree with. Although there are a lot of bodies in this list, you seem to have left your guns at home. Contrary to popular myth, hundreds of lasguns aren't that good - they will kill some infantry, (not as fast as flamers) but you're helpless against vehicles. With this list, you're dead the moment your opponents can scrape a few tanks together - Harker's mob will kill one target if you get the first turn, and then die. As long as your opponent can scrape together the firepower to kill 2 meltagun SWS at range, he can then roll over the rest of your army with impunity, while you shoot krak grenades at tanks. Reiterate: you need some guns.
I suggest taking the GL SWS out completely. You also need to give the infantry and PCS squads some guns. You currently have absolutely 0 heavy weapons, and you need some! Suggestion for a good, versatile infantry platoon, instead of the first two you have:
PCS - 3 flamers, vox - 50
4xInf Squad - GL, AC (1 vox) - 265
HWS - ACs - 75
Total 390 - less bodies and more points than your platoons, but at least you have some firepower. I would suggest variations on this theme - 1 blob squad, 1 HWS, and 1 PCS filled with special weapons would give a good balance. I think you need to be able to sit still and pour down fire (if you face an assault army) and still have enough bodies to move in and take objectives (if you face the 1-2 armies that IG can actually beat in assault).
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Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts
Corregidor 700 pts
Acontecimento 400 pts |
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![[Post New]](/s/i/i.gif) 2009/12/04 09:12:09
Subject: Tankless IG 1500 pts
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Longtime Dakkanaut
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Not the kinda list you see around here, anyways. Won't your squishies get minced at range by anything armoured?
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Fun and Fluff for the Win! |
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![[Post New]](/s/i/i.gif) 2009/12/04 10:49:04
Subject: Tankless IG 1500 pts
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Raging-on-the-Inside Blood Angel Sergeant
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A very refreshing take on the IG---I'm so sick of the Russ Variant Craze
But I agree-HEAVY WEAPONS-
You could cut one of the 385 platoons and get
2 Heavy Weapons Squads with 3 lascannons eah,
2 more Heavy Weapons Squads with autocannons or missile launchers
This will make much better use of all the good orders designed to take out tanks and MCs
And you'll still have so many more models than most at 1500 points
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This message was edited 2 times. Last update was at 2009/12/04 10:52:00
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![[Post New]](/s/i/i.gif) 2009/12/04 13:40:29
Subject: Tankless IG 1500 pts
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Tower of Power
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Bounty Hunt the Elderly is right, your army will fold like wet paper bag against a mech list. You have no ranged weapons to stop those tanks rolling up, and when you do you have majority grenade launchers. Those melta teams will be ideal targets and dealt with first when playing against a mech list.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2009/12/04 17:15:56
Subject: Tankless IG 1500 pts
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Fresh-Faced New User
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you all know al rahem is in this army too, so his WHOLE platoon outflanks this includes the
40 guardsmen with 4 flamers
2 SWS with 6 meltaguns
AL Rahem (he's got a plasma pistol)
The goal is to try and NOT have any tanks or heavy weapons (harker has a heavy bolter but that's ok...) But I may have to make exceptions for heavy weapons teams, valkyries and sentinels but these WILL NEVER be seen in my guard list: leman russ of any type, armored sentinels, stormtroopers, basilisk of any type, deathstrike missles, hydra flak tanks and basically anything "over-used" :-)
This list is for fun, but at the same time, not a push over.
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This message was edited 1 time. Last update was at 2009/12/04 17:27:37
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![[Post New]](/s/i/i.gif) 2009/12/04 17:23:04
Subject: Tankless IG 1500 pts
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Rogue Daemonhunter fueled by Chaos
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hordelist wrote:you all know al rahem is in this army too, so his WHOLE platoon outflanks this includes the
40 guardsmen with 4 flamers
2 SWS with 6 meltaguns
AL Rahem (he's got a plasma pistol)
The goal is to try and NOT have any tanks or heavy weapons
I get that, and while I'm not sure at least taking 5pt mortars or 10pt autocannons isn't a good idea, I'll work with what you have. At least max out your specials. You're leaving tons of slots open throughout the list. AT 1500, you need a way to deal with a landraider or two, and a few more meltas (that don't outflank), will be very handy. Grenade launchers are ok, but they're nothing you want to build a list around. Unless you have some cunning plan for blobbing your platoons, I'd take fewer platoons with more PCS and SWSs each. You should be choking the enemy with flamers, meltas, and plasma.
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![[Post New]](/s/i/i.gif) 2009/12/05 23:28:45
Subject: Re:Tankless IG 1500 pts
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Hurr! Ogryn Bone 'Ead!
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This list is lacking in so many areas. If you are going to insist on not bringing armor (one of your greatest strengths), you need to do better than a blob of the weakest infantry in the game, and take advantage of some of your other strengths. First off this list is way too squishy. Consider what you are bringing to the table: 100s of T3, W1, Sv5+. A shooty army will have pie on top of your army; a CC army will dive right into and start swimming in the bodies, jumping from CC to CC. To combat this, I recommend elites. Ogryns have enough toughness to spit in the face of a lot of the heavy guns an enemy can bring... and they certainly can hold their own in CC. Storm Troopers can take advantage of cover and their other special abilities to mitigate damage, or otherwise avoid taking damage all together. Veterans can also do similiar things, via Forward Sentries, or Grenadiers. It's a battle, you will get shot at. You need to be able to withstand something, otherwise you will not be able to hold any objectives and your ability to attack the enemy will be silenced as your most threatening troops will just get shot up. The army as a whole has absolutely no teeth. I recommend slimming down the HUGE amount of useless infantry... and take only a single platoon. With 1 platoon, you can get a reasonable mob of 50 guard and a few HWS so you can add some bite to your army. HWS will let you bring lascannon, which at S9 can hit those Av14 vehicles that your opponent WILL bring at 1500pts. Then use your CCS to issue BiD orders to you HWS so your las and ACs can work their magic. At 4' range, the general squishyness of your army matters less, because you will out range most of your opponents. I recommend Creed instead of 2 CCS. Creed has extra orders, extra range, unique orders, and will give one of your infantry squads scouts... which would be a huge advantage for you... as you have no transports. After the 1 platoon is filled, use veterans with Heavy Weapons to hold objectives the platoon takes. Give them Forward Sentries so they can have +1 cover, and can stay out of the way... and not shot to hell and back. Elites have nice weaponry... and they will add some spice to an otherwise useless lasgun lightshow. Remember to fill every squad with as many special weapons as you can afford. If you want to bring Al'Rahem, good luck. He would be a good addition to this army, but the squads he would be bringing with him into the fight aren't really powerful. If you add some heavy weapons, and filled out the special weapons in your regular infantry... you could have a really nasty group sneaking into the midfield. IIRC you can use Al'Rahem to move after you shoot, letting you reposition your Heavy Weapons after you fire... without making it so they can't fire later. As a side note, I feel Harker is generally not worth so many points to give one squad of Vets infiltrate, and as such a huge point sink... I would definitely not want to put him so close to the enemy in order to use melta. I would recommend giving Harker a AC... and dropping him on a point in the back field... and have him fire into the rear armor of vehicles, and chew up any infantry that comes close to try and take your point away from you. As a whole, without any armor... you really can't use Melta to any decient effect, as whoever brings a melta would become a primary target... as the meltas are ALL your army currently has to hurt anything. I see this army doing really great against, nothing really... no offense. A ranged army can easily out range you, currently your best average range is 2'. And you have no way to survive someone entering into CC with you. You can't hurt anything over Av12 and can barely graze Av12. The Melta squads are going to just get killed in turn 1 and any that don't can't move far enough to get into range. If enter into CC, you can't shoot your enemy... and you can't shoot if you are out of range either.
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This message was edited 1 time. Last update was at 2009/12/05 23:34:51
Lt. Lathrop
DT:80+S++G++M-B++IPw40k08#+D++A+/rWD-R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2009/12/06 03:00:18
Subject: Tankless IG 1500 pts
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Savage Minotaur
Chicago
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For my weps on my Platoons, I go this.
Pcs
x4 GL
x1 inf squad w/ GL, AC
x1 Inf squad w/ GL, AC, Commissar, Vox
x1 Inf squad w/ GL, AC, Krak nades
x1 Inf Squad w/ GL, AC, Searg w/ Meltabombs
All combined, walkers can't touch this, commissar keeps it together 90% of the time.
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This message was edited 1 time. Last update was at 2009/12/06 03:00:37
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![[Post New]](/s/i/i.gif) 2009/12/07 04:12:18
Subject: Tankless IG 1500 pts
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Wicked Warp Spider
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Hordeslist: the common thread you may be detecting here is that you need more firepower. I disagree with a lot of what Lt Lathrop says (about creed, forward sentries, 1 platoon only), but I agree you need some more stuff. Currently, your Al-rahem platoon may be of some use, but until it arrives your army is going to be popping off a few useless grenades as marines/orks/tyranids walk all over their faces. Your blobs need to be equipped with heavy and special weapons. Then arm the CCS. Then think about buying and arming SWS and HWS. Guardsmen without plasmaguns/autocannons/lascannons etc are not going to accomplish much. Currently anyone with any sort of mobile or semi-mechanised army could steamroll you by staying more than 12" from the short table edges and going straight for your barely-armed platoons.
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Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts
Corregidor 700 pts
Acontecimento 400 pts |
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