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![[Post New]](/s/i/i.gif) 2009/12/05 05:15:27
Subject: 1000 Alaitoc Eldar
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Imperial Agent Provocateur
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Thought I'd post this up here since I'm interested in starting Alaitoc as my Craftworld.
HQ:
Farseer - 95
Runes of Warding, Doom
Elites:
Harlequin Troupe - 202
7 Harlequins, 7 Harlequin's Kisses, 1 Shadowseer
6 Fire Dragons - 96
Wave Serpent - 110
TL Shuriken Cannon, Spirit Stones
Troops:
10 Dire Avengers - 162
Exarch, PW/SS, Defend
5 Rangers - 95
Heavy Support:
Fire Prism - 115
Fire Prism - 115
Total: 990
-Farseer Attatches to Dire Avengers or Harlequins, using Doom to enhace her squad's power against enemy units.
-Harlequins act as a counter-charge unit, working with the DA to protect the Rangers.
-DA can do as described above, or FoF as the Fire Dragon's WS moves up, keeping near it. They can support the Dragons as they pop tanks.
-Fire Prisms draw fire away from Dragons' WS and can make a mess of infantry and tanks if need be.
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This message was edited 1 time. Last update was at 2009/12/05 05:16:12
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![[Post New]](/s/i/i.gif) 2009/12/05 12:08:15
Subject: Re:1000 Alaitoc Eldar
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Emboldened Warlock
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Seems like a fun list to play.
The Dire Avengers would be better off in a wave serpent, this is how you could manage that within 1000 points without editing your list a lot:
1000 Pts - Eldar Roster
1 Farseer @ 80 pts ((pp.26, 28 & 60 Eldar); Psyker; Doom ; Fleet; Independent Character; Ghosthelm; Rune Armour; Shuriken Pistol; Witchblade)
10 Dire Avengers @ 220 pts ((pp.30 & 64 Eldar); Fleet; Avenger S-Catapult)
1 Wave Serpent ((pp.45 & 63 Eldar); Energy Field; TL Shuriken Catapults; TL Shuriken Cannons)
5 Fire Dragons @ 190 pts ((pp.32 & 62 Eldar); Fleet; Fusion Gun; Melta Bombs)
1 Wave Serpent ((pp.45 & 63 Eldar); Energy Field; Spirit Stones; TL Shuriken Catapults; TL Shuriken Cannons)
1 Fire Prism @ 115 pts ((pp.43 & 67 Eldar); TL Shuriken Catapults; Prism Cannon)
1 Fire Prism @ 115 pts ((pp.43 & 67 Eldar); TL Shuriken Catapults; Prism Cannon)
3 Guardian Jetbike Squadron @ 76 pts ((pp.40 & 64 Eldar); Unit Type: Jetbike Infantry; Turbo-boosters; Eldar Jetbike; Shuriken Cannon x1; TL Shuriken Catapults x2)
7 Harlequin Troupe @ 202 pts ((pp.48-49 & 63 Eldar); Fleet; Flip Belts; Furious Charge; Hit & Run; Holo-Suit; Harlequins Kiss x7; Shuriken Pistol x7; Hallucinogen Grenades)
1 Shadowseer (Psyker; Veil Of Tears ; Fleet; Flip Belts; Furious Charge; Hit & Run; Holo-Suit; Close Combat Weapon; Shuriken Pistol; Hallucinogen Grenades)
So no exarch for the DA, 1 less Fire Dragon and rangers replaced by GJB squad.
This version of the list the opponent has no infantry models to shoot at.
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![[Post New]](/s/i/i.gif) 2009/12/05 12:56:29
Subject: 1000 Alaitoc Eldar
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Never-Miss Nightwing Pilot
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I think you should put the harlies in a WS rather than the DA. After all its the harlies you want in CC quickly.
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"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2009/12/05 13:10:19
Subject: Re:1000 Alaitoc Eldar
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Emboldened Warlock
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I would put the DA in the serpent as the harlies have Veil of Tears, so that makes them safe from long and medium ranged shooting. But most likely the OP wants to hold on to the rangers to keep the list fluffy enough, which is fine ofc.
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![[Post New]](/s/i/i.gif) 2009/12/05 13:41:08
Subject: 1000 Alaitoc Eldar
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Longtime Dakkanaut
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Aristocrap wrote:Thought I'd post this up here since I'm interested in starting Alaitoc as my Craftworld.
HQ:
Farseer - 95
Runes of Warding, Doom
Elites:
Harlequin Troupe - 202
7 Harlequins, 7 Harlequin's Kisses, 1 Shadowseer
6 Fire Dragons - 96
Wave Serpent - 110
TL Shuriken Cannon, Spirit Stones
Troops:
10 Dire Avengers - 162
Exarch, PW/SS, Defend
5 Rangers - 95
Heavy Support:
Fire Prism - 115
Fire Prism - 115
Total: 990
-Farseer Attatches to Dire Avengers or Harlequins, using Doom to enhace her squad's power against enemy units.
-Harlequins act as a counter-charge unit, working with the DA to protect the Rangers.
-DA can do as described above, or FoF as the Fire Dragon's WS moves up, keeping near it. They can support the Dragons as they pop tanks.
-Fire Prisms draw fire away from Dragons' WS and can make a mess of infantry and tanks if need be.
I have run a very similar list a few times, so I can give you a feel for what will happen.
- Fire Dragon serpent will die a very fast and painful death, since it will be the only thing really in mid to short range.
- If you put harlies in the serpent you are delayed a turn from heading out with them since only the DA can start in the Serpent.
- If the DA are out in the open they are dead... period. SS/Defend is a wasted set of points because it's highly probable they will never see CC let alone be useful in against anything, but Tau and IG.
- The two fire prisms will attract long range fire, but if they're played right you'll be staying at your max range out of most thing's fire. Remember even a shake makes them useless for a turn.
As an Alaitoc Craftworld I would personally go with a ranger/pathfinder heavy list. If you take the hariles for fluff reasons then do a 10 man with a shadowseer and walk them up the field or 6 man with shadowseer for ranger support.
@Nivoglibina - That list isn't even remotely Alaitoc...
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![[Post New]](/s/i/i.gif) 2009/12/05 14:16:57
Subject: Re:1000 Alaitoc Eldar
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Emboldened Warlock
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Well I agree with that, although the only thing I did was exchanging the rangers with the cheaper guardians.
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![[Post New]](/s/i/i.gif) 2009/12/05 15:08:02
Subject: 1000 Alaitoc Eldar
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Yellin' Yoof on a Scooter
Spokane, WAAAAAGH!
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Dude, if your gonna do Alaitoc you gotta have at least three units of Rangers/Pathfinders. Sure your gonna have problems with flame templates. But so does every non-meq army. 2 Prisms are the norm, I totally agree with that. Use a squad or two of small Dire Avengers to keep the CC off the Rangers. But I really don't know if you'll need a whole squad of fire dragons, maybe a wraithlord might be a tougher target. But if you have friends that wanna play Land Raiders and Monoliths in 1000 pts. you should keep them in. Just my two cents.
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13,000 Bad Moons
3,000 Vostroyan Artillery
6,000 Iyanden Craftworld
6,000 Daemons
3,000 Death Company
"A trembling hand does not thrust the blade true."
"Pray not for easier lives, but to be, stronger men." |
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![[Post New]](/s/i/i.gif) 2009/12/05 15:29:42
Subject: Re:1000 Alaitoc Eldar
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Longtime Dakkanaut
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Personally if your going for a themed Alaitoc army I would think it'd look something more like:
Farseer RoWard, Spear, Doom 98pt
x3 5 Pathfinders 120pt per
5 Harlies w/ Kisses + Shadowseer w/ Kiss and Fusion Pistol 172pts (attach Farseer here)
2x Fire Prism 115pt per
3 War Walkers w/ Scatterlasers (squadroned) 135pt
Total 995
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![[Post New]](/s/i/i.gif) 2009/12/05 18:32:49
Subject: 1000 Alaitoc Eldar
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Imperial Agent Provocateur
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GodofForge wrote:Dude, if your gonna do Alaitoc you gotta have at least three units of Rangers/Pathfinders.
I actually did have 3 pathfinder units at the start, but I posted that list on another forum and I was told 3 pathfinder squads were too expensive for a 1000 army and that I should combine two as an 8-10 man squad and downgrade them to rangers.=\
My intentions for the Harlies was that they'd act as a counter-charge unit and protect the rangers/pathfinders, while I could use the DAs a a pinning unit, woring with the Harlies.
I agree about the vulnerability of my Fire Dragons. I worry they'll get shot to pieces since they'll be isolated from the bulk of the army.
I think I'll try your list, Bluedagger and see how it goes. My friend plays gunline-style IG, so my Prisms should help with blasting up his infantry and tanks. If my pathfiders can pin down his platoons, he'll be vulnerable.
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![[Post New]](/s/i/i.gif) 2009/12/05 20:57:29
Subject: Re:1000 Alaitoc Eldar
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Bush? No, Eldar Ranger
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BlueDagger wrote:
3 War Walkers w/ Scatterlasers (squadroned) 135pt
Can't quite figure where you got the number 135 from; 3 scatter laser Walkers cost 180 pts. So he should either take 3 shuriken cannon walkers or 2 scatter laser walkers. scatter lasers if he wants range, shuriken cannons if he wants 3 models to allocate glances/pens and 2 more shots plus ap 5 but also it will be in bolter range. I'd go with 2 Scatter laser walkers personally.
But I agree with BlueDagger for a competetive fluffy list.
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This message was edited 1 time. Last update was at 2009/12/05 20:58:08
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![[Post New]](/s/i/i.gif) 2009/12/05 21:03:41
Subject: 1000 Alaitoc Eldar
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Imperial Agent Provocateur
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What about this? The Guardians give my Troops a stronger firebase, and the Harlies can still counter-charge assaulters. My Wraithlord provides much of the anti-tank and the Walkers add to the firepower. All it really lacks is mobility and strong AT.
HQ:
Farseer - 95
Runes of Warding, Doom
Elites:
Harlequin Troupe - 204
7 Harlequins, 1 Shadowseer, 8 Harlequin's Kisses
Troops:
10 Guardians - 125
Scatter Laser, Warlock w/ Embolden
6 Pathfinders - 114
6 Pathfinders - 114
Heavy Support:
Wraithlord - 155
Bright lance, EML
War walker Squadron (3) - 180
6 Scatter Lasers
Total: 987
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This message was edited 1 time. Last update was at 2009/12/05 21:05:42
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![[Post New]](/s/i/i.gif) 2009/12/05 21:13:57
Subject: Re:1000 Alaitoc Eldar
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Longtime Dakkanaut
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Yeah that was a math fail on my part, only allocated one scatter per. 2 Walkers dual scatter would be preferable.
The thing about fluff lists, that you learn real fast, is people see the list and automatic think it won't work in tournies so you need to do X. Stay true to the army you want to fluff, 3 units of pathfinders at 1k points is a little much, but that is how Alaitoc would roll since Rangers/Pathfinders basically are their troops.
That list is not a bad start for playtesting, though I'm personally not a fan of Gunlords. 155pts is a lot for a MC that can be obliterated by lascannons and it will be the focus of enemy fire. Your much better off with the prisms.
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![[Post New]](/s/i/i.gif) 2009/12/06 09:27:52
Subject: 1000 Alaitoc Eldar
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Bonkers Buggy Driver with Rockets
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- If you put harlies in the serpent you are delayed a turn from heading out with them since only the DA can start in the Serpent. .... what?
Take the serpent for another unit, they dont deploy in it, and when youre deploying youre harlies make sure theyre all within 2" of a hatch .... embark and move first turn ....
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- 3000 pts
- 3000 pts
- 3000 pts
- 7500 pts
- 2000 pts
- 2500 pts
3850 pts |
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![[Post New]](/s/i/i.gif) 2009/12/07 00:03:10
Subject: Re:1000 Alaitoc Eldar
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Yellin' Yoof on a Scooter
Spokane, WAAAAAGH!
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Well with the way this kind of threads go, you can't please everybody. But I'd playtest both your list and BlueDaggers list. I think you'll probably like the mobility more. But I'm not big fan of gunlords either. But they can also help counter charge with Harlies. Most people can't even effect them in CC. War Walkers are like the miniguns of the eldar force, so I might even try to take a simple SwordLord, a scatter laser squadron And the Prism. That way you have movement, shot strength, shot number, and CC toughness. Oh, and you don't always have to take Pathfinders (but I'm sort of a hypocrite I always do) rangers are pretty good without the upgrade. Looks like some fun lists regardless!
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13,000 Bad Moons
3,000 Vostroyan Artillery
6,000 Iyanden Craftworld
6,000 Daemons
3,000 Death Company
"A trembling hand does not thrust the blade true."
"Pray not for easier lives, but to be, stronger men." |
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