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2009/12/05 06:07:39
Subject: I think i'm going to start Warmachine....
So i'm thinking i'm going to start playing Warmachine and i think i'm gonna play Kahdor or maybe cygnar. What i'm wondering is what peoples opinions are about Warmachine why or why not should I start playing this game. I would also like some opinions on cygnar vs. kahdor. Posts are really apreciated thanks!
2009/12/05 09:20:30
Subject: I think i'm going to start Warmachine....
If you like having a small force of terribly strong brutes on your team, go Khador. While you don't HAVE to play that way [you can go more infantry heavy, and leave the jacks home], that has more of the Khador feel. Cygnar is more like "the army". It's got some infantry that are pretty good fighters, backed up by both light and heavy "tanks" that can take a beating and dish it out, but aren't invincible.
As far as Warmachine goes, be prepared to be winning one second and have already lost the next. Whereas other wargames tend to be more about a mission objective and/or killing the enemy's army, all that matters generally in warmachine is the caster. He's the king of the chessboard and if he/she goes down, it's over. So you can brutalize their army all you want, but if his caster is the last guy on the field, finds a way to fly over your stuff and kills your caster without even scratching your army, he wins.
The game is very very dependent on movement and TIMING. More than any other game, the ORDER with which you do things on your turn decides how effective your army is. It is a 2d6 system though, so if you have a string of rolls around the 3-5 range, you'll find yourself very frustrated when your heavy jack and best solo both whiff all their attacks, leaving your brilliant battle plan in shambles.
40k Armies I play:
Glory for Slaanesh!
2009/12/05 19:01:38
Subject: Re:I think i'm going to start Warmachine....
Cygnar is the easiest to go shooty army. And Haley is a tough magic using caster.
Khador are mostly really high ARM. From Iron Fang Pikemen to their Heavy jacks, they are usually higher than every other army.
But like Spellbound said, you can go infantry heavy as well.
I still haven't graduated to scenarios. I am waiting a bit.
I need to keep playing Caster Kill, until I am more comfortable with the interactions and timing.
That said, I definitely see that the scenarios add to the game.
I love that you can easily see what the average numbers you need are, and in a lot of cases you can boost to basically guarantee a roll is going to work.
If you plan for the averages, you can plan your turn easier. But you can still fail.
That is what I feel the 2d6 system brings. A truly predictable average.
You can't do that with a d6 system, even with the numbers that 40k uses.
Bam, said the lady!
DR:70S+GM++B+I+Pw40k09/f++D++A(WTF)/hWD153R+++T(S)DM++++ Dakka, what is good in life?
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2009/12/05 19:29:36
Subject: I think i'm going to start Warmachine....
Why not? You can't figure that from 12 dice needing a 4+ to hit and a 3+ to wound that you'll get 4 wounds? And that if the enemy has a cover save they'll save 2 of them?
Warmachine has more cases where 1 more damage point makes all the difference. Whereas for infantry you can make a reliable prediction [I need a 6 to kill this guy, so I have x odds of doing so and x if I boost], when dealing with jacks most of the damage is just done in ablative empty boxes, while the last bits hit vital equipment - DEPENDING on where your hit lands. It's hard to plan because a really solid hit to the middle of a heavy jack will do nothing, while that same hit on column 5 on a light jack will take out both weapon systems.
40k Armies I play:
Glory for Slaanesh!
2009/12/09 01:58:47
Subject: I think i'm going to start Warmachine....
The Warp wrote:So i'm thinking i'm going to start playing Warmachine and i think i'm gonna play Kahdor or maybe cygnar. What i'm wondering is what peoples opinions are about Warmachine why or why not should I start playing this game. I would also like some opinions on cygnar vs. kahdor. Posts are really apreciated thanks!
Warmachine is M:TG in miniatures form. It is all about combos, "deck building", and understanding the value and application of synergy.
You will find that the vast majority of the Warmachine community plays caster kill (kill the enemy HQ to win) as default and scenario play is often only seen at some tournaments and in certain play groups.
It is a very tactical and nail biting game that requires concentration, calculated actions, focus on activating models/units in the bets synergistic sequence, attention to resource management, model placement, and so forth. Even a minor error in model placement can be fatal. Warmachine games often come down to the difference of .5" placement of a key model at a key time...
This message was edited 1 time. Last update was at 2009/12/09 22:27:14
Thanks everyone! It sounds like Warmachine has a nice gameplay system and I think Kahdor would be my choice for what army to start (I think they look pretty cool to). The warjacks are really what is interesting me right now (there just so awsome!). Anyway thanks again!
2009/12/10 04:10:49
Subject: I think i'm going to start Warmachine....
Warmachine was my first attemt in the miniture gaming, compaire to Warhammer 40k that I play religious. I prefer Warmachine over 40k, simply because the rules on Warmachine is more define, than that of 40k. At least Privateer Press answer any FAQ in days, while Gameworkshop site is garbarge and it gone, cant answer any more question. and i play Cryx
Overall Tournaments 11-2 2012
WarGame Con Best General RTT 2012
WarGame Con Team 12th 2012
ATC Team Fanastic 4 plus 1 17th overall (nercons (5-1) 2012
Beaky Con GT WarMaster Nercons (5-1) 2012
2009/12/10 20:12:12
Subject: Re:I think i'm going to start Warmachine....
I've played pretty much everything GW have produced since the late 80's, plus a fair smattering of other games, I'm interested in something new and Warmachine looks nice, plus looks like it will not vanish next week like so many other systems, but how many figures and how much cash will I need to lay out to play?
My comments are my own, and mine own alone. If you have any complaints, please report to Mr Spanky who will take them down for you.....
2009/12/11 11:28:07
Subject: I think i'm going to start Warmachine....
Druidic wrote:I've played pretty much everything GW have produced since the late 80's, plus a fair smattering of other games, I'm interested in something new and Warmachine looks nice, plus looks like it will not vanish next week like so many other systems, but how many figures and how much cash will I need to lay out to play?
I am offering this opinion from my own personal experience, but I would say that you need enough models to play at the MkII equivalent of an old-school 500- or 750-point list...what I have found is that you will be hard-pressed to find folks interested in a ''battle box''/starter set game size, but that may have all changed; if you can't tell, I gave up on WM/Hordes after the introduction of MkII rules & therefore cannot offer any more solid advise than what I experienced prior to this change.
As an aside, do models & terrain still have absolute height values? This was one change to the new ruleset in the beta of WM MkII but I'm not sure it made it into the final iteration?
This message was edited 1 time. Last update was at 2009/12/11 15:10:26
''if you try the best you can, the best you can is good enough''
-
''People will call me a failure. Others, however, will call me the world's sexiest killing machine, who's fun at parties.''
2009/12/11 21:29:40
Subject: I think i'm going to start Warmachine....
Models have an absolute height depending on their base size, but I am not sure about terrain.
Cost to start up will end up depending on what type of army you want to play. If you want to play Warjack or Warbeast heavy, it'll probably be cheaper than playing infantry heavy. If you get a starter box, you'll get roughly 11 points worth of 'Jacks or Beasts. A rough points to cash breakdown is as follows:
Light 'Jacks and Beasts are 4-6 points and cost $15-20.
Heavy 'Jacks and Beasts are 6-10 points and cost $30-40.
Character 'Jacks and Beasts are usually around 9+ points, and cost... twice?... as much as a light or heavy of the same type.
Infantry units go from 4-10 points depending on unit size and how big the models are (roughly), and cost from $10-70.
One of the things I like about the game is that you don't need a lot of models for it. I believe that a 35 point, really infantry heavy force would have 40ish models, while a 'Jack or Beast heavy force would have 10 or less models.
Hopefully this helps!
Current games: X-Wing, Blood Bowl
2009/12/13 15:38:05
Subject: Re:I think i'm going to start Warmachine....
Goremaul wrote:Character 'Jacks and Beasts are usually around 9+ points, and cost... twice?... as much as a light or heavy of the same type.
They don't cost THAT much. I'd say to add about $20 to the cost of the basic 'Jack. This, however, also adds 2-4 points to the cost, and Character 'Jacks are truly badass.
The advantage that WM has for the wallet over 40k is that while a 10 model infantry squad may cost up to $70-80, you are only ever going to need one or two of it. Three is the max of almost any squad. The only models in the game that I am aware have an unlimited cap, (i.e. FA, or Field Allowance) are the common warjacks. As Goremaul said, these range from about $15 to $40.
The exciting thing about MkII, which releases next month, is that it really seems to slant the game towards using Warjacks. Your standard sized 35 point game will actually be from 40-42 points, due to the bonus "Warjack Points" the Warcaster gets. These points are only to be used for Warjacks. Running an all infantry army will be much less advantageous than it is now. Warjacks can take more "center stage", and come up out of their current supporting roles.