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Made in us
Moustache-twirling Princeps





PDX

HQ:
Company Command Squad
w/ 4x Meltaguns
Chimera
w/ Heavy Flamer, Multi-Laser
[145]

Troops:
(10) Veterans
w/ 3x Meltaguns
Chimera
w/ Heavy Flamer, Multi-Laser
[155]

(10) Veterans
w/ 3x Meltaguns
Chimera
w/ Heavy Flamer, Multi-Laser
[155]

(10) Veterans
w/ 3x Meltaguns
Chimera
w/ Heavy Flamer, Multi-Laser
[155]

(10) Veterans
w/ 3x Meltaguns
Chimera
w/ Heavy Flamer, Multi-Laser
[155]

Fast Attack:
Vendetta
[130]

Vendetta
[130]

Hellhound
w/ Multi-melta
[145]

Heavy:
Leman Russ Demolisher
w/ Hull Heavy Flamer
[165]

Leman Russ Demolisher
w/ Hull Heavy Flamer
[165]

[1500]

Comments? Thoughts?

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, looks absolutely competitve.
What secondary weapons do the Vendettas have?

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Moustache-twirling Princeps





PDX

Lascannons...and lascannons...

   
Made in ca
Longtime Dakkanaut





Yep, that's a real tight mechvet list you got there. No fat whatsoever. I like how you squeezed 40 scoring squishies on there. And the LRD's - best tank for a mech list imo. Inferno helps for hordes, and supports the mechlist nicely as well. Vend provide long range antitank, and have no troops to muddy their mission. Nice list. Elegant.

Why no shotguns?

Fun and Fluff for the Win! 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

em_en_oh_pee wrote:Lascannons...and lascannons...

Good decision.
Otherwise, the army would lack-long range anti-tank or anti-MC support.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Moustache-twirling Princeps





PDX

murdog wrote:Why no shotguns?


Lasguns rapid-firing from a Chimera work just as well and fit my Vostroyan fluff/models a bit better than Shotguns.

What would be the benefit of shotguns, anyhow?

Glad the list is going over well. I think I have finally hit my "ideal" lists, especially considering my playing style and preferences.

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Glad the list is going over well. I think I have finally hit my "ideal" lists, especially considering my playing style and preferences.

This army should be tough to beat.
I'd go for it.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Towering Hierophant Bio-Titan



UK

em_en_oh_pee wrote:
Hellhound
w/ Multi-melta
[145]


Everything is good except this. Or rather, because of everything else this isn't a wise choice. You already have 7 hull-heavy flamers, the +1str isn't really that valuable for instant-deathing T3 4+ (As I can only think of Farseer's with t3 & they have an invulnerable) and likewise the range doesn't have much value when you have so much on the chimeras.

I suggest a devil dog. Give it a hull multi-melta, so you've got some redundancy with that fast vehicle platform (as you have enough flexibility with the dual h.flamer/melta chimeras). Generally all-round better choice IMhO

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in za
Dakka Veteran






Cape Town, South Africa

The list looks solid, good luck.

2500 pts | 1500 pts | 1000 pts | 1000 pts

 
   
Made in gb
Tower of Power






Cannock

Nice list. Only thing I would do is make one unit of veterans plasma vets. Oh, I have found flamer veterans to be useful as well.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Fresh-Faced New User




I'll take a swing at improving this list for an all comers aproach.
Edit: Took off some random tarpit upgrades for an astropath

ccs 3 meltaguns heavy flamer astropath 130 (in vendetta)

10 vets 2 meltaguns heavy flamer 110 (in vendetta)
10 vets 3 meltaguns chimera heavy flamer multi-laser 155
10 vets 3 meltaguns chimera heavy flamer multi-laser 155
440

pcs 3 flamer heavy flamer (in vendetta)
commisar
infantry squad
infantry squad
200

vendetta heavy bolters 140
vendetta heavy bolters 140
vendetta heavy bolters 140
420

lemen russ demolisher heavy flamer 165
lemen russ demolisher heavy flamer 165
330

1500

You now have units that can kill tanks and infrantry, as astropath to help with reserves when that plan gets implemented, an additional vendetta, two scoring vendettas, one more scoring unit total, a bubblewrap squad for deepstrike protection, supplying tanks cover, and anti assault element (read tarpit).

You have given up 3 chimeras and a hellhound. I think its worth it.

Hope this helped.

This message was edited 1 time. Last update was at 2009/12/07 15:25:40


 
   
Made in gb
Towering Hierophant Bio-Titan



UK

I'm afraid that's not more competitive.

You have a relatively tiny amount of un-supported foot-troops that don't even have an autocannon between them. All these troop-mounted heavy flamers require those extra vendettas to flat-out move to allow them to disembark effectively when the h.flamers fielded on the chimera's were just more versatile/useful.

I assume the commissar is going with the infantry squad & not the PCS.. but still, its a very small squad. Putting melta-bombs & power weapons on sgt.s that are liable to get shot-dead by a commissar is also a no-no.. it's only when it with mega-blobs where the LD9 & the v.lagre 10-12 casualty causing threshold where it can work.

Heavy bolter's on vendetta's, Sure.. its a cool idea but the OP list had everything refined down to the minimum point-cost & there simply arent (or should'nt be) points to spend like this.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Fresh-Faced New User




Razerous might have a point, but i still think the bubble wrap is fine if used properly. I'm bored so I made another list that will probably be received better.

ccs 2 melta 1 flamer heavyflamer chimera heavy flamer multi-laser 150

10 veterans 2 melta 1 flamer chimera heavy flamer multi-laser 150
10 veterans 2 melta 1 flamer chimera heavy flamer multi-laser 150
10 veterans 2 melta 1 flamer chimera heavy flamer multi-laser 150
10 veterans 2 melta 1 flamer chimera heavy flamer multi-laser 150
5 ist 2 meltagun 70
5 ist 2 meltagun 70
740

vendetta heavybolters 140
vendetta heavybolters 140
280

lemen russ demolisher 165
lemen russ demolisher 165
330

Like the previous list this one still gives all units the ability to deal with tanks mc and infantry, while staying more focused with the original list.

Inquisitorial storm troopers make the vendetta's scoring and give 2 extra suicide melta units if need be. The vendetta's are so much better with the bolters, 6 anti infantry shots for 10 points is outrageous.
   
Made in gb
Tower of Power






Cannock

The CCS is a right mixed bunch. They can half wreck armour, half wreck hordes. Bit of jack of all trades master of none. TBH, same with all the veterans. Why not just give them the same wargear so three times the shots?

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Fresh-Faced New User




mercer putting an additional flamer (1 from the squad 1 from the chimera) is much better than 1 if youre trying to clear out a unit. You only need so many melta shots to kill a vehicle, plus you have so many vets that if a vehicle survives one squads melta fire, shoot it again. Following the same logic if there are some infantry you need to clear team up on it with flamers. You dont need 3 melta guns in the unit to reliably kill a tank, the list has a ton of redundancy, the flamer just makes the squads able to down tanks and be able to deliver an extra punch to infantry (so if your opponent runs out of vehicles/mc, then the squad doesnt have to rely on flashlights to take stuff down).
   
Made in us
Moustache-twirling Princeps





PDX

Azarsgsp, no offense, but none of that is really sound advice. Not sure if you play MechVets or IG as a whole, but those lists would weaken the list in areas.

Mixing weapons in IG is a no-no. I don't want a single wasted shot. Period. Platoons do not fit the formula, either, so they are out. Too static and too low of a BS for my tastes.

As for the Hellhound, I found it a rather useful tool in testing thus far. The fast Multi-melta is nice, as is the range offered for the template is rather handy, too.

I am not sure I need the Devildog, as I have so much anti-tank already. I could give it a shot in some more testing, though.

   
Made in ca
Longtime Dakkanaut





I just feel that the benefit of shotguns is that they mesh better with meltaguns, as the range/type match up. If you're going to get up into melta range, and you don't want to charge after firing them, (or you're staying in the chim) then it won't make a difference whether or not you have lasguns or shotguns. But once in awhile you will want to charge (to try to cause more damage/eliminate target, or to delay the target, or so that the squad is not in the open for enemy shooting). In those cases, shotguns would be better. Not critical, if it fits your fluff/models better go for it.

Fun and Fluff for the Win! 
   
Made in gb
Tower of Power






Cannock

azarsgp wrote:mercer putting an additional flamer (1 from the squad 1 from the chimera) is much better than 1 if youre trying to clear out a unit. You only need so many melta shots to kill a vehicle, plus you have so many vets that if a vehicle survives one squads melta fire, shoot it again. Following the same logic if there are some infantry you need to clear team up on it with flamers. You dont need 3 melta guns in the unit to reliably kill a tank, the list has a ton of redundancy, the flamer just makes the squads able to down tanks and be able to deliver an extra punch to infantry (so if your opponent runs out of vehicles/mc, then the squad doesnt have to rely on flashlights to take stuff down).


Sorry Azarsgp but I agree with em_en_oh_pee, your advice is not very good. Three melta shots are better than one and when shooting a tank what is a flamer going to do? When clearing out a unit what is one flamer going to do? Answer is not a lot. Why have waste two units firing power at one target when one unit can do the job?


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

What does that list provide?
  • 10 vehicles

  • 4 scoring units of 10 bodies

  • 16 melta guns

  • 2 pie plates

  • Las cannons for long range support

  • BS4 for most shooting

  • Lots of flamers for horde


  • All for 1500 points? Yes, please!
    I'm sending a copy of that list to my IG friend.

    This message was edited 1 time. Last update was at 2009/12/08 19:06:23


     
       
    Made in us
    Moustache-twirling Princeps





    PDX

    Thanks Labmouse.

       
    Made in us
    Rough Rider with Boomstick





    Mah Hizzy

    You could save some points by cutting the CCS's chimera and shoving them into a vendetta allows for high mobility and for first turn turn icing.

    2000 
       
    Made in us
    Moustache-twirling Princeps





    PDX

    CajunMan550 wrote:You could save some points by cutting the CCS's chimera and shoving them into a vendetta allows for high mobility and for first turn turn icing.


    And promptly lose a KP or two to the entire enemy's shooting/assaulting. No thanks. I learned some lessons today with my 1750 list - do NOT piecemeal the army. I won, but it would have been a downright massacre had I kept more forces on the board and not split them up with reserves (tried to take advantage of Spearhead deployment and failed, due to 1's and 2's for rolls).

       
     
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