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Made in us
Mighty Chosen Warrior of Chaos





Sorry can't disclose.....infiltrating

Pedro Kantor 175 pts

5 Assault Terminators 200 pts
- 3 TH/ 2 LC
- Land Raider Redeemer + Extra Armor + multi-melta 265 pts

6 Tactical Marines 140 pts
- Rhino

5 Tactical Marines 125 pts
- Rhino

5 Tactical Marines 125 pts
- Rhino

10 Sternguard 360 pts
- 10 combi-meltas
- Droppod
- Powerfist

9 Sternguard 285 pts
- Rhino
- Powerfist

now I arrive at a crossroads with the remaing points I can take lysander and drop one sternguard from the second squad or take a librarian with nullzone/MOA and +5 tactical marines, this list is a variation of what i have been running, i have been runnin more tactical and less sternguard but i find with everygame they under perform compared to my more familiar chaos marines and do nearly nothing, one melta doesnt cut it and so doesn't one atk per model.

Now onto general plan for the army In all variations of this list i run this one listed and others, the 10 stern with combi-meltas perform amazingly, first turn they take out major armor threats, or possibly 2 with combat squad which happens on occasion. I know i will here the argument well what if they keep their army in reserves? Well if you my opponent retreats his entire army for just one unit, i believe it gives me a movement and placement advatage for the rest of my army to close the gap while they come piece meal and less hits my raider will take during the turns to close the gap, the libby variation i like with SM on SM games to screw up enemy stormshields while the 2 lightning claws take advantage of that to give me alil edge in those fights, Kantor goes with the 9 man stern in rhino and usually sticks near the raider for protection and to lend his 12' inch buff, along with the added benefit of giving me 2 extra scoring units. Thanks for reading, and any feedback left and comments





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Made in us
RogueSangre






My suggestion would be to replace your Rhinos with razorbacks, and give them heavy weapons and upgrades. The extra space in the Rhinos is wasted with 5 and 6 man units. It'll vastly improve your firepower, especially because combat squads can't take any special of heavy weapons.

If you have to have your Librarian squad, lose the 9 man Sternguard unit, take the Librarian+ tac marines if you must, and add the Razorbacks + upgrades.

Failing those, lose one Sternguard from the 10 man squad and get all your Tac squads unmodified Razor backs. All those twin-linked Heavy bolters will still greatly increase your firepower.

   
Made in gb
Ultramarine Chaplain with Hate to Spare





Drop the 6 man Tac squad to 5 man and take Razor backs for all 3 squads. Essentially the idea is to us the tacs as almost a vehicle upgrade to make the Razorbacks scoring.

The cheapest way to do this owuld be with Scouts but then they'll get fried the minute the Razorback gets blown...

If you are going with the Libby my advice would be GoI with Nullzone. Put him with Kantors Sternguard squad get some locators and given the Sternguard Heavy Flamers and combi-flamers for jump fry jump fry... Should anything survive the flaming death you can assault the hell out of them with the squad. The Libby will get 5 Power weapon attacks whilst your Sternguard will get 4 each (36 total), plus Kantors 4 PF attacks!!!

I don't see the advantage in taking any Lightening claws with the assault terminators. Hammers with the Pedro bonus still get 4 attacks each on the charge, can take out vehicles, can survive being attacked by powerweapons and most importantly can instant death large Nobz/Nobz Bikers squads, that your lightening claws will be nearly entirely useless against... Yeah you get 1 more attack with the claws (woo hoo) but will wound less with each and you get to strike at initiative but with a 2+/3+ save does that really matter?

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

As been pointed out, with Pedro the TH/SS termies are even better compared to the LC ones than they normaly are.
Hoever if you are to use the GoI libby just be aware that you cant just "assult the hell out of" anything since well, you simply cant assult at all...
Dont really see why you want to take 3 useless tac squads, if you are gonna run them like that I see no reason to not run 2.

I cannot believe in a God who wants to be praised all the time.
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Made in gb
Tower of Power






Cannock

I would make those tactical squads full units. You've already got nearly two whole units, make them full ones and you can get the free special weapons.

One lonely drop pod? The unit and the pod will get wrecked first turn easily. You need multiple drop pods for support.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

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Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

mercer wrote:I would make those tactical squads full units. You've already got nearly two whole units, make them full ones and you can get the free special weapons.

One lonely drop pod? The unit and the pod will get wrecked first turn easily. You need multiple drop pods for support.


I agree with the first part, full squads get you a special and heavy weapon. But at least get them into Razorbacks.

The second part I disagree with one drop pod of sternguard w/ combi-meltas are the best tankbuster unit in the SM codex, they are suppose to die. Drop first turn, combat squad up and slag two targets. Then they "Prepare for Glory!"

   
Made in gb
Tower of Power






Cannock

Aye, I would go razorbacks if combat squad splitting.

One drop pod of sternguard are only best tank busting if rammed full of combi meltas. Once they drop in they're nothing but a sucide unit, you want to use over 300 points for a sucide unit just to wreck a tank? No tanks! Just get a speeder with a multi melta for that for 70 points. Bit of a dumb tactic to drop sternguard in by themselves with combi meltas just for tank busting, when they're many better and cheaper opions.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Hoever if you are to use the GoI libby just be aware that you cant just "assult the hell out of" anything since well, you simply cant assult at all...


You can just not in the turn you arrive... The main tactic though was to shoot everything with multiple flamers and the 2 heavy flamers. GoI with a primarily assaulting unit is pretty pointless. Sternguard are great for short range fire fights and can look after themselves in combat too hence why I think the flamers work sop well with them.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Regular Dakkanaut





Philedelphia,Pa

Drop the 6 man to 5 get some razor backs other then that i agree with the other

 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

mercer wrote:One drop pod of sternguard are only best tank busting if rammed full of combi meltas. Once they drop in they're nothing but a sucide unit, you want to use over 300 points for a sucide unit just to wreck a tank? No tanks! Just get a speeder with a multi melta for that for 70 points. Bit of a dumb tactic to drop sternguard in by themselves with combi meltas just for tank busting, when they're many better and cheaper opions.


Best you can hope for with a speeder is turbo boost first turn to get into range then turn two you can fire. one melta shot, that's if your not slag. I suppose if your using Captain Cheesehead He'stan then you can reroll.

Sternguard dropping first turn, combat squading and firing have a chance to wreck two tanks, a Land raider and the squad inside, or kill that MC in the first turn is well worth the points. Nothing better than "one-shottin" a C'tan or Greater Deamon

   
Made in gb
Tower of Power






Cannock

lol nothing wrong with He-stan, if he is cheese then so is Kharn for giving outflank to the entire army. I really do hate cheese throwers.....

Either keep the speeder in reserve, deep strike in and melt rear or side armour. Or, when deploying put your speeder out of sight and perhaps it won't turn into slag then

The sternguard are just a throw away unit in that case and can be used for better things. For the points thats expensive.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
 
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