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![[Post New]](/s/i/i.gif) 2009/12/08 01:29:44
Subject: 2000pt IG. Fun but effective
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Storm Trooper with Maglight
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Been working on a friendly but effective IG list. I have a good core of troops and a magnitized Demolisher so it can have every main gun and sponsen option. Been field testing different list as I go fulling in gaps with my Elysians and friends IG. Would like some C&C. Some things are done for fun/fluff.
CCS
-Powerfist
-Bolt Pistol
-Medi-pack
-Mortar team
-MoO
-2 Bodyguards
CCS
-Col Straken
-medi-pack
-Carapace Armor
-2 Bodyguards
-PCS
-Powerfist
-Bolt Pistol
-Commissar
-Comm Power weapon
-Platoon Standard
-2 Flamer
-H. Flamer
4 infantry squads
-Grenade Launcher
-Missile launcher
Heavy weapons platoon
-3 Mortars
Vet Squad #1
-Sgt Bastone
-3 Melta guns
-Forward Sentries
-Chimera
Vet Squad #2
-Powerfist
-3 Plasma guns
-Forward Sentries
-Chimera
Stormtrooper Squad (6)
-Power weapon
-2 Plasma guns
Vendetta Squadron (1)
LRBT
-hull Las
-Sponson H. Bolters
Demolisher
-Hull Las
-Sponson Plasma cannons
TOTAL = 2000
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"Elysians: For when you absolutely, positively, must have 100% casualties" |
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![[Post New]](/s/i/i.gif) 2009/12/08 04:31:15
Subject: 2000pt IG. Fun but effective
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Longtime Dakkanaut
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Maybe tell us a little more about how you think the list will operate... are you going for a close combat angle, what with straken and two CCS's?
I'm not sure about taking a character and a doctrine for the vets - a little expensive for 10 squishies. Carapace with straken - same thing i'd say. For the LRBT, I'd take just the lascannon, or 3 HB's, or naked.
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Fun and Fluff for the Win! |
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![[Post New]](/s/i/i.gif) 2009/12/08 05:07:23
Subject: Re:2000pt IG. Fun but effective
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Storm Trooper with Maglight
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Sorry. Planned on explaining my idea's but got distracted (bed time for the kids). 1st CCS is to sit somewhere with good LoS and use MoO to hammer. This as worked well for me so far. I added a PF after they got caught in CC last game. They got slaughtered, and a Powerweapon would have proboly saved them. The medi-pack to keep them alive. and a mortar as I had the points left over. The 2nd CCS is a (counter) assault They will attack anyone who gets too close to my gunline. Will also help provide extra orders as needed. I want to try having 2 as an experiment, so I would like to keep it close to this for now. But I am open to sujestions. PCS is a flame/counter unit. The standard has again worked well for me so far. It started as a fun extra in a low point game. but the one extra wound has helped me more then I thought it ever would. The 4 squads and HW plt do the gunline thing. Nothing special. All those frag blasts are ready to eat the bugs I see coming at my FLGS soon. Vets are for taking objectives. Bastone is also something of an experiment. I had a vet squad break at a critical point the last 2 games, and I'm hopeing he might fix that. Stormtroopers will ride in the Vendetta and objective grab. Vendetta goes after armor or Terminators and the like. LRBT is assembled as listed. Can't do much with free stuff. (but hey, it was free). Tanks again do the guard thing of blasting away. LRBT will usually work with the vets, Demolisher is more of s a support for the main force. BTW, my Demolisher is 100% magnitized. The main gun, hull, and sponsens. So it can have any weapon layout avaible.
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This message was edited 2 times. Last update was at 2009/12/08 05:09:44
"Elysians: For when you absolutely, positively, must have 100% casualties" |
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![[Post New]](/s/i/i.gif) 2009/12/08 05:46:31
Subject: 2000pt IG. Fun but effective
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Wicked Warp Spider
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OK, couple of things: first off I think you're overpadding your command squads.
Straken's squad is fine, understandable upgrades - you might even take a regimental standard here as well.
The ordnance CCS should depend on hiding and its own low target priority for protection. I think the medipack, bodyguards and powerfist should go. Obviously you want to prevent them from being slaughtered in combat, but I think that's better done by hiding, running away, and as a last resort making sure they break in 1 turn so your opponent's assault unit is left swinging in the open.
The PCS does not need a PF or a standard. The commissar would be better used in the blob platoon, and doesn't need a power weapon.
Platoon is fine otherwise, nice to see some slightly less common, but very cool weapon choices.
Vets and stormtroopers are once again overpadded. I don't think power weapons/fists are really helping these units, they won't win combat against real opposition anyway. Forward sentries is not worth it on a mechanised unit at all. If you cut bastonne, the PF, forward sentries from both vet squads, and drop the stormies to 5 men w/2 meltas, I think you have enough points for a 3rd mechanised vet squad. Even if you keep bastonne for kicks, drop the rest.
As for the tanks, I think your upgrades contradict each other. How about hull HB and plasma cannon sponsons on the LRBT, and hull lascannon and MM sponsons for the demolisher.
Anyway, I like the idea of the list, but I think you could cut fat as suggested and fit more in. Don't worry that it won't be friendly if you don't take crappy upgrades, it still looks like a varied, interesting list, and anyway friendliness is in how you play not what army you use.
I think you're better off deep striking stormies behind enemy tanks and such, and using the vendetta to snipe from extreme range.
Good job magnetising the demolisher! But you may have to show that LRBT some tough love, snap its HB sponsons and lascannon off.
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Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts
Corregidor 700 pts
Acontecimento 400 pts |
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![[Post New]](/s/i/i.gif) 2009/12/08 06:09:52
Subject: 2000pt IG. Fun but effective
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Longtime Dakkanaut
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lol
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Fun and Fluff for the Win! |
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![[Post New]](/s/i/i.gif) 2009/12/08 06:41:57
Subject: 2000pt IG. Fun but effective
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Storm Trooper with Maglight
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Do what I-bounty-hunt-the-elderly said. Also completly swap stormies for melta squad with demolitions if you can find the points. For LRBT you can always cut something  . Cut lascannon and put 3rd bolter there. Demolisher sponsons are bad idea because they are too expensive and demolisher with its short range needs to move. Special char in vets oh no... i thing those dont wok. forward sentries + chimera? interesting. Let us know how it works in action. For plasma squad i would co for carapace instead because of gets hot.
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Mud company 2000 pts.
Colonel Hermann Winter's Armoured fist 1500 pts.
Armored battlegroup 1750 pts.
Death korps of Krieg 4000 pts.
FoW germans 5000 pts.
BFG Imperial fleet 2500 pts.
Necromunda gang 2500 credits
Easterlings and Harad LotR 1300 pts.
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![[Post New]](/s/i/i.gif) 2009/12/08 08:37:35
Subject: Re:2000pt IG. Fun but effective
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Storm Trooper with Maglight
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I like the idea of the regimental standard with Straken. I can trade CCS #1 medic for it. And with Straken in #2, they should become less of a target if they are hidden well. I understand why the standard in the PCS is not needed, but is needed for fluff (Long funny story. Trust me. It must stay) I'll think about dropping the Vet PF, but is has worked well so far. How they usually work is to drive into cover close to an objective. Sentries gives them better cover saves and the snare mines. The loss of the assault bonus coupled with making them assault though cover has caused trouble for enemies. So the PF hits same times they do. Better chance to get kills. And the +1 to cover saves means they can stay alive better. I feel IMHO that it is better then the other options. Bastone will be play tested and I'll go from there. Like I said, he's an experiment. I'll never know unless I try it out. The stormtroopers are were gotten mainly for my Elysians list(FW:IA3) and I just want to play with them elsewhere. They are fun and their precived threat bubble is bigger then it really is. This is the first regluar IG list I've put them in. I might try Deep striking them. I usually have ok luck there with my Elysains. I'll try a few games with them. If they don't work out, I'll swap for a 3rd Vet squad. Why those options for the tanks? The set up now is LRBT is general killing and there Demolisher is for high S, low AP weapons. I would like to know your reasons for how changing them will work better? Not arguing, just curious for your perspective. I would like to magnitize the LRBT. The turret is not glued and am working on making it swapable. But it's not there yet. Do you think I should get a transport for Straken? A Chimera or Valkyrie/Vendetta? PS: At 2500 I add a 3rd melta mech vet squad, 4 more stormtroopers and a Vanquisher with las and Pask.
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This message was edited 2 times. Last update was at 2009/12/08 08:42:24
"Elysians: For when you absolutely, positively, must have 100% casualties" |
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![[Post New]](/s/i/i.gif) 2009/12/08 15:24:09
Subject: 2000pt IG. Fun but effective
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Storm Trooper with Maglight
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As Straken makes CCS very assaulty you might buy them a vendetta or valk to be in enemies face from turn 1. If it is used as counter charge buy them chimera because lot of fire will be directed towards them. Stromtroopers work well against small elite stuff like devastators or tau suits when DS. They seem to work exceptionally well against tau.
Demolisher:
Against assaulty army: Demolisher cannon has only 24 range so you will likely move forward in turn one to be in range. No sponson shooting. Then the enemy approaches and there is one turn (if you are lucky and enemy are footslogging) to shoot from sponsons. Other turn you have to back up 6 inches every turn to buy yourself an extra turn or two of shooting before being torn apart by assault. Tossing sponsons in makes tank really expensive too and it will be one of first things to be assaulted. Sponsons will be fired once with some amount of luck or maybe twice if you are REALLY lucky.
Against shooty army: Turn 1 move forward and fire, no sponsons. Turn 2 you are dead because 220 pt (approx) tank will be really tasty target for all those meltas and railguns out there. If you are lucky to survive you will may be shaken or something like that. Generally you want to move your tank here from cover to cover to get better firing angles and hide yourself from advancing meltas. Against shooty army sponsons are better idea but still too expensive and not worth thier cost.
On LRBT heavy bolter sponsons make sence because they are rather inexpensive and have long range as the battle cannon has. Also LRBT will sit BEHIND your infantry shooting not like demolisher who will roll here and there to be in range.
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Mud company 2000 pts.
Colonel Hermann Winter's Armoured fist 1500 pts.
Armored battlegroup 1750 pts.
Death korps of Krieg 4000 pts.
FoW germans 5000 pts.
BFG Imperial fleet 2500 pts.
Necromunda gang 2500 credits
Easterlings and Harad LotR 1300 pts.
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