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Made in us
Hardened Veteran Guardsman



Denton Tx

This is my current guard project list!

HQ
Company Command Squad 3xFlamer Heavy Flamer Carapace Chimera w/HF 120

Scoring troops
10 man Vets 3xMeltagun Carapace Chimera w/HF 185
10 man Vets 3xMeltagun Carapace Chimera w/HF 185
10 man Vets 3xMeltagun Carapace Chimera w/HF 185
PCS 3xFlamer Heavy Flamer Chimera w/HF 120
20 man Blob Squad 2xGrenade Laucher 2xAutocannon Commisar 165

Fast Attack
Vendetta 130
Special Weapon Teams 3xFlamer 50
Veddetta 130
Special Weapon Teams 3xFlamer 50

Tanks
Plasma Tank 230
Leman Russ Battle Tank 150
Leman Russ Battle Tank 150

1850

Might switch around where some people ride

 
   
Made in ca
Longtime Dakkanaut





Looks pretty lean and mean, man. Hard to find something to criticize.

Do you really need carapace on the CCS? I would take krak grenades on the CCS and PCS, and give the blob sgt's meltabombs. That way all your squads but the SWS's can handle vehicles.

Fun and Fluff for the Win! 
   
Made in us
Foolproof Falcon Pilot





I would make the special weapon teams have 3X demo charges since you will be putting them in vendettas to deepstrike!

Jesus Christ changed my life, He can do the same for you!

My gaming blog regarding Eldar and soon to be CSM:Thousand Sons: http://yriel.blogspot.com/

My WIP Tyranid Fandex:
http://www.dakkadakka.com/dakkaforum/posts/list/576691.page#6486415 
   
Made in cn
Wicked Warp Spider






Your CCS should cost 160 points with that equipment - incidentally you don't really need carapace on that squad at all. I would give the squad melta or plasma guns instead of flamers - you've already tasked the PCS for that sort of thing, and with the HFs on the chimeras that's enough flame IMO.

All that means you need to cut points. Maybe 3x demolishers instead of your current tank set-up? Or just drop the executioner to a LR w/plasma sponsons. That's all I can think of that could be cut without seriously reducing the army.

Also, I think one SWS w/3 demo charges would be more threatening than 2 with flamers, unless you face lots and lots of hordes, the AP is more useful. That would free up one of your vendettas to snipe at vehicles - it kind of constrains your tactics when a gunship has to transport a unit around instead of firing at full effect each turn.

Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts

Corregidor 700 pts
Acontecimento 400 pts 
   
Made in gb
Tower of Power






Cannock

I've tried at all flamer CCS and it doesn't work too well, which btw the squad comes to 170 points not 120.

Demolishers are good, I used executioner it wasn't massively impressive and costs a bit. I've dropped it for a single battle tank which does better.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Towering Hierophant Bio-Titan



UK

You could save yourself 110pts in carapace, you could quite happily drop the PCS chimera & give them 2xgl & 1xautocannon.

Those flamer special weapon squads, you have enough flamer-weapons if you dropped 1/2 of what you have now so do you have any idea's for more useful squads? Perhaps some demolition veterans?

You have nothing special in this list. And by special, I mean big-honking killy weapons. You will have a hard time vs monoliths but I guess thats only an issue for my local metagame.

Good luck.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in cn
Wicked Warp Spider






whoah, I didn't even register the fact that the veterans had carapace as well. Yeah, it's not that efficient for them - they're protected by the vehicle, and if it blows up they can either shelter in or behind the wreck/crater, or they can just act as a suicide squad (because honestly, <10 T3 guys right in the enemy's face, the 4+ save won't do that much to help)

I'd give those squads demolitions before I gave them carapace, but see if you can fit in more units first.

Razerous' advice is sound - 1/2 the current amount of flamers is enough, more high-strength weapons, since they can function against hordes and vehicles.

Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts

Corregidor 700 pts
Acontecimento 400 pts 
   
 
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